Well, I need debugging help!!! Who can help me fix the bug that several times it causes crash if many units in a melee.

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Mutant Afterglow 1.03

Mutant Afterglow 1.03

Demo 2 comments

Just fix last version's bug and make some more changes

Mutant Afterglow

Mutant Afterglow

Demo 14 comments

This is mutant mod's newest name, and if no unexpected misfortune, it will be formal name.

Mutant MOD 1.333

Mutant MOD 1.333

Demo 1 comment

About the release number, don't mind details. I may fix it next time, or not.:D

Mutant MOD 1.2

Mutant MOD 1.2

Demo

Within Bombing Airship, thanks to RavenDark for the help of freefall bomb.

Code of Mutant MOD

Code of Mutant MOD

Source Code

Source code of Mutant Mod, It seems thant some of debris setting will cause the malignant crash, so I just remove all self-made ocl of debris.

MutantMOD Final

MutantMOD Final

Source Code

So I send release the source code to public, there's still some wired bug that sometimes causes crash, and if any one could fix it please send me the...

Post comment Comments  (0 - 10 of 18)
teztez
teztez - - 353 comments

Is this mode dead?is this compatible with Kanes wrath?

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马兹达克
马兹达克 - - 17 comments

变异人的装备风格太类似GLA了。

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Guest
Guest - - 690,157 comments

Of all the mods that have some interpretation of the Forgotten Mutants, yours its very original in how they operate the bases and how they fight.

are you gonna use more units from Tiberium Alliances?...still love the work and hope it finish well.

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ztz2019 Creator
ztz2019 - - 94 comments

Guest, 0.91版就是中文的,可以下那个。

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ztz2019 Creator
ztz2019 - - 94 comments

To landro117, can you tell your opinion more detailedly? Now SW Tiberium Pollution Cannon will slow down and weak target units and structures. So do you mean mutant units can immune this weaken effect?
And the faction UI color, sorry I have no idea how to change it now, maybe later I'll try to finished it.

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Wicker-G041
Wicker-G041 - - 599 comments

Just the SW a bit more damage against structures

And speaking about the faction, wouldn't it be a better idea to replace NOD with the mutant faction? imagine, in Tiberium Wars he totally failed, so he hired The Forgotten to get the tacitus.. now that would be an experience

And i still think the epic unit needs a bit more damage, the main cannon only, or at least an upgrade lol

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Wicker-G041
Wicker-G041 - - 599 comments

SW truck damage, the HP is fine but i'd imagine a tiberium related super weapon by a mutant army who literally live of tiberium they would do a lot more damage with tiberium weapons
Sorry for this separated reply btw, my browser didn't let me reply to your comment

Oh, and will it be a separate faction in the future instead it replaces gdi? just asking

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Guest
Guest - - 690,157 comments

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Wicker-G041
Wicker-G041 - - 599 comments

Also i really love the idea you're going for! i only suggest to buff up the engineer's base defenses a bit, i also suggest buffing up the epic unit a bit and the super weapon a bit

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ztz2019 Creator
ztz2019 - - 94 comments

Epic's characteristic is weaker armor because a wasteland gang can't have real complete weapon or armor tech, but maybe I could improve a little the speed?
And the SW, you mean SW truck's HP or SW's damage?

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