TECH DEMO - Version 1.0

Half-Life Arrangement Tech Demo (Ver 1.0)

TOP 100 of 2016


· Total Half-life conversion.
· Great singleplayer campaign, with complex story involving lots of characters and locations.
· Realistic and fun gameplay.
· Drastically improved AI.
· Unlockable content.
· Player profiles.
· Dynamic sound tracks.
· Bump and specular mapping, realistic flashlight and lighting.
· Post-processing effects.
· Tons of weapons & items with different dynamic customization and addons.
· Non lethal weapons and NPC surrendering system.
· Rainbows: An operative system which allows the player to interact with computers in a way never presented on game's history. Take a look here.
· Easy to customize game options.
· Particle systems.
· Stealth mode (you can hide in shadows)
· Character growth: you can earn experience points which improves your character's skills.
· Professional level designers, programmers, composers and voice actors cooperates in the project.
· Totally new HUD which disappears dynamically and features overlays (blood splatters, raindrops and more)
· Realistic and immersive camera movement.
· Weather effects.
· LOOT system with item drops, included rare weapon skins you can customize in-game, on the fly.
· Custom soundtracks, featuring professional musicians as Rich Douglas and Marcelo Fernandez:

Enjoyed the music? Click here and here to download them!


Please visit: Am.half-lifecreations.com for full list.

Development is currently handled by:

Claudio 'SysOp' Ficara, RED_NED, Alex "HAWK" Bakanov, Joël "Shepard" Troch, Killer_Zeta, FoxTrop, with help from a dozen of collaborators over the forums :)

We wish to thank Half-Life Creations for inconditional support and ARRANGEMENT's community for always being there to help!

· 2D ARTIST, for main menu's illustration and promotional content

· 3D ARTIST, for custom props.

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In December 2014, the ARRANGEMENT's source code was starting to get very messy and very buggy. We decided to make the transition from the old Half-Life 2.3 SDK to the recent one from GitHub. Since we are multiple developers, sharing code was a huge pain and the popular control version software known as Git came to our rescue. See this article for full details about this transition : Moddb.com

(Video done by Joël "Shepard" Troch)


This video is a visual representation of all the changes we made to the Half-Life GitHub source code between December 2014 and January 2016. Each dot is a unique file with one color per file type, the links between files are folders. When the "people icon" flies by and "zaps" a file, it means that he did stuff with it in real life. You can see as we work on new features or bugs, as we fly past certain files and zap them as they go.

In case you have missed it, you can find below our latest story teaser. Remember everything is WIP and will be gradually improved.

Big thanks again to the whole community for supporting us. Stay tuned for more news and features, kind regards!

Introducing SSAO+ and LOOT system

Introducing SSAO+ and LOOT system

News 12 comments

Since a couple of weeks before, we been teasing you with something called SSAO. What exactly is that, and why is so important? Grab a cup of tea, big...

Introducing HDR, weapon skins & gore system

Introducing HDR, weapon skins & gore system

News 21 comments

For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen...

Mod of the Year 2015 - Story teaser

Mod of the Year 2015 - Story teaser

News 11 comments

Countdown is over! MOTY awards just started and here's our trailer for it.

Technical feats and thank you!

Technical feats and thank you!

News 12 comments

As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take...

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Half-Life Arrangement Tech Demo (Ver 1.0)

Half-Life Arrangement Tech Demo (Ver 1.0)

Demo 38 comments

Not the full release of the game! Today we bring you this small tech demo, so you can see first hand a glimpse of what AM would contain. Idea for this...

Extra Original Sound Tracks (by Marcelo Fernandez)

Extra Original Sound Tracks (by Marcelo Fernandez)

Music

Original sound tracks made exclusively for ARRANGEMENT. By Marcelo Fernandez - www.marcelofernandezmusic.com Enjoy!

Complete OST + Bonus songs (Rich Douglas)

Complete OST + Bonus songs (Rich Douglas)

Music 12 comments

Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.

Comments  (0 - 10 of 1,638)
OMGitsjulian
OMGitsjulian

Any news for anything new?

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GeorgGrech
GeorgGrech

Please help I always have this obnoxious piano music playing. Is there anyway to turn it off without turning off Mp3 volume altogether?

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shepard62fr Creator
shepard62fr

The only solution to that is to rename the file to something else.

Reply Good karma+1 vote
DaveW
DaveW

Genuinely curious why you're developing on the Half Life engine and hacking features in, instead of using a more modern engine (even Source) and building on that feature set?

The tech demo seems fine, but no particular feature is better than what could've been achieved in a more recent engine that had those features to begin with. Especially ragdolls, where characters do the splits too easily. And all the time you spent implementing them could've been used to make things better in a newer engine.

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zelda414
zelda414

They stuck with GoldSrc due to the fact that it's what they started with. The team has written thousands of new lines of code and implemented dozens of new features. It's more of a testament to their skills as developers, they're proving something as well as improving their own skills. The ARRANGEMENT team has managed to add a whole slew of new and great features to an engine that dates back to 1998; which in itself is now almost on par with the Source Engine due to these years of work. They would be abandoning a long time of work by switching to another engine, as well as making it harder for themselves by starting from scratch. That's my best explanation for why they continued to use the GoldSrc engine.

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shepard62fr Creator
shepard62fr

zelda414 has given the perfect answer which is we started with GoldSrc and we will finish with GoldSrc.

Futhermore, the Source engine was (is) programmed in a terrible way, even experienced Source modders can confirm that point. GoldSrc also suffer the same problem but at least it's fixable.

Reply Good karma+2 votes
Mort_Brain
Mort_Brain

Why is this called Half-Life tho??

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zelda414
zelda414

Because it's running on the Half-Life 1 engine, better known as Gold Source/GoldSrc. It's a mod, not a completely independent game. Although it may be a heavily modified version of the GoldSrc engine, it still is that engine.

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Dune_Jumper
Dune_Jumper

The demo is amazing. It literally just doesn't feel like GoldSrc anymore.

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SysOp. Creator
SysOp.

Just uploaded the tech demo. Is not a flawless, perfect release and there might be bugs. Feel free to check it out and let us know what you found out!

A later patch will be released with your feedback and fixes.

Reply Good karma+2 votes
zelda414
zelda414

So far in the tech demo I've come across only a small amount of bugs. One of them being that SSAO breaks the lighting in the Hub, another being that sometimes the weapons break when trying to aim down the sights. (although this can be fixed by switching to another weapon and then back again) Another thing I encountered was that enemies seem to be able to both see you and shoot you through walls. The city based level sometimes has very noticeable frame drops when looking directly down the line where the Mounted Turret is, but nowhere else, all other stages have consistent FPS. That's about all I could find in terms of bugs and issues, overall though; Amazing Tech Demo with a perfect amount of things to showcase the wonderful work done by the ARRANGEMENT Team. Best wishes for the future. ~Zacharia :)

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FR4NCOCM
FR4NCOCM

hola SysOp, tengo half life no-steam y cada vez que inicio el mod me salta el siguiente mensaje:

No se encuentra el punto de entrada del procedimiento
?GetMousePos@Surface@vgui@@UAEXAAH0@Z en la biblioteca de vinculos dinámicos f:\counter-strike 1.6\am\cl_dlls\client.dll.

que sera? :(

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shepard62fr Creator
shepard62fr

Por favor, utilice la versión Steam de Half-Life. ARRANGEMENT no es compatible con ninguna otra cosa.

Reply Good karma+1 vote
【MOBIUS】
【MOBIUS】

Wow, hablas español!

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FR4NCOCM
FR4NCOCM

gracias!!! feliz navidad a todo el equipo!! ^^

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zelda414
zelda414

Will be sure to check this out once I get out of classes for the day. Glad to finally have the first demo since 2012. Hopefully I manage to give some useful feedback. :)

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Latest tweets from @hl_arrangement

been to church lately? T.co

Mar 19 2015

And another special pic for our followers. Gldsrc sexier than ever! T.co

Aug 31 2014

WORKING ON THE FINAL LEVELS Puu.sh tell your grandma!

Feb 19 2013

ARRANGEMENT's creator participated in the well famous CREATE contest, here is our prototype for the OUYA! Youtu.be

Jan 29 2013

ARRANGEMENT top 100 of 2012, we did it again, BIG THANKS people! Moddb.com

Dec 11 2012

.MOTY 2012 awards started - go to Am.moddb.com for checking videos & voting! (if we diserve it, of course ;)

Dec 2 2012

ARRANGEMENT's main developer just released a new action game, take a look! Youtube.com

Oct 1 2012

.special picture for our twitter followers. Be sure to track us! VERY exciting news up ahead! T.co

Aug 30 2012

.preparing some sort of AM's demo. Yup.

Jul 22 2012

.programmer position covered! 3D modeller still wanted. Remember to check the sexy pandora Box here!: Am.half-lifecreations.com

Jun 19 2012

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