· Total Half-life conversion.
· Great singleplayer campaign, with complex story involving lots of characters and locations.
· Realistic and fun gameplay.
· Drastically improved AI.
· Unlockable content.
· Player profiles.
· Dynamic sound tracks.
· Bump and specular mapping, realistic flashlight and lighting.
· Post-processing effects.
· Tons of weapons & items with different dynamic customization and addons.
· Non lethal weapons and NPC surrendering system.
· Rainbows: An operative system which allows the player to interact with computers in a way never presented on game's history. Take a look here.
· Easy to customize game options.
· Particle systems.
· Stealth mode (you can hide in shadows)
· Character growth: you can earn experience points which improves your character's skills.
· Professional level designers, programmers, composers and voice actors cooperates in the project.
· Totally new HUD which disappears dynamically and features overlays (blood splatters, raindrops and more)
· Realistic and immersive camera movement.
· Weather effects.
· LOOT system with item drops, included rare weapon skins you can customize in-game, on the fly.
· Custom soundtracks, featuring proffesional musicians as Rich Douglas and Marcelo Fernandez:

Enjoyed the music? Click here and here to download them!

Please visit: Am.half-lifecreations.com for full list.

Development is currently handled by:

Claudio 'SysOp' Ficara, RED_NED, Alex "HAWK" Bakanov, Joël "Shepard" Troch, Killer_Zeta, FoxTrop, with help from a dozen of collaborators over the forums :)

We wish to thank Half-Life Creations for inconditional support and ARRANGEMENT's community for always being there to help!

· 2D ARTIST, for main menu's illustration and promotional content

· 3D ARTIST, for custom props.

Email project director Follow Us on Twitter
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In December 2014, the ARRANGEMENT's source code was starting to get very messy and very buggy. We decided to make the transition from the old Half-Life 2.3 SDK to the recent one from GitHub. Since we are multiple developers, sharing code was a huge pain and the popular control version software known as Git came to our rescue. See this article for full details about this transition : Moddb.com

(Video done by Joël "Shepard" Troch)

This video is a visual representation of all the changes we made to the Half-Life GitHub source code between December 2014 and January 2016. Each dot is a unique file with one color per file type, the links between files are folders. When the "people icon" flies by and "zaps" a file, it means that he did stuff with it in real life. You can see as we work on new features or bugs, as we fly past certain files and zap them as they go.

In case you have missed it, you can find below our latest story teaser. Remember everything is WIP and will be gradually improved.

Big thanks again to the whole community for supporting us. Stay tuned for more news and features, kind regards!

Introducing SSAO+ and LOOT system

Introducing SSAO+ and LOOT system

News 12 comments

Since a couple of weeks before, we been teasing you with something called SSAO. What exactly is that, and why is so important? Grab a cup of tea, big...

Introducing HDR, weapon skins & gore system

Introducing HDR, weapon skins & gore system

News 21 comments

For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen...

Mod of the Year 2015 - Story teaser

Mod of the Year 2015 - Story teaser

News 14 comments

Countdown is over! MOTY awards just started and here's our trailer for it.

Technical feats and thank you!

Technical feats and thank you!

News 12 comments

As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take...

Extra Original Sound Tracks (by Marcelo Fernandez)

Extra Original Sound Tracks (by Marcelo Fernandez)

Music 0 comments

Original sound tracks made exclusively for ARRANGEMENT. By Marcelo Fernandez - www.marcelofernandezmusic.com Enjoy!

Complete OST + Bonus songs (Rich Douglas)

Complete OST + Bonus songs (Rich Douglas)

Music 12 comments

Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.

Comments  (0 - 10 of 1,564)
SysOp. Creator

Well... I guess is finally time to release something here, to get some feedback about gameplay & performance.

It won't hurt I guess. Perhaps a single mission/map?

Releasing this in a super polished state won't be possible without feedback. It would be some sort of early access...

What does ModDB think?

Reply Good karma+3 votes

The fact that you would release SOMETHING alone is enough to make this community happy... or at least that's what I think.

We all know that perfection can't be rushed so any sneak-peek is awesome at this state.

Reply Good karma Bad karma+1 vote

Not a bad idea. Maybe a short teaser to see what the community likes and doesnt like to help improve the mod?

Reply Good karma Bad karma+1 vote

Can someone upload the additional dll files for the preview build? I can't download through dropbox because it says there's too much traffic in the link.

Reply Good karma Bad karma+1 vote
shepard62fr Creator

I have uploaded them here : Am.half-lifecreations.com

Check the first post's attachment (Am_DLLs.zip)

Reply Good karma+1 vote
shepard62fr Creator

This comment will only concern people who have registered on our forums but can't access them yet.

Because of massive bot spams in the past, we were forced to set the validation procedure to "by administrator" instead of "by e-mail". If you have registered on our forums and still waiting for an administrator to validate, please send me a PM (Private Message) containing your forum's login, NOT YOUR PASSWORD/E-MAIL, ONLY THE FORUM'S LOGIN.

After I receive that PM, I will manually validate your registration to the forums (an e-mail will be sent to the e-mail address you provided).

For the record, our forums are available at : Am.half-lifecreations.com

Reply Good karma+2 votes
shepard62fr Creator


You are encouraged to read the "README.md" and "LICENSE.md" files if you plan on using them.

Git version of the ARRANGEMENT's source code (January 30th 2011) : Github.com
Original topic on the forums : Am.half-lifecreations.com

Git version of the ArrangeMode : REBIRTH's source code : Github.com
Original topic on the forums : Am.half-lifecreations.com

As for the latest source code (the one that represent the latest/actual version), we are still debating on if we are going to release it or not.

Reply Good karma+4 votes

Releasing the latest source code to Arrangement for everyone to see and modify is a great idea, if that can't happen, perhaps release code snippets for some of the more interesting effects you have implemented?

Or you can just keep it to your team. Either way, your mod is awesome, keep up the awesome work.

Reply Good karma Bad karma+1 vote
shepard62fr Creator


- At the beginning, I was ready to say "yes" to share the latest source code, now I'm more on the "no" side.
- Some people that will recognize themselves doesn't respect "paternity" when taking other people hard works.
- People can send me a PM on ModDB or drop by TWHL (The Whole Half-Life) if they have any HL1 programming question.
- I don't know about SysOp and HAWK0044 stances about releasing the source code. Maybe they'll tell you, maybe they won't.


Personally, I was on the "yes" side for releasing the latest source code. But when I saw some people taking other people's hard work for their project/mod and they didn't gave the proper credits and took all the honor just for a "copy/paste", my stance changed quickly to "no".

Imagine that you have built a time travel machine and someone steal it and present it to the whole world claiming himself as the author, if you can't prove that you were the original author and that "creator" stole it from you, you are screwed and will likely feel really bad. However, if that person would have said that you were the author of that time travel machine, you would feel better (even better if he asked you in the first place).

In order to preserve "peace" within the HL1 mod making community, I'm not going to point any finger to anybody (I think they will be intelligent to recognize themselves). Furthermore, "copying/pasting" code has advantages but also has drawbacks, this is why I mostly encourage beginners when they read tutorial to "look at how that person accomplished this and try to do it yourself". It's like studying how a cherry cake has been made so you can remake it into a chocolate cake (or any other flavor that you like).

I know some people want to use our code and the code of other people who were kind enough to share it to everyone and/or just us (they are of course credited), so this move my position a bit to the "yes" side for releasing the source code. Maybe I'll reconsider with time and/or with how the mod making community behave.

But that doesn't mean I'm a selfish guy or whatever, even if I'm more on the "no" side for releasing the latest source code, I help some people to start or polish their skill into HL1 programming. I won't do their work for them because I have ARRANGEMENT, university and others projects to handle, but I guide them to the right direction. I also would like to point out that I'm often browsing TWHL (The Whole Half-Life) so if any HL1 mod programmer need help and/or want to know how X stuff in ARRANGEMENT is implemented, feel free to drop by, or you can send me a PM here.

For the record, everything I have written is my personal stance on releasing the source code, as for SysOp and HAWK0044, I don't know if they are willing or not to share the source code. Maybe they will share their stance, maybe they won't.

Reply Good karma+4 votes

Kudos for the mod and the man who made me back in the time to step forward and dive into the coding world for the first time :).

We didn't kept in contact for much, but that didn't mean I didn't estimate it a lot. I tend to come and go, but my esteem is in the same place always.

Hopefully one day I will have facts to support my words.

Until then, good luck to the team and most important, have fun!

Sincerely, a humbly less-than-newbie mapper.

Reply Good karma Bad karma+3 votes
shepard62fr Creator

You're talking about SysOp right ? I'll relay him the info ^^

Reply Good karma+2 votes
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