· Total Half-life conversion.
· Great single player campaign, with complex story involving with lots of characters and locations.
· Cut-scenes.
· Realistic and fun gameplay.
· Drastically improved AI.
· Unlockable content.
· Player profiles.
· Dynamic sound tracks.
· Bump and specular mapping, realistic flashlight and lighting.
· Post-processing effects.
· Tons of weapons & items with different dynamic customisations and addons.
· Non lethal weapons and NPC surrendering system.
· Rainbows: An operative system which allows the player to interact with computers in a way never presented on game's history. Take a look here.
· Easy to customise game options.
· Particle systems.
· Stealth mode (you can hide in shadows)
· Character growth: you can earn experience points which improves your character's skills.
· Professional level designers, programmers, composers and voice actors cooperates in the project.
· Totally new HUD which dissapears dynamically and features overlays (bloodsplatters, raindrops and more)
· Realistic and inmersive camera movement.
· Weather effects.
· Now featuring music from:


Q: When this mod is going to be released?
A: Once the maps are finished, some models and multiplayer part are done :D

Q: I thought this mod was released already dude :S
A: We released back on 2005 an old beta version of Arrange Mode, which was the fundation of the current project, Arrangement. While, technically, it's a release, was not the game I wanted to release. Arrangement is.

Q: Is Multiplayer supported?
A: Of course! There are support for Half-Life entities, so COOP mode is ready to go. Deathmatch and XP based team deathmatch is being worked on. Not anymore, we decided that having a multiplayer version would need extra work, and decided to concentrate our efforts on a great single player campaign.

Q: Can I play it on my sucky hardware?
A: Of course! Currently there is not any hardware restriction. If Half-Life works for you, then this mod should :)

Q: Is WON supported?
A: Some users tested the game on old WON version with aparently no problems, anywho, is not recommended to play it on WON.

Q: Since you using stuff from Paranoia, are there problems with VAC?
A: No, since the mod does not change or replace any resources used by Half-Life's engine. We tweaked the code to not use that opengl32.dll.

Q: Are you planning to port it to Source?
A: No. Not Source. Who knows? Not really, but we would be happy if another team could carry on that, once this project is released.

Q: Is still the mod Open Source?
A: No. There are some recent changes and due to security (related with multiplayer part) the code won't be open source anymore. The old versions will remain open source, and you can find the code here.

Q: Who's Rich Douglas?
A: Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television. Responsible of Arrangement sound tracks.

ARRANGEMENT's .dlls partially uses Paranoia rendering code by BUzer & colaborators. Please visit: Am.half-lifecreations.com for full list.

Development is currently handled by:

Claudio 'SysOp' Ficara, RED_NED, Alex "HAWK" Bakanov, with help from Yannick Cerda Diaz, SaxonSwine, Killer_zeta, GhostSoldier, FoxTrop, Shepard, DJShark and a dozen of colaborators over the forums :)

We wish to thank Half-Life Creations for inconditional support and Arrangement's community for always being there to help!

· 3D ARTIST for a few custom NPC characters.

· Level designer/environment artist, to help out on a single map, on Half life's engine.
· 2D ARTIST, for an illustration similar to this.
· FEMALE voice artist.
· German translator (from english to german) (more languages coming, if you want the game translated in your language, feel free to contact us!)

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Train series MERRY XMAS! MERRY XMAS!
Blog RSS Feed Report abuse Latest News: ARRANGEMENT 2015 - In Depth

33 comments by SysOp. on Feb 13th, 2015

Wowsies, yet another year. But it was so worth it. Before extending too much myself, I am going to do a quick recap of the status of the project. So, here we go!

(EDIT) New working launcher from Shepard


This way, you will make sure you will have the latest version up to date, plus there's options to customize your game, in case you want to increase performance or quality.

Heavy clean up of code plus usage of SDK 2.4

We noticed that the code we already used it was around, 8 years old. It did contain very old code and tests that went nowhere, but bits and nuts were there. That caused many problems with memory, content, and truck load of bugs.
This is why we decided to start from a clean SDK, and started to add ONLY the features we needed in.

Repository usage for coding


Sharing code before was a mess. And prone to leaks and grab & use with no credit. Not to even mention colaboration between in-house programmers. This is why we created a private repository to track, protect and have better control of the the brain of the game.

VBO for the masses, cubemapping, shadowmapping and more


Having an improved, and cleaner compilation, plus new methods of rendering, helped the world to perform almost 300% faster. This will help us to create more detailed and complex scenarios.

Shadow mapping lets the designer spawn special lights to create a more realistic and inmersive environment. This also lets the story of Arrangement shine brigther.


Cubemapping let us give special refractions to certain kind of surfaces. The process of creating the cubemaps is easy, modders friendly, and increases the quality overall of the game.

http://puu.sh/fSXKD/67c0afd628.jpg

Cubemapping and special texturing that supports alpha and hi-res dimensions, combined together, could be used for great effects that were not taken into account.

http://puu.sh/fSXt1/89c7b231b4.jpg

A new particle system based on Trinity's renderer, lets the designers create incredible particle effects. Each particle reacts intelligently to the world and interacts in a detailed way.


We will let you guess what this one is about ;)

New I/O Filesystem to avoid exceptions


We replaced the way GldSRC reads and writes on files. This give us 100% control and proper debugging when it comes to memory and profiling.

New custom NPC models, finally

http://puu.sh/fSZLl/52c1bde2cf.png

A picture is worth a thousand words!

--------------

So, that would be all for this friday. More updates coming soon. Big thanks for everyone involved in the making and the fans that show us that awesome support.

You can suscribe to our studio's channel to get updates about our projects, ARRANGEMENT included!: Youtube.com

Thanks!


Email project director Follow Us on Twitter

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Complete OST + Bonus songs (Rich Douglas)

Complete OST + Bonus songs (Rich Douglas)

Feb 12, 2011 Music 11 comments

Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.

Post comment Comments  (0 - 10 of 1,273)
DJ_Freddy_123
DJ_Freddy_123 22hours 19mins ago says:

oh my god better than cry of fear

+1 vote     reply to comment
blasterox
blasterox Feb 25 2015, 4:58pm says:

¿y para cuando saldria?

+1 vote     reply to comment
shepard62fr Creator
shepard62fr Feb 25 2015, 6:13pm replied:

If your question means "When it will be released", the answer is this year.

+2 votes   reply to comment
EDOC_32
EDOC_32 Feb 25 2015, 11:27am says:

che, ¿y que va a pasar con los Requisitos del Sistema?, de seguro se irán modificando tras el avance del mod, pero estimadamente, ¿como van a ser?

+1 vote     reply to comment
shepard62fr Creator
shepard62fr Feb 25 2015, 2:10pm replied:

I don't understand Spanish but I did a quick Google Translation and your question seems to be : "Since the engine is upgraded, can you estimate the system requirements ?".

Now the answer : A PC that runs Half-Life can run ArrangeMent, there is a lot of tweakable options and we make sure everything is optimised so the game run smoothly.

+1 vote   reply to comment
EDOC_32
EDOC_32 21hours 15mins ago replied:

if the translator fo google is a s*** for translate english->spanish, I imagine how would be in English. i said "Hey, What will happen with the System requirements?, of sure it will modified with the advance of the mod, but estimated about, how will be?"... i have a "ATI 7600", with atp, atg, apg, or whatever be the name, and i saw the images of ultra-definition... i lost my hopes on if i will can run AM, and two questions...
1 - What happens with SysOp?
2 - Seriously AM will be released in this year?... alto vicio me voy a pegar ;).
and a advice... you need learn spanish, a lot of door will open when you learn spanish, and you can study the argentinians' jargon ;)

+1 vote     reply to comment
shepard62fr Creator
shepard62fr 13hours 49mins ago replied:

It's too early for us to tell which kind of PC is required to play ArrangeMent with all the graphics updates enabled and set to high. I took a quick look at your GPU's specs and it will handle ArrangeMent with everything enabled and set to high without any problem.

1) "What happens with SysOp ?" - Don't worry, I am not replacing SysOp, he's still the man and the leader behind ArrangeMent, he's highly focusing on making the final maps. Without going into details, he has been sick for a while and couldn't work on Am but don't worry, he's fine now and he's getting back on working on the final maps ^_^

2) "Seriously Am will be released this year ?" - Yes, the TODO list is getting shorter meaning that we are close to release it.

3) "You need to learn Spanish" - Sorry, I already have trouble learning German at school so I don't expect the results if I learn Spanish (without offense of course) xD

UPDATE : If you have the time and you want to check if your PC will handle ArrangeMent with everything enabled and set to high, just download and play PARANOIA 2 Savior, if you manage to get 30 FPS or higher, you MAY be good for running ArrangeMent with everything enabled and set to high (I insist on the word MAY because PARANOIA 2 Savior and ArrangeMent are technically speaking different, but the level of quality is the same).

+1 vote   reply to comment
EDOC_32
EDOC_32 Feb 25 2015, 11:19am says:

"As the storyline, we've been silent about it."
Arrangement... Full of Mystery... Full of Surprises ;)

+1 vote     reply to comment
abdullahsaleh16
abdullahsaleh16 Feb 25 2015, 11:26am replied:

:D so true, its gonna be MOTY, thats for sure !

+1 vote     reply to comment
Chr0n0Tr!gg3r
Chr0n0Tr!gg3r Feb 15 2015, 12:53am says:

This may have been answered before, but what exactly is this mod about as far as the storyline and multiplayer?

+1 vote     reply to comment
SysOp. Creator
SysOp. Feb 15 2015, 8:42pm replied:

As the storyline, we've been silent about it. We are going to edit this profile and write a bit about it later :)

+1 vote   reply to comment
shepard62fr Creator
shepard62fr Feb 15 2015, 6:37am replied:

For the storyline, I don't want to say incorrect things, so I let SysOp answer that part of the question.

As for the multiplayer, we were working on it in the past but we decided later to stop working on it. Multiplayer would need a lot of time and stuff to be perfect, so our main focus now is the singleplayer part. We will work back on multiplayer after Am is released ? Maybe yes, maybe no.

+1 vote   reply to comment
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Icon
Half-Life Icon
Platforms
Windows, Linux
Game
Half-Life
Developer
SETENTIA studios
Contact
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Official Page
Setentia.com.ar
Release Date
TBD
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Style
Genre
Tactical Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from @hl_arrangement

And another special pic for our followers. Gldsrc sexier than ever! T.co

Aug 31 2014, 6:43pm

He publicado 2 fotos en Facebook en el álbum "Stuff I do here and there | Cosas que hago aquí y allá". T.co

May 10 2013, 12:23am

WORKING ON THE FINAL LEVELS T.co tell your grandma!

Feb 19 2013, 8:41pm

ARRANGEMENT's creator participated in the well famous CREATE contest, here is our prototype for the OUYA! T.co

Jan 29 2013, 3:46pm

ARRANGEMENT top 100 of 2012, we did it again, BIG THANKS people! T.co

Dec 11 2012, 1:12am

.MOTY 2012 awards started - go to T.co for checking videos & voting! (if we diserve it, of course ;)

Dec 2 2012, 12:13am

ARRANGEMENT's main developer just released a new action game, take a look! T.co

Oct 1 2012, 2:23pm

.special picture for our twitter followers. Be sure to track us! VERY exciting news up ahead! T.co

Aug 30 2012, 2:16pm

.preparing some sort of AM's demo. Yup.

Jul 22 2012, 2:25pm

.programmer position covered! 3D modeller still wanted. Remember to check the sexy pandora Box here!: T.co

Jun 19 2012, 3:39am

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