· Total Half-life conversion.
· Great singleplayer campaign, with complex story involving lots of characters and locations.
· Realistic and fun gameplay.
· Drastically improved AI.
· Unlockable content.
· Player profiles.
· Dynamic sound tracks.
· Bump and specular mapping, realistic flashlight and lighting.
· Post-processing effects.
· Tons of weapons & items with different dynamic customization and addons.
· Non lethal weapons and NPC surrendering system.
· Rainbows: An operative system which allows the player to interact with computers in a way never presented on game's history. Take a look here.
· Easy to customize game options.
· Particle systems.
· Stealth mode (you can hide in shadows)
· Character growth: you can earn experience points which improves your character's skills.
· Professional level designers, programmers, composers and voice actors cooperates in the project.
· Totally new HUD which disappears dynamically and features overlays (blood splatters, raindrops and more)
· Realistic and immersive camera movement.
· Weather effects.
· LOOT system with item drops, included rare weapon skins you can customize in-game, on the fly.
· Custom soundtracks, featuring proffesional musicians as Rich Douglas and Marcelo Fernandez:

Enjoyed the music? Click here and here to download them!

Please visit: Am.half-lifecreations.com for full list.

Development is currently handled by:

Claudio 'SysOp' Ficara, RED_NED, Alex "HAWK" Bakanov, Joël "Shepard" Troch, Killer_Zeta, FoxTrop, with help from a dozen of collaborators over the forums :)

We wish to thank Half-Life Creations for inconditional support and ARRANGEMENT's community for always being there to help!

· 2D ARTIST, for main menu's illustration and promotional content

· 3D ARTIST, for custom props.

Email project director Follow Us on Twitter
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In December 2014, the ARRANGEMENT's source code was starting to get very messy and very buggy. We decided to make the transition from the old Half-Life 2.3 SDK to the recent one from GitHub. Since we are multiple developers, sharing code was a huge pain and the popular control version software known as Git came to our rescue. See this article for full details about this transition : Moddb.com

(Video done by Joël "Shepard" Troch)

This video is a visual representation of all the changes we made to the Half-Life GitHub source code between December 2014 and January 2016. Each dot is a unique file with one color per file type, the links between files are folders. When the "people icon" flies by and "zaps" a file, it means that he did stuff with it in real life. You can see as we work on new features or bugs, as we fly past certain files and zap them as they go.

In case you have missed it, you can find below our latest story teaser. Remember everything is WIP and will be gradually improved.

Big thanks again to the whole community for supporting us. Stay tuned for more news and features, kind regards!

Introducing SSAO+ and LOOT system

Introducing SSAO+ and LOOT system

News 13 comments

Since a couple of weeks before, we been teasing you with something called SSAO. What exactly is that, and why is so important? Grab a cup of tea, big...

Introducing HDR, weapon skins & gore system

Introducing HDR, weapon skins & gore system

News 29 comments

For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen...

Mod of the Year 2015 - Story teaser

Mod of the Year 2015 - Story teaser

News 14 comments

Countdown is over! MOTY awards just started and here's our trailer for it.

Technical feats and thank you!

Technical feats and thank you!

News 12 comments

As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Cool pictures in. Take...

Extra Original Sound Tracks (by Marcelo Fernandez)

Extra Original Sound Tracks (by Marcelo Fernandez)

Music 0 comments

Original sound tracks made exclusively for ARRANGEMENT. By Marcelo Fernandez - www.marcelofernandezmusic.com Enjoy!

Complete OST + Bonus songs (Rich Douglas)

Complete OST + Bonus songs (Rich Douglas)

Music 12 comments

Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.

Post comment Comments  (0 - 10 of 1,551)

Cuánto les fue posible progresar hasta ahora?

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shepard62fr Creator

El tiempo, la motivación, la pasión ^^

Reply Good karma+1 vote

Che, publiquen algo nuevo aca! No se olviden de moddb! ;)

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shepard62fr Creator

No tenemos nada interesante para mostrar, por el momento, tal vez más tarde. ^^

Reply Good karma+1 vote

SysOp good job! But I don't like if you use Facebook because Facebook Founder is bad to me. I never do wrong. I really like great church - Youbuilt nice effect need some help my own mod like your codes too thanks my best guy rock sysop!!!!

Reply Good karma Bad karma0 votes

And to think I've been following this for almost a decade, even if without a Mdb account at the very first time.
It's a weird feeling so see that it's still not relased, but at the same time far from dead, and even recently updated.
I was already amazed by the features showcased back in those days, considering the engine that was being worked on, only rivals to such prowess for goldsrc modding were the Paranoia devs, and this still showed greater promise from the technical sense.
In short: los quiero, simplemente terminenlo a su paso.

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shepard62fr Creator

Glad to see you were tracking us since the beginning and you still are ^^

We were never rivals with the PARANOIA devs, we love their work and we are using some parts of their renderer ^^

Reply Good karma+1 vote
shepard62fr Creator

Our forums are back !


Reply Good karma+3 votes

Hello @SysOp good job! I like that..... I am proud to you.. Nice your duell versus to Trinity Renderer

Please do not forget to add full-support of SoHL 1.9 without map background ( using Xash Engine ). But i want full features of moveswith with all enities...

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SysOp. Creator

Not a duel whatsoever! Andrew (Trinity's creator) helped us fixing super important stuff. He's been a friend for almost a decade now. Props to him!

Reply Good karma+1 vote
shepard62fr Creator

I've forwarded the message to him.

We are not in competition with Trinity Renderer but more a collaboration. In fact, Andrew (the guy who made Trinity) has helped us with a lot of stuff that we couldn't fix ourselves ^^

Furthermore, the particle system is the same used in Trinity with some "backward compatibility" stuff for the BattleGrounds particle system.

As far as I remember, we do have fixes from SoHL but we aren't using "MoveWith" or any of it's entities or system, maybe we'll look at this after the game is released.

SoHL 1.9 exists ? As far as I remember the latest unofficial version is 1.8. According to an interview, SoHL's original author did not remember having made a 1.8 version, I think it was a russian team that maintained the support of it.

Reply Good karma+1 vote

Hi my dear just find Hfx.RU or Github SoHL 1.9 because it won't release to moddb because Adminis from moddb are dangerous sensitive. I think ... But I am not sure. thanks!

but SoHL 1.8 has problem with fog issus

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Mar 19 2015

And another special pic for our followers. Gldsrc sexier than ever! T.co

Aug 31 2014

WORKING ON THE FINAL LEVELS Puu.sh tell your grandma!

Feb 19 2013

ARRANGEMENT's creator participated in the well famous CREATE contest, here is our prototype for the OUYA! Youtu.be

Jan 29 2013

ARRANGEMENT top 100 of 2012, we did it again, BIG THANKS people! Moddb.com

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.MOTY 2012 awards started - go to Am.moddb.com for checking videos & voting! (if we diserve it, of course ;)

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