Complete OST + Bonus songs (Rich Douglas)
Feb 12, 2011 Music 9 commentsRich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.


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· Total Half-life conversion.
· Great single player campaign, with complex story involving with lots of characters and locations.
· Cut-scenes.
· Realistic and fun gameplay.
· Drastically improved AI.
· Unlockable content.
· Player profiles
· Dynamic sound tracks.
· Bump and specular mapping, realistic flashlight and lighting.
· Post-processing effects.
· Tons of weapons & items with different dynamic customisations and addons.
· Non lethal weapons and NPC surrendering system.
· Rainbows: An operative system which allows the player to interact with computers in a way never presented on game's history. Take a look here.
· Easy to customise game options.
· Particle systems.
· Stealth mode (you can hide in shadows)
· Character growth: you can earn experience points which improves your character's skills.
· Professional level designers, programmers, composers and voice actors cooperates in the project.
· Totally new HUD which dissapears dynamically and features overlays (bloodsplatters, raindrops and more)
· Realistic and inmersive camera movement.
· Weather effects.
· Now featuring music from:
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Q: When this mod is going to be released?
A: Check development section and see by yourself!
Q: I thought this mod was released already dude :S
A: We released back on 2005 an old beta version of Arrange Mode, which was the fundation of the current project, Arrangement. While, technically, it's a release, was not the game I wanted to release. Arrangement is.
Q: Is Multiplayer supported?
A: No. Although networking works and all, the code should be tweaked to make all things work perfectly. Could be done, but not my original idea. Of course! There are support for Half-Life entities, so COOP mode is ready to go. Deathmatch and XP based team deathmatch is being worked on.
Q: Can I play it on my sucky hardware?
A: Of course! Currently there is not any hardware restriction. If Half-Life works for you, then this mod should :)
Q: Is WON supported?
A: Some users tested the game on old WON version with aparently no problems, anywho, is not recommended to play it on WON.
Q: Since you using stuff from Paranoia, are there problems with VAC?
A: No, since the mod does not change or replace any resources used by Half-Life's engine. We tweaked the code to not use that opengl32.dll.
Q: Are you planning to port it to Source?
A: No. Not Source.
Q: Is still the mod Open Source?
A: Yes, all the assets I personally created are open. Contact me and I'll be happy to share stuff ;)
Q: Enemies are zombies?/Booo! I want zombies!1
A: No zombies at all, but after you end the campaign, a different game modes will be unlocked. Zombie mode included.
Q: Who's Rich Douglas?
A: Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television. Responsible of Arrangement sound tracks.


Current version: 9.1.3[20120309]
ARRANGEMENT's .dlls partially uses Paranoia rendering code by BUzer & colaborators. Uses water shader from MechMod. Please visit: Am.half-lifecreations.com for full list.
Development is currently handled by:
Claudio 'SysOp' Ficara, Yannick Cerda Diaz, RED_NED, with help from SaxonSwine, Killer_zeta, GhostSoldier, FoxTrop and a dozen of colaborators over the forums :)
We wish to thank Half-Life Creations for inconditional support and Arrangement's community for always being there to help!
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· 3D Modeller for a few custom NPC characters.
· Level designer/environment artist, to help out on a single map, on Half life's engine. Welcome Urban Six!
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23 comments by SysOp. on Mar 10th, 2012

Lads and gents,
We are proud to announce that the development of the multiplayer version is on! On 2010, we did a quick and dirty test on multiplayer, and we realized it was too buggy to continue. We focused
our energies on single player instead. Now that we have some more... spare time, we can focus on the multiplayer version.
So, that's what I did. After a tons of fixes, here's what we got right now:
NOTE: the Counter Strike models and the maps are place holders.
The most important update is the 9-way blending feature. An advanced animation system used, for example, in Counter Strike.
Featured maps would be like this:
You can find more info and updates on the dedicated section on our forums, specially here: Multiplayer? Of course!
We are very excited to finish the features we are planning to add. There will be a few game modes, Coop, Deathmach and XP based team deathmach (like Counter Strike, but hey, different!)
As for the single player version, we've nothing but videos introducing something called "Action Pockets"!
(WIP videos. Level design by RED_NED).
Be sure to track Jonathan Ely (RED_NED) on his channel for over +70 Arrangement related videos here: Youtube.com
Also, you can check our new channel & suscribe for updates from our sexy studio!: Youtube.com
Hope you like the progress and thanks for stay there still!

Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.
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Lastima que este juego no me andará en mí computadora debido ha tanto grafico y efectos visuales :(.
pero igual lo voto a mejor mod del año.
This mod is good. Is this mod is like Black/COD Action fps stuff?
better i can aim the ironsigths in this mod...
Con tantas armas tan buenos mapas y esa jugabilidad unica de arrangement la gente va a demandar multiplayer seguro!! espero que lo terminen y que su siguiente proyecto sea un multiplayer para arrangement seria la frutillita del postre.
saludos sigan así!
stumbled on this mod and I must say it looks awesome!!
yeah updates! and are great updates!
It doesnt look like Hl1 anymore, it looks like some Unreal.
Omg omg, you copied this comment: Moddb.com , people is going to kill you!
Thanks anyways :)
Dude, you won the first prize! Arrangement shouldn't be a problem for you. Waiting for a long time, release a demo :).
Hm, so I just found this mod through the news page of another mod, and I have to say this looks ******* awesome.
Reminds me of what those guys did on the Duke Nukem Eternity mod.
Trackin this one for sure.