Includes seven new missions featuring the fictional Stetchkov crime family. VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.
Version 6 was a long time coming and was delayed numerous times, including from the recent Hurricane Irma. I want to thank the hundreds of people who gave their feedback on the testing versions and the mod in general; there were so many people who were enthusiastic for this version. Likewise, I want to thank the Elite Supporters who have donated to me through Patreon and Paypal. Although I have yet to actually use the money that people have donated to me, it's appreciated. And lastly, I would like to thank the other Elite Force developers who contributed to this version: kevinfoley, Jose21crisis, Rangar, and TheTCREngineer. Although this project is my baby, these people have helped tremendously. (Special shoutout to sandman332 as well.)
A lot of people have been very excited about this version, and with good reason. The equipment, and how it is used, has been changed rather dramatically.
For starters, the Breaching tab has been removed entirely, and a sixth Tactical slot has been added. C2 has been made into a Tactical item, and the Breaching Shotgun has been made into a weapon. (The Breaching Shotgun has a 100% chance to breach doors, whereas for other shotguns this chance is random and based upon ammo type and door material).
The newly reorganized equipment page. Note that you can now assign a loadout or a tab to a specific team member or group, and that the Breaching tab has been removed in favor of a sixth Tactical slot.
In addition to these change, you now have access to the following pieces of new equipment:
Note the reduced field of view while wearing the S10.
Yes, in addition to all of these changes to equipment, you now have the ability to go into ironsights!
Ironsights are a modification of the Zoom mode. They are fully 3D; most of the weapon models have been altered to facilitate this. Your accuracy recovery is improved while in ironsights and your recoil is reduced significantly. If you aren't happy with this feature though, the original SWAT 4 style of zoom is available as well.
Brewer County Courthouse is the second Extra Mission to be added to SWAT: Elite Force. It is a modification to the original multiplayer level with slight tweaks to the layout, fully voiced briefing and dispatch, and a new set of fully voiced suspects.
In this mission, SWAT is needed to deescalate the situation at the Navin M. Johnson Memorial Courthouse of Brewer County, where armed gunmen believed to be part of the Sovereign Citizens movement have shot up the building. The newly established Cyber Crimes Unit has been monitoring traffic on web forums and has noted a strong response to new restrictions on cigarettes as being one possible motive. Stay on your toes.
The full list of changes to the mod can be found here.
SWAT 4 Remake 1.4.1 provides numerous Fixes & Improvements, aswell some new Weapons and Maps. Land of the Dead: Update Pack runs on the same engine and...
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