Follow Fred Thompson on an emotional, action packed search for redemption, through many missions based upon real scenarios. Features realistic AI, new graphical effects and tactical gameplay. ARRANGEMENT is a total Half-Life conversion, created by a multidisciplinary team from different countries. Coming soon.

Post news Report RSS Introducing HDR, weapon skins & gore system

For those that still have doubts that GldSRC is not up for today standards, a couple of pictures to change their minds. Plus more info about some un-seen features.

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EDIT: We are on TOP 100 and nominated for MOD OF THE YEAR!!

THANKS THANKS everyone for the amazing support!

BONUS picture here (surprise surprise!) - New article coming up super soon!



First of all, thanks for the incredible support, and the super kind words you said to us. You guys rock!


There were a few people with doubts about what the 15+ old year Half-Life engine is capable to do, and we received a few complains about it. While I personally think that graphics aren't that important, I've got a few for those that haven't decided. I can't thank enough to hzqst for helping out and supporting our project.

MOTY is about to end! Let's jump to the features!

HDR (click to enlarge)

OFF vs ON

OFF vs ON

Weapon skins

Weapons skins will be able to be customizable by using a menu and can be easily created. Weapon skins made by the community will be feature in later patches and game updates. And last but not least..

GORE system

ARRANGEMENT will be brutal. Combat is inspired on FEAR, having an AI which is super smart, and taunts the player.

There will be dynamic body dismemberment, and right now bleeding is implemented. The body and decal stay was greatly increased, so you can see the damage you did and the enemies you killed or neutralized. Also, environmental damage was carefully revised so every bullet counts and affects the world properly. A video is coming up about this.

And for those that still haven't watched the video, you can find it below:

Thanks for the amazing support again, you guys are awesome!

Comments
BigLez
BigLez

Looking Great, I hope this won't be a Disappointment like Cry Of Fear.

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Marek33
Marek33

This looks extraordinary good for such an old game.

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shepard62fr Creator
shepard62fr

Thank you from the dev team ^^

Reply Good karma+1 vote
Ryanisademopan
Ryanisademopan

Damn man. That's pretty neat. Good job.

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shepard62fr Creator
shepard62fr

Thanks from the dev team ^^

Reply Good karma+1 vote
Loulimi
Loulimi

As said Ahoy, graphics are important, realism is not. I really enjoy Goldsouce graphical aspect, far more than more recent engines. You guys improved the graphical aspect of Goldsource, it's far nicer and it still boasts the Goldsouce charm.

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shepard62fr Creator
shepard62fr

In my honest opinion :

- Gameplay first.
- Graphics second.

You can't make a 100% realist game, it's impossible, not even America's Army/ArmA or whatever serious simulator is 100% realist.

Thanks for the comment ^^

Reply Good karma+1 vote
Loulimi
Loulimi

Yes this is what I said, gameplay is a necessity, graphics are important, and realism is just a specific type or graphics although not necessarily the better.
Comment ├ža va, Solid┬áSnake, depuis le temps? :P

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abdullahsaleh16
abdullahsaleh16

By far the best HL mod ! good job people :D

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SysOp. Author
SysOp.

Thanks for supporting the project for such a long time!

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FanProgrammer
FanProgrammer

espectacular

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Guest
Guest

Yay for FEAR esque combat!

About the Gore system, is it more like Soldier of Fortune, where limb can be shot off in a lot of ways, or is it more simplistic?

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SysOp. Author
SysOp.

There's ways to make it like Soldier of Fortune, which in my honest opinion, is one of the best gore systems.
Sadly, that would need like a dozen of different sub-bodies. Can be done, but having into account the amount of different NPC models we have, it could take a very long time.

The system we will implement will take away a body part dynamically (via code), by 'hiding' it, and let the 'inside' be visible. A bit like L4D2. The most complicated part was the studio decals, which were done by Andrew, and those are featured in the picture. We are a step away of completing the gore system.

That, and the looting system. That would make the mod 'feature complete'.

Hope this kinda answers your question :) - cheers!

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shepard62fr Creator
shepard62fr

May I suggest Killing Floor 2's M.E.A.T. (Massive Evisceration And Trauma) which developers "heavily based on SoF and improved it like hell" ? ^^

Oh, and I want NVIDIA Flex for more gore and fluids. ^^

If anyone make this under GoldSource, I will ****ing love him/her <3 Youtube.com

Reply Good karma+1 vote
ZikShadow
ZikShadow

This submodel gibbing system reminds me a bit of the stuff in "Invasion".

This mod sounds greater with each passing moment.

Take your time lads!
We shall wait patiently for this work of art to finish, keep up the great work!

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shepard62fr Creator
shepard62fr

"Done quick, done bad"

Thanks for the lovely comment ^^

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LiveMChief
LiveMChief

Will you guys be doing a greenlight for the mod?

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shepard62fr Creator
shepard62fr

It's something we have discussed internally a long while ago, I think we'll do it when we are ready to ^^

Reply Good karma+1 vote
SysOp. Author
SysOp.

We are now on TOP 100: bonus picture! Puu.sh

Yes. It's SSAO. Last GFX bit to add and we are done.

Reply Good karma+1 vote
KenWayneKazama
KenWayneKazama

OMG! Amazing! Gotta love this if you'll release it. I'll freakin' buy it! ^.^

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SysOp. Author
SysOp.

buy it


It's a free game and it always be. We just do it for love.

Reply Good karma+1 vote
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