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The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.

A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.

Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.

The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Sidious Invader
Jedi Consular
Sgt. Hicks
Dane Kiet
Cpt. Ford
Cpt. Elgy

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RSS feed Articles

Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.


Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,

Quick announcement

Quick announcement

5 years ago News 7 comments

Hello community! Nothing special today, just a quick message to make you know what's going on. With space part finished the progress bar has reached round...

Progress Update #2: Marching to Victory

Progress Update #2: Marching to Victory

6 years ago News 9 comments

The second official update of the famous graphical enhancement for Forces of Corruption - FX Mod! Enjoy!

Progress Update #1: Firestorm

Progress Update #1: Firestorm

6 years ago News 8 comments

Welcome to our first official update! We've got a lot of goodies here for you today.

FX Mod: Unveiled

FX Mod: Unveiled

6 years ago News 2 comments

The FX Mod is announced as a mod for Star Wars: Empire at War: Forces of Corruption.

RSS feed Downloads
FX mod v0.1 alpha

FX mod v0.1 alpha

6 years ago Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (0 - 10 of 225)
Insolentmofo Aug 31 2013 says:

Great mod. Love all the minor changes to ships and space stations, the particles are amazing, and the smaller squadrons of fighters are also cool as well. I think I prefer the smaller squadrons. Can't wait to play it some more. Keep up the good work Mod Team!

+1 vote     reply to comment
Darth_Siddius Jun 1 2013 says:

*Pokes mod with a stick* Is it dead? Can we eat it? o.o
Seriously, it is not nice seeing that this mod is dead, it had the best graphics and effects ever and the gameplay was awesome, too :(

+1 vote     reply to comment
alien104 May 7 2013 says:

How the Hell do i install this?Pleaaase help :)

I have Gold Pack on Steam

+1 vote     reply to comment
danielmiguenes May 3 2013 says:

The update is not working.

+1 vote     reply to comment
Omnifarious_Nef Dec 22 2012 says:

Is this mod going to be finished? It's my favorite EaW mod, and It's been 4 years since the last update. D:

+2 votes     reply to comment
Darth_Siddius Jun 2 2013 replied:

Dead, sadly :C
Codeuser said that we shouldn't lose hope, but I highly doubt, that there will be anything made :(

+1 vote     reply to comment
Sarge7 Aug 24 2012 says:

Ok, need help here. I sort of got the mod to work. I created a shortcut but when i start the mod all it does is bring up the screen with the x wing that says FX Mod and then the game crashes. Can anyone help?

+1 vote     reply to comment
Tiberium_Exposure Jul 25 2012 says:

please release next version of this mod soon. its getting hard to hold back excitement!

+1 vote     reply to comment
RyuuKage Jan 19 2012 says: the lone screenie of an Imp Medic (awesome btw) a hopeful sign for the future?


+2 votes     reply to comment
commanderluis Dec 9 2011 says:

the effects are incredible, only comparable to RoTM or RaW, very good.

0 votes     reply to comment
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FX Mod
Last Update
4 years ago
232 members