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The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.
Third and last update before the release (within next 2 weeks).
Posted by FiloVanMewa on Aug 24th, 2010
Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.
But let's get to the point.
What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).
How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.
Here's the complete list of subfactions and upgrades.
Ignore any typos/grammar mistakes, and I'm sure there are some.
If you've got any questions, feel free to ask.
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):
Until the next time,