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The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.

A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.

Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.

The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Sidious Invader
Jedi Consular
Sgt. Hicks
Dane Kiet
Cpt. Ford
Cpt. Elgy

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I Need a Medic Here! Units Units
Blog RSS Feed Report abuse Latest News: Progress Update #3: Subfactions at War

10 comments by FiloVanMewa on Aug 24th, 2010

Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.


Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,

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FX mod v0.1 alpha

FX mod v0.1 alpha

Apr 7, 2009 Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (10 - 20 of 225)
Alucard_Sn1p3r87 Dec 4 2011 says:

Im seeing new screenshots. I dont remember seeing that little storm trooper guy

+1 vote     reply to comment
Darakus Dec 1 2011 says:

i heard this mod is dead but one question are the shadow troppers already in it? sad that its dead it lokks great

+1 vote     reply to comment
Darakus Dec 1 2011 replied:

äh sry i wasn´t realy there when i wrote this my question is, are the shadow tropper already in this or will they done later?

+1 vote     reply to comment
vadereclipse Dec 1 2011 replied:

I'm pretty sure the mod is dead.
The reason for updates has been due to mod of the year. Shame, really.

+2 votes     reply to comment
codeuser Creator
codeuser Dec 2 2011 replied:

Stay tuned, all hope is not lost

+4 votes   reply to comment
TheExile1 Dec 2 2011 replied:

They said in the past that they would take some of the elements from FX mod and apply it toward Thrawn's revenge, but so far haven't seen anything to suggest anything like that aside from the enhanced particles. The tech system would be really cool to apply to thrawn's revenge.

+2 votes     reply to comment
MaGlas Aug 31 2011 says:

@Zafrin: I can make 3d Modells in Blender, and make maps. But my apprenticeship starts at Thursday, so I wont have mutch time for it. But do you wnat to do everysting again?

+1 vote     reply to comment
Zafrin Aug 15 2011 says:

Hey guys, I'm kinda skilled with the .XML part of the mods, but that just a raindrop in this ocean.
Will somebody help me to revive this mod?
Someone like a graphic designer, level editor, the guy that has ideas...

We will not let this mod die!

+1 vote     reply to comment
RyuuKage Jun 14 2011 says:

why's this dead? o.O WHY!?

+3 votes     reply to comment
MaGlas Apr 12 2011 says:

Best FoC mod ever. It should get relive. ;( Why you aren´t looking for new modder, it is realy close to get finish

+4 votes     reply to comment
Darthdan12302 Apr 24 2011 replied:

what my question is do those upgrades come out in the version thats out now or will come out in a another version ?

+1 vote     reply to comment
Darth_Siddius Oct 2 2011 replied:

It's dead, there won't be coming anything newer :(

+1 vote     reply to comment
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FX Mod
FX Mod
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