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Description

The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.


A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.


Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.


The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Codeuser
Arbiter
Kalo
Sidious Invader
Enceladus
Nem
Ka1000
THX1138
Jedi Consular
Droid803
Wildcat
The_Farseer
Ahdanack
Vaders_Legion
Bailknight
Slornie
HK-48
Ca3ba
Avenger
Sgt. Hicks
Dane Kiet
Vandar_Tokare
Cpt. Ford
Cpt. Elgy
dr_mccoy11

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Blog RSS Feed Report abuse Latest News: Progress Update #3: Subfactions at War

10 comments by FiloVanMewa on Aug 24th, 2010

Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.
Space

Land

Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,
Filo

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FX mod v0.1 alpha

FX mod v0.1 alpha

Apr 7, 2009 Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (10 - 20 of 226)
commanderluis
commanderluis Dec 9 2011, 11:43pm says:

the effects are incredible, only comparable to RoTM or RaW, very good.

0 votes     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Dec 4 2011, 1:46pm says:

Im seeing new screenshots. I dont remember seeing that little storm trooper guy

+1 vote     reply to comment
Darakus
Darakus Dec 1 2011, 4:20pm says:

i heard this mod is dead but one question are the shadow troppers already in it? sad that its dead it lokks great

+1 vote     reply to comment
Darakus
Darakus Dec 1 2011, 5:00pm replied:

äh sry i wasn´t realy there when i wrote this my question is, are the shadow tropper already in this or will they done later?

+1 vote     reply to comment
vadereclipse
vadereclipse Dec 1 2011, 5:36pm replied:

I'm pretty sure the mod is dead.
The reason for updates has been due to mod of the year. Shame, really.

+2 votes     reply to comment
codeuser
codeuser Dec 2 2011, 7:14pm replied:

Stay tuned, all hope is not lost

+4 votes     reply to comment
TheExile1
TheExile1 Dec 2 2011, 1:34pm replied:

They said in the past that they would take some of the elements from FX mod and apply it toward Thrawn's revenge, but so far haven't seen anything to suggest anything like that aside from the enhanced particles. The tech system would be really cool to apply to thrawn's revenge.

+2 votes     reply to comment
MaGlas
MaGlas Aug 31 2011, 4:12am says:

@Zafrin: I can make 3d Modells in Blender, and make maps. But my apprenticeship starts at Thursday, so I wont have mutch time for it. But do you wnat to do everysting again?

+1 vote     reply to comment
Zafrin
Zafrin Aug 15 2011, 4:59pm says:

Hey guys, I'm kinda skilled with the .XML part of the mods, but that just a raindrop in this ocean.
Will somebody help me to revive this mod?
Someone like a graphic designer, level editor, the guy that has ideas...

We will not let this mod die!

+1 vote     reply to comment
RyuuKage
RyuuKage Jun 14 2011, 10:26pm says:

why's this dead? o.O WHY!?

+3 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
codeuser
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Official Page
Gutr.swrebellion.com
Release Date
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FX Mod
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