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The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.

A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.

Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.

The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Sidious Invader
Jedi Consular
Sgt. Hicks
Dane Kiet
Cpt. Ford
Cpt. Elgy

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I Need a Medic Here! Units Units
Blog RSS Feed Report abuse Latest News: Progress Update #3: Subfactions at War

10 comments by FiloVanMewa on Aug 24th, 2010

Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.


Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,

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FX mod v0.1 alpha

FX mod v0.1 alpha

Apr 7, 2009 Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (40 - 50 of 225)
Skirmisher Nov 4 2010 says:

2 months no response whatsoever. Could you at least give a comment in the comment section about your status?

+1 vote     reply to comment
GENERAL-HAVOC Oct 22 2010 says:

any date for the release?

+3 votes     reply to comment
Scypion Oct 20 2010 says:

mates great mod but if you can take expolsions form Cannon mod it would be awsome :D

+1 vote     reply to comment
Darth-Saberkilla Oct 8 2010 says:

Is this mod dead???

+3 votes     reply to comment
Celtichighlander101 Oct 9 2010 replied:

No, because after this amount of work you can't just give up. Its like writing a book then going "na I think im done with this story sorry to everyone who cared".

+4 votes     reply to comment
GENERAL-HAVOC Oct 5 2010 says:

When will you be releasing the next version of the mod? i whis to play this mod, i´m playing Thrawn's Revenge Imperial Civil War v1.0 and Fall of the Republic Minimod V2, those are great small mods, but i really whis to play the next version of this mod.

Sorry for my bad english, i´m from México.

+2 votes     reply to comment
Celtichighlander101 Oct 4 2010 says:

Have you guys taken a brake from modding?

+2 votes     reply to comment
Skirmisher Sep 18 2010 says:

So how is progress coming along? Not to rush in any way, though.

+2 votes     reply to comment
TheExile1 Sep 15 2010 says:

I'm guessing there has been a little delay in progress? I'm not rushing because I know you can't rush quality its just the anticipation is killing me.

+2 votes     reply to comment
Skirmisher Sep 11 2010 says:

I'm really liking the subfaction idea. It will give us different strategic choices that we can take. One question, will it be AI compatible?

+2 votes     reply to comment
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FX Mod
FX Mod
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3 years ago
232 members