Description

The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.


A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.


Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.


The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Codeuser
Arbiter
Kalo
Sidious Invader
Enceladus
Nem
Ka1000
THX1138
Jedi Consular
Droid803
Wildcat
The_Farseer
Ahdanack
Vaders_Legion
Bailknight
Slornie
HK-48
Ca3ba
Avenger
Sgt. Hicks
Dane Kiet
Vandar_Tokare
Cpt. Ford
Cpt. Elgy
dr_mccoy11

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Blog RSS Feed Report abuse Latest News: Progress Update #3: Subfactions at War

10 comments by FiloVanMewa on Aug 24th, 2010

Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.
Space

Land

Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,
Filo

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FX mod v0.1 alpha

FX mod v0.1 alpha

Apr 7, 2009 Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (30 - 40 of 226)
TheExile1
TheExile1 Dec 30 2010, 11:40pm says:

This isn't the most promosing of news. Got this from Darth Arbiter (Corey I think)

I realise I'm a few weeks late, but I can probably shed some light on the FX/TR/Halo Campaign Commander situation. Filo left the community several months back, and gave the mod to Kalo. Kalo decided that he wasn't going to continue, and he'd just work on Thrawn's Revenge. When FX went down, Kalo asked Farseer to join TR, and he did. Farseer's been working on the Halo mod for a few months privately now, and the staff of TR help Farseer's Halo mod, and Farseer helps TR.

+1 vote     reply to comment
Celtichighlander101
Celtichighlander101 Dec 31 2010, 11:16am replied:

Great, another good mod goes the way of the dodo

+1 vote     reply to comment
Sudno
Sudno Dec 30 2010, 4:11am says:

Any news, Filo?

+1 vote     reply to comment
Obi-1-Kenobi
Obi-1-Kenobi Dec 4 2010, 3:44pm says:

bombing run is awesome!!

+1 vote     reply to comment
GENERAL-HAVOC
GENERAL-HAVOC Nov 25 2010, 4:46pm says:

I hope this mod is not dead, i wish to play this mod, is my favorite one and 3 monts ago was the release time.

but i thing that he say no year, so maybe he say august of 2142 :) lol.

I hope the soon release of this mod.

Edit: i know than this mod is nod dead ( i think).

Sorry for my bad english, i am from México

+1 vote     reply to comment
TheExile1
TheExile1 Dec 4 2010, 1:53pm replied:

The main creators of FX mod happen to consist of mostly those of Thrawn's Revenge. Currently they are busy with that project. They will probably get back to this later and I highly doubt that they would just throw away all this work.

+1 vote     reply to comment
Skirmisher
Skirmisher Dec 4 2010, 2:01pm replied:

I had my suspicions that they were dedicating more time to Thrawn's Revenge. Was just hoping for some clarification. Aw well.

+1 vote     reply to comment
Skirmisher
Skirmisher Nov 25 2010, 3:44pm says:

3 months now...

+1 vote     reply to comment
=СРБ=Ori`verda
=СРБ=Ori`verda Nov 7 2010, 3:58am says:

thrawn's revenge a small mod? what are you playing ultimate empire at war? or imperial assault 2?

0 votes     reply to comment
GENERAL-HAVOC
GENERAL-HAVOC Nov 25 2010, 4:43pm replied:

I am playing the mod of Imperial Civil War v1.0 and Fall of the Republic Minimod V2 from Thrawn's Revenge, i like the fx from those mods. but i am awaiting for the FX mod, my favorite mod. Ho, i almost forgot i also play the mod of Rise of the Mandalorians v4.0 (whit the patches).

Sorry for my bad english, i am Mexican.

+1 vote     reply to comment
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Platform
Windows
Developed By
codeuser
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FX Mod
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