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Description

The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.


A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.


Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.


The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Codeuser
Arbiter
Kalo
Sidious Invader
Enceladus
Nem
Ka1000
THX1138
Jedi Consular
Droid803
Wildcat
The_Farseer
Ahdanack
Vaders_Legion
Bailknight
Slornie
HK-48
Ca3ba
Avenger
Sgt. Hicks
Dane Kiet
Vandar_Tokare
Cpt. Ford
Cpt. Elgy
dr_mccoy11

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Blog RSS Feed Report abuse Latest News: Progress Update #3: Subfactions at War

10 comments by FiloVanMewa on Aug 24th, 2010

Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.
Space

Land

Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,
Filo

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FX mod v0.1 alpha

FX mod v0.1 alpha

Apr 7, 2009 Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (70 - 80 of 226)
scotlandguy
scotlandguy Jul 17 2010, 8:54am says:

when will you be releasing the next version of the mod?

+1 vote     reply to comment
FiloVanMewa
FiloVanMewa Jul 31 2010, 6:02am replied:

August

+1 vote     reply to comment
Mr_Flame
Mr_Flame Aug 17 2010, 7:14pm replied:

Is now August!
And i do not see any download in August... :S

+1 vote     reply to comment
OrangeNero
OrangeNero Aug 6 2010, 1:52am replied:

YAY!

the idea with base building in space is awesome, i don't know how its gonna be like, but it must be awesome.

your mod somehow runs smoother and looks better than vanilla foc. if you can, please keep it that way.

+1 vote     reply to comment
FiloVanMewa
FiloVanMewa Aug 16 2010, 2:20pm replied:

This idea has been ditched actually, instead you're going to get new starbases which actually look like space shipyards.

0 votes     reply to comment
silverjoe
silverjoe Jun 29 2010, 2:43pm says:

hi, filo, can i use your proton torp, concussionmissile and nebulon-b models in my foc enhancements mod?

full credit to you of course if you lemme use 'em.

cheers

p.s ill be glad to give a hand with anything if you want

+1 vote     reply to comment
Darth_Ponti
Darth_Ponti Jun 25 2010, 1:14pm says:

Guys can you make ModFolder version of this game please, `course for some reasone framework 3.0 or 2.0 dont work on my PC. Thank you.

+1 vote     reply to comment
alenoguerol
alenoguerol Jun 13 2010, 8:59pm says:

is it dead or sometihng?

+1 vote     reply to comment
FiloVanMewa
FiloVanMewa Jun 16 2010, 9:51am replied:

Dead? Never.
Also, the mod will be released this summer and nothing is gonna change that.

+1 vote     reply to comment
Sudno
Sudno Jun 4 2010, 2:33pm says:

Are there any updates? What level has the progress bar reached? :)

+1 vote     reply to comment
scotlandguy
scotlandguy May 21 2010, 10:37am says:

When can we expected the next installment of the mod?
great work by the way.

+1 vote     reply to comment
Celtichighlander101
Celtichighlander101 May 4 2010, 8:44pm says:

I don't know if its just me but the Zann Consortium has become so overpowered that when im in tech 2 they have capital ships from tech 5, and the AI for the Empire I think is gone because they never attack and don't even build any new units. So if there is a way to fix this let me know. But on the topic of graphics the game looks stellar.

+1 vote     reply to comment
silverjoe
silverjoe Apr 24 2010, 5:01am says:

hello0
does anyone know an email adress where i can contact the person incharge of this mod?
or can i contackt them here?
thanks

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
codeuser
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