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The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience.

A little bit of history...
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.

Planned Features
-New Subfactions for the Empire and the Rebellion
-Base building in space
-Buildable superweapons on ground
-New units
-New sound effects
-New projectiles
-Death clones for all vehicles
-New death clones for infantry (i.e.:explosions, fire, lightning)
-Graphical upgrades to most, if not all, default particles
-New starfield and nebula textures
-New gameplay modes in skirmish

Note: This list is subject to change at any time and is in no way final.

The Makers
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.

Sidious Invader
Jedi Consular
Sgt. Hicks
Dane Kiet
Cpt. Ford
Cpt. Elgy

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I Need a Medic Here! Units Units
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Welcome to the third and last big update before the release of FX Mod. A lot has changed in the mod since the last time. We've paid attention mostly to gameplay enhancements, though we didn't forget about graphical sweetness.

But let's get to the point.

The Subfactions

What is this all about?
Subfaction system in skirmish gives you choice of 3 subfactions (3 for space, 3 for land), each of them grants you an access to a different set of upgrades and bonus units. So let's say if you choose 501st Legion for the Empire, you get unique infantry upgrades and units specific for that subfaction (while the basic imperial units stay without change).

How does it work?
At the start, you get either a buildpad (land) or a satellite (space). Each has got 3 build options - by choosing one, you choose a subfaction. Once the object is built, it becomes the place where you can buy all the upgrades and unit researches related to the subfaction. Simple? Yep.

Here's the complete list of subfactions and upgrades.


Ignore any typos/grammar mistakes, and I'm sure there are some.

If you've got any questions, feel free to ask.

Other stuff
I had no time to take any nice in-game pics so I'll be adding them successively within the next days. So far I can show you some of the new planets skins (ALO viewer shots):

Until the next time,

Quick announcement

Quick announcement

5 years ago News 7 comments

Hello community! Nothing special today, just a quick message to make you know what's going on. With space part finished the progress bar has reached round...

Progress Update #2: Marching to Victory

Progress Update #2: Marching to Victory

5 years ago News 9 comments

The second official update of the famous graphical enhancement for Forces of Corruption - FX Mod! Enjoy!

Progress Update #1: Firestorm

Progress Update #1: Firestorm

6 years ago News 8 comments

Welcome to our first official update! We've got a lot of goodies here for you today.

FX Mod: Unveiled

FX Mod: Unveiled

6 years ago News 2 comments

The FX Mod is announced as a mod for Star Wars: Empire at War: Forces of Corruption.

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FX mod v0.1 alpha

FX mod v0.1 alpha

6 years ago Full Version 30 comments

A first release of the codeuser's FX mod. Enjoy!

Post comment Comments  (60 - 70 of 225)
OrangeNero Aug 24 2010 says:

no base building in space :( cry...

then a new turret since the vanilla ones are... or a starbase on the turrets like in other mods (goliath i think it was called) or a deployable ship or or or. sorry i beg for pretty much and can't do anything myself.

+1 vote     reply to comment
Mr_Flame Aug 29 2010 replied:

Haha :D

+1 vote     reply to comment
MattCrane Aug 17 2010 says:

can someone please tell me how to activate this mod? i downloaded it but know I'm clueless.

+1 vote     reply to comment
Mr_Flame Aug 18 2010 replied:

This haven't a readme?

+1 vote     reply to comment
Mr_Flame Aug 17 2010 says:


+1 vote     reply to comment
Omnifarious_Nef Jul 21 2010 says:

Still my single favorite mod, can't wait to see what's you've got in store for us.

+1 vote     reply to comment
Mr_Flame Aug 17 2010 replied:


+1 vote     reply to comment
scotlandguy Jul 17 2010 says:

when will you be releasing the next version of the mod?

+1 vote     reply to comment
FiloVanMewa Jul 31 2010 replied:


+1 vote     reply to comment
Mr_Flame Aug 17 2010 replied:

Is now August!
And i do not see any download in August... :S

+1 vote     reply to comment
OrangeNero Aug 6 2010 replied:


the idea with base building in space is awesome, i don't know how its gonna be like, but it must be awesome.

your mod somehow runs smoother and looks better than vanilla foc. if you can, please keep it that way.

+1 vote     reply to comment
FiloVanMewa Aug 16 2010 replied:

This idea has been ditched actually, instead you're going to get new starbases which actually look like space shipyards.

0 votes     reply to comment
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FX Mod
FX Mod
Last Update
3 years ago
232 members