Alliance GC mod was initialy a Spanish mod started 4 years ago and it has had many different versions, next it was translated to other languages like English and German.

Alliance 2.4X is a total conversion ambiented on the Civil War between Empire and Rebel Alliance with the Black Sun and one new faction named Free Side.

It adds new features to the game, these are some of the most important:

-Underworld side is now the Black Sun.

-New galactic conflicts with tactical events adding new histories to the mod, the old Episode IV to Episode VI, Rogue Squadron, Thrawn Campaign, Dark Empire, Jedi Academy, Dark Saber or the new Rebellion Birth are the main.

-You can play the old and the new grand campaing which it joins all the histories on only one.

-New space and ground maps bigger and more fun with thousands of new structures.

-Thousands of units, many new space units, new super weapons, new ground walkers, new tanks and many more, probably the biggest list of units added on a mod with complete detail.

-New IA improved. Thousands of new changes making IA a harder player.

-New faction, the Free Side, now you can play with the union from all pirate planets on some of the galactic conflicts or on skirmiss.

-A complete demo named Light Alliance with most of these changes but specially made for lower computers.




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Original Underworld Campaign remastered Original Underworld Campaign remastered Original Underworld Campaign remastered
Blog RSS Feed Report abuse Latest News: The end of the Global Error and the Zero bytes savegame

5 comments by Nomada_Firefox on May 1st, 2014

The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC. 

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

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Republic Ground units pack EAW/FOC 2014

Republic Ground units pack EAW/FOC 2014

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This is a pack joining most of the Clone Wars Ground Structures models from CIS faction added at my mods, you can check them in the Encyclopedia section...

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CIS Space units pack EAW/FOC 2014

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This is a pack joining most of the Clone Wars Space units models from CIS faction added at my mods, you can check them in the Encyclopedia section from...

CIS Heroes pack for EAW/FOC 2014:

CIS Heroes pack for EAW/FOC 2014:

Apr 4, 2014 Models Pack 12 comments

This is a pack joining most of the Clone Wars heroes models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

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CIS ground infantry pack for EAW/FOC 2014

Apr 3, 2014 Models Pack 3 comments

This is a pack joining most of the Clone Wars ground infantry models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS ground vehicles pack for EAW/FOC 2014

CIS ground vehicles pack for EAW/FOC 2014

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Post comment Comments  (60 - 70 of 3,484)
Nomada_Firefox
Nomada_Firefox May 2 2014, 8:31am says:

I have uploaded a new version from the patch, the 02_05, it runs with the older 4.7b full version or the latest 5.0b full version.

0 votes     reply to comment
moddinman
moddinman Apr 26 2014, 4:37pm says:

The corellian star destroyer crashes my game whenever I try to spawn it.
Any help?

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Apr 27 2014, 3:46am buried:

(buried)

Really your way of asking help is not the way. Please for a better help go to the forum from http://firefoxccmods.com/ but I recomend you tell us more information, there are many versions, more of one corellian star destroyer and more chances.

-5 votes     reply to comment
moddinman
moddinman Apr 25 2014, 12:02pm says:

Well i was finally able to download 5.0b successfully and i love it. Great mod work Nomada and good luck with your next project.

+1 vote     reply to comment
StephenG2014
StephenG2014 Apr 24 2014, 11:34am says:

Hi,

Is there ever going to be a KOTOR version of this mod?

Thanks, Stephen .G.

+1 vote     reply to comment
Nomada_Firefox
Nomada_Firefox Apr 24 2014, 11:50am replied:

Sorry but I have not plans for it.

-1 votes     reply to comment
StephenG2014
StephenG2014 Apr 24 2014, 1:55pm replied:

That's a pity

Stephen .G.

+2 votes     reply to comment
Dragon492
Dragon492 Apr 23 2014, 7:52am says:

well, im moving on from this mod, many versions later, and the sythe cruisers, (all variants) still do not rotate to attack, so, empire can just fly behind them and kill em without any further difficulty.

Good mod with lots of potential, Just lacks some proper fixes.
Too many "Go to my site" posts, Why have a DB if you dont post anything on it.

*Flame on.

-Untracked-

+10 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Apr 23 2014, 9:35am buried:

(buried)

I feel that you are speaking from other mod because you can not find a sythe cruisers at my mod.

I do not write here by people as you ;) and because I must repeat the same things everyday, at least at my forum, I write a solution one time and no more.

One thing more, just because I have a DB section, I´m not obligated to upload files or write here.

-11 votes     reply to comment
Nomada_Firefox
Nomada_Firefox Apr 22 2014, 11:48am says:

I have uploaded a new version from the patch, the 22_04, it fixs many some important problems, it adds some improvements in the last gc added and it adds all the previous things showed. You can find it at Firefoxccmods.com

Other addtions are a previous 4.7b one 5.0b full versions, both mods at one single file. However, with both files, you will need the latest 5.0b patch, specially if you want play with the latest additions, some of them never showed by the moment here at moddb.;)

-2 votes     reply to comment
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