This is a pack joining most of the Clone Wars Ground Units from Republic faction added at my mods, you can check them in the Encyclopedia section from...
Alliance GC mod was initialy a Spanish mod started 4 years ago and it has had many different versions, next it was translated to other languages like English and German.
Alliance 2.4X is a total conversion ambiented on the Civil War between Empire and Rebel Alliance with the Black Sun and one new faction named Free Side.
It adds new features to the game, these are some of the most important:
-Underworld side is now the Black Sun.
-New galactic conflicts with tactical events adding new histories to the mod, the old Episode IV to Episode VI, Rogue Squadron, Thrawn Campaign, Dark Empire, Jedi Academy, Dark Saber or the new Rebellion Birth are the main.
-You can play the old and the new grand campaing which it joins all the histories on only one.
-New space and ground maps bigger and more fun with thousands of new structures.
-Thousands of units, many new space units, new super weapons, new ground walkers, new tanks and many more, probably the biggest list of units added on a mod with complete detail.
-New IA improved. Thousands of new changes making IA a harder player.
-New faction, the Free Side, now you can play with the union from all pirate planets on some of the galactic conflicts or on skirmiss.
-A complete demo named Light Alliance with most of these changes but specially made for lower computers.
The Global Error:
Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC.
This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.
For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.
Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.
The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.
You can find it at the downloads - EAW Patches/Fixes section from http://firefoxccmods.com/
The Zero bytes savegame:
When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.
Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.
Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.
Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.
These will be some features from the new Alliance Rebellion mod:
-Smaller amount of code, game loads faster and avoid many problems.
-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.
-The amount of different units will be similar to the older 4.2 version.
-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.
-Even smaller ships will show hardpoints. Weapons will run better.
-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.
-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.
-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.
These are the main additions from the new Alliance Rebellion mod.
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