“In order to ensure the security and continuing stability,
the Republic will be reorganized into the first Galactic Empire,
for a safe and secure society, which I assure you will last for 10,000 years”,
- Emperor Palpatine.
Star Wars: New Order is a mod for Forces of Corruption. It covers the period of the Galactic Empire and Imperial Remnant and is focused on improving gameplay, adds new unique heroes, scenarios and game modes. All content is taken from and inspired by Star Wars Legends Canon.
New Order timeline spans from the birth of the Galactic Empire in 19 BBY to Second Galactic Civil War in 40 ABY. The whole timeline is divided into 6 eras of the mod (replacing 5 tech levels of the vanilla) with the 6th era currently being available only in skirmish.
Galactic Empire and Alliance to Restore the Republic (New Republic and Galactic Federation of Free Alliances in later eras) are playable and CIS Remnants will become the third playable faction (for first era campaigns) in near future.
Some personalities greatly influenced the history of The Galaxy. It is true for New Order too. Nearly 100 new heroes were added, which have many bonuses that represents this hero's skills in canon. In battle hero can be a skilled commander (increasing effectiveness of friendly forces) and/or skilled warrior (being more effective in combat). On the galactic map they could provide economic and espionage bonuses.
Re-enact some of the greatest campaigns of Star Wars Universe with New Order. We decided to start with, mostly overlooked by other mods, pre-Yavin era. Operation Strike Fear, influenced by the great X-wing game, is our first addition, with more to come.
New Order Mod currently has reworked space combat with ships having canonical (or close to canonical) stats. The current system is 4 years old and many flaws was found in it, so it'll be reworked soon to introduce better gameplay and performance.
Disappointed by mostly primitive (and in some ways - stupid) mechanic of the vanilla game, we’re proudly present a completely reworked land combat. New, more logical, damage system, new weapons, units, abilities, new shield mechanic, reworked turrets and a lot more.
New graphics (particles, models, interface appearance), new audio (music, weapon sounds etc.), small gameplay and performance tweaks.
Mod has it's own launcher that checks for updates, and downloads them, if available.
Some plans were already mentioned above. Of course, various new units, graphic and audio improvements and other tweaks will be implemented.
More scenarios will be added: Reconquest of the Rim, Thrawn Campaign, Operation Shadow Hand etc. Some scenarios will require some specific factions (e.g. Yuuzhan Vong), heroes, units and mechanics that will be implemented.
Campaign, recounting the life of Grand Admiral Gilad Pellaeon, is in the works. We plan on adding it divided by chapters, alongside same era scenarios.
Some people are asking for MOBA and survival modes in New Order, so some R&D is in progress to make new fun game modes.
Expansions will be sub-mods based on New Order, essentially large-scale standalone story scenarios. Currently Imperial Civil War and Second Imperial Civil War expansions are in plans.
Development is very slow because of very small team making mod. If you have any useful EaW/FoC modding skills, we'll be glad to see you in our team. Primarily, we are looking for Mappers and 2D & 3D artists, but any other assistance is welcome too. Also, we are in need of Testers. By the way, if you have some interesting ideas, suggestions or any other thing which could help to make this mod better, feel free to tell us.
The new build of the mod will be available for testers very soon. If you are a tester already - contact us to receive objectives of the incoming test after releasing of the build or check our special channel for testers on Discord.
We proudly present new imperial vehicles and infantry added to the game.
Balance reviewed, character portraits, ground vehicle testings... and more.
These are the latest news about what is going on in the development process.
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