New Order timeline spans from the birth of the Galactic Empire in 19 BBY to Second Galactic Civil War in 40 ABY. The whole timeline is divided into 6 eras of the mod (replacing 5 tech levels of the vanilla) with the 6th era currently being available only in skirmish.
Galactic Empire and Alliance to Restore the Republic (New Republic and Galactic Federation of Free Alliances in later eras) are playable and CIS Remnants will become the third playable faction (for first era campaigns) in near future.
Some personalities greatly influenced the history of The Galaxy. It is true for New Order too. Nearly 100 new heroes were added, which have many bonuses that represents this hero's skills in canon. In battle hero can be a skilled commander (increasing effectiveness of friendly forces) and/or skilled warrior (being more effective in combat). On the galactic map they could provide economic and espionage bonuses.
Re-enact some of the greatest campaigns of Star Wars Universe with New Order. We decided to start with, mostly overlooked by other mods, pre-Yavin era. Operation Strike Fear, influenced by the great X-wing game, is our first addition, with more to come.
New Order Mod currently has reworked space combat with ships having canonical (or close to canonical) stats. The current system is 4 years old and many flaws was found in it, so it'll be reworked soon to introduce better gameplay and performance.
Disappointed by mostly primitive (and in some ways - stupid) mechanic of the vanilla game, we’re proudly present a completely reworked land combat. New, more logical, damage system, new weapons, units, abilities, new shield mechanic, reworked turrets and a lot more.
New graphics (particles, models, interface appearance), new audio (music, weapon sounds etc.), small gameplay and performance tweaks.
Mod has it's own launcher that checks for updates, and downloads them, if available.
Some plans were already mentioned above. Of course, various new units, graphic and audio improvements and other tweaks will be implemented.
More scenarios will be added: Reconquest of the Rim, Thrawn Campaign, Operation Shadow Hand etc. Some scenarios will require some specific factions (e.g. Yuuzhan Vong), heroes, units and mechanics that will be implemented.
Campaign, recounting the life of Grand Admiral Gilad Pellaeon, is in the works. We plan on adding it divided by chapters, alongside same era scenarios.
Some people are asking for MOBA and survival modes in New Order, so some R&D is in progress to make new fun game modes.
Expansions will be sub-mods based on New Order, essentially large-scale standalone story scenarios. Currently Imperial Civil War and Second Imperial Civil War expansions are in plans.
Development is very slow because of very small team making mod. If you have any useful EaW/FoC modding skills, we'll be glad to see you in our team. Primarily, we are looking for Mappers and 2D & 3D artists, but any other assistance is welcome too. Also, we are in need of Testers. By the way, if you have some interesting ideas, suggestions or any other thing which could help to make this mod better, feel free to tell us.
Hello, everyone. In this article we will tell you about the progress of last few months. It's sad to realize that we haven't reached everything what was planned at the beginning of this year. We decided to postpone the release at the beginning of next year, but all in all this doesn't means that we have nothing to please you :)
The problems with optimization and rigging took much more time as we thought. A question with optimization was solved rather quickly: using Frosty Editor was the answer, so it can easily manage level of details of each mesh from Battlefront (2015), where we take those models. What about rigging... progress there still goes, but very slowly. I hope with the help of Moddb community we will overcome all the issues we have faced and then everything will be all right!
One of the important priorities for the next release is making new land & space maps for the new scenario, we will also change the vanilla maps to make them fit our new gameplay concepts and features. All the new maps are in 10x10 size, so each map will have a lot of space to provide an excellent warfare experience.
We have also made a tutorial about making maps, so if you're interested you can try yourself in mapping too :)
We are preparing a new test build and soon it will be available at our discord channel. If you want to participate and play testing - contact us there.
I have also decided to record one of the test skirmishes in space.
Sorry, but that was my first attempt to record some kind of "let's play", so the quality of the video turned to be poor, I hope the further records to be better in quality, huh.
Keep watching and following us. Thanks!
We are available in Discord now - join us there :)
We proudly present new imperial vehicles and infantry added to the game.
Balance reviewed, character portraits, ground vehicle testings... and more.
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