If you are reading it, you must know that it is a free pack with two models, all the neccesary code, texture and more for to run these three new units...
Alliance GC mod was initialy a Spanish mod started 4 years ago and it has had many different versions, next it was translated to other languages like English and German.
Alliance 2.4X is a total conversion ambiented on the Civil War between Empire and Rebel Alliance with the Black Sun and one new faction named Free Side.
It adds new features to the game, these are some of the most important:
-Underworld side is now the Black Sun.
-New galactic conflicts with tactical events adding new histories to the mod, the old Episode IV to Episode VI, Rogue Squadron, Thrawn Campaign, Dark Empire, Jedi Academy, Dark Saber or the new Rebellion Birth are the main.
-You can play the old and the new grand campaing which it joins all the histories on only one.
-New space and ground maps bigger and more fun with thousands of new structures.
-Thousands of units, many new space units, new super weapons, new ground walkers, new tanks and many more, probably the biggest list of units added on a mod with complete detail.
-New IA improved. Thousands of new changes making IA a harder player.
-New faction, the Free Side, now you can play with the union from all pirate planets on some of the galactic conflicts or on skirmiss.
-A complete demo named Light Alliance with most of these changes but specially made for lower computers.
This is a description from how the Challege mode will run:
-At a first place a small galactic conquest will be loaded with a small description about how the game mode runs.
-You will start with a single planet but you can increase your population at 100 points if you build a special station.
-By a high price, it increase the population.
-If you are thinking it, the IA has been disabled and it will not attack your planets. You can make your attack fleet slowly without problems. All the other planets are locked. If you want unlock them, you must send a probe for explore them. It will unlock the planet for your attack fleet.
-The planet is unlock and ready for the attack.
-A very special and customized battle will be loaded but the main difference is how both sides have station and some new units can be builded for the battle. Obviously the IA is reactivate only for the battles and many of its units are selected for each battle.
-The new units will be spawn near your station.
-Other features are these.
You start the Challenge with a default credits and heroes but when you conquer the other planets, you can increase them.
As on skirmiss battles, the enemy will attack you with waves of units.
All the scenary will be very customized and different to other battles from the same planets.
There will be ground battles and you will see the same features from the space battles.
At the end, the main Challenge is defeat your enemy. Perhaps you remember the C&C Generals Zero Hour game where you can find a game mode with this name, the idea is very similar but adapted to Star Wars Empire at War Forces of Corruption game. Have fun.
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