The Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft.
The third chapter of the period story proposes to build a great looking set that is a fitting place to finalise the story from the fist two episodes that were built by myself with some excellent input from a small group of talented individuals.


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A new project

News 1 comment

Hello friends, it's been a while and I thought that you might like to know that I have been working on a new Cthulhu Mythos project and have set up an IndieDb site for it here.
The Bridgegate Mysteries is an attempt to create an online board-game where investigators search for clues at locations in and around the town of Bridgegate, in an attempt to reveal and ultimately stop, a random Mythos threat.
If this tickles your fancy and you would like to know more, pop over and say hi.
As always your questions and feedback are welcomed.

Quin.

TIS 3 Released

TIS 3 Released

News 8 comments

So here it is, After so many years, so many trials and against the various agents of chaos that the Great Old Ones could throw at us, I am proud to announce...

TiS part 3 news

TiS part 3 news

News 2 comments

About the voice acting and general progress of the mod

Actor Scripts and concept pictures

Actor Scripts and concept pictures

News 3 comments

So just a short update to let you know that the voice acting scripts have been written and I am on the search for some voice actors who would be willing...

Overdue update

Overdue update

News 4 comments

I really can;t believe so much time has passed since the last update and for this I apologise. Be assured though that work on the mod has continued when...

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The Intern's Story - 2016 Hotfix (Updated 7/31/16)

The Intern's Story - 2016 Hotfix (Updated 7/31/16)

Patch 6 comments

As a huge fan (and fellow modder,) I felt that the main menu could have used a bit more polishing overall. This patch contains the full, updated version...

TIS Redux Widescreen fix

TIS Redux Widescreen fix

Patch 1 comment

Hi, If you get a purple chequered screen on loading the mod. The widescreen fix zip, replaces a file that will hopefully repair this problem. Place the...

The Intern's Story part 3

The Intern's Story part 3

Full Version 35 comments

So here it is, After so many years, so many trials and against the various agents of chaos that the Great Old Ones could throw at us, I am proud to announce...

The Intern's Story (Redux)

The Intern's Story (Redux)

Full Version 13 comments

he Intern's Story, is a game set in the classic Call of Cthulhu setting of 1920s New England as described by the imagination of H.P. Lovecraft. The Intern's...

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Rikersbeard
Rikersbeard

Loved the first two parts but for some reason part three is giving me so much grief, for Bee two! The first time i played i found a gun but the several other times i failed to find it and even got stuck in the library, locked in!Is that a bug? I had the gun when that happened.
If I can somehow avoid being beaten to death or monsterised I will write a review.
Graphics and sound are great by the way and that facility is pretty creepy and so many rooms and, well weirdness!

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Quinjet Creator
Quinjet

This sounds a bit odd for sure.
When you say you 'Found' a gun, was this after the scene in Bee's cell? This is when Dee, unholsters his pistol. There are no weapons to be found lying around (I hope).
Regarding getting locked in the library/Museum, following the above scene. You are correct. I have just played through this part and you can get locked in here if you have not already been to this location. This is an error an my part and I apologise. The doors should be locked after the the scene in Bee's cell to deny you entry and it seems I have removed the entity that does this when I 'refined' the gun spawn process. Doh!!!
I suggest as a workaround, that you use the auto save/quick save for this level and go and experience the museum weirdness before going up to the third floor. You will get locked in again but a new door will open for you.
My apologies trapping you in the museum, this is going on my new bug fix list.

Q.

Reply Good karma+2 votes
Mr.Walrus
Mr.Walrus

I just finished Part 3 and I have to say, it was EXCEPTIONAL. The mapping was both expansive and exquisitely detailed, the storytelling was excellent, and the gameplay gripping. What really struck me was how invested I got in the characters B, D, and S. Rhodes, which were very well-developed and made the plot engrossing. I haven't seen a mod with this level of quality, or even a game with this degree of investment, in a very long time. Thank you very much for putting so much time and effort into this trilogy, it's produced something amazing!

I'm only sad to see that the Intern's Story is finally concluded. Is there any chance that you'll be creating any more content in the future?

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Quinjet Creator
Quinjet

The mapping and story did get rather expansive and I definitely got a bit carried away trying to tie up those vague hints I had dropped about the Mythos elements. It was great fun to do it this way though. Considering that TIS was never supposed to be anything more than a single short mod, I'm really pleased that I was pushed to expand the story because I've learned so much in the process.
Will Bee, Dee and the Stranger have more Mythos encounters? Well, Delta seems to have them stored for some future use but I'm not sure what it has in mind (wink) but I have no plans for them at the moment.

I'm really, really pleased you got such a great kick out of the final episode. It means a lot to get such good feedback. Thanks for posting your thoughts and I hope your Finals went well.

Quin.

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KaiMan32
KaiMan32

Just finished Part 3, and wow, you went above and beyond with part 3. Much better than 1 and 2, imo. My only gripe with it is that some enemies are such bullet sponges. Apart from that, nice conclusion!

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Quinjet Creator
Quinjet

The three parts definitely improve over each episode, showing that practice makes you better. The cultists are quite tough and for the story, I'm putting it down to their altered nature and special clothing. The truth is that they were modified Barney npc'c and these came with improved health stats but the ability to use items and sounds that a modified Combine lacked.

Really glad you have enjoyed the final episode and thanks for hanging in for so long.

Quin.

Reply Good karma+2 votes
ghostings
ghostings

Holy Hell, just finished TIS part 3. You truly stepped up the quality of your mod this time.

The mapping is better than before, the story was wonderfully coherent and conclusive, the voice talent of the main character is very good, and the gameplay was okay. Some bugs cropped up here and there.

But still, you broke my expectations. Excellent work, and I thank you very much for making this mod.

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Quinjet Creator
Quinjet

Most pleased you enjoyed it, thanks for the feedback and continued support.

Q.

Reply Good karma+2 votes
KaiMan32
KaiMan32

I haven't checked this mod in a while, and I see that part 3 is finished. Congrats, Quinjet! :D

Can't wait to replay Part 1 and 2, and then tackle Part 3.

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Quinjet Creator
Quinjet

Most cool. I look forward to your thoughts on TIS part 3.

Q.

Reply Good karma+1 vote
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Highest Rated (6 agree) 10/10

Cool mod with nice ambiance, it's worth the play.
EDIT : Part 2 is even cooler, this mod is a really nice piece of work, I was really pleased to play this, and can't wait for part 3 :D

2nd ÉDIT : part 3 gets 100 feet above in quality, it is nearly Underhell-like in some aspects, think about it like that Cthulhu HL1 mod but in Source.

Feb 13 2012 by DarkShift

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