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Blog RSS Feed Report abuse Latest News: Flesh soundtrack released

6 comments by Leon_Kilean on Jan 21st, 2010

Hello,

I dig soundtrack music quite alot, it helps me when Im doing mod work or overall just arting ´n farting around. So for all of my soulmates out there who happen to enjoy soundtracks, we released a proper mastered version of Flesh´s main pieces, including cover art for a burned cd or such.
Here´s the much praised (Im not exaggarating, it is) soundtrack , give it a listen.


On other news, work does continue on the updated version. Not much will be new, apart from configurable keys and subtitles for the dialogue, oh and fixing some bugs in a few levels. Visually, Im not really touching anything, its good enough as it is. Besides, I got my hands full with Visage. Expect some cool media there in the future. But yeah, if there´s anything you´d like to see in the updated Flesh, some level bugs you´ve encountered etc, leave a comment, and I´ll see if I have the time to work it out.

So, ´till future updates. Enjoy the soundtrack and once again,
thank you for playing the mod and leaving comments, good or bad!
-Henri




Older info, but still worth keeping on the front page:

Flesh on other websites:

Not only did we make it to the Top100, there´s also a fair amount of Flesh articles all over the internet, which Im really happy about. Keep em coming, because we love to read these. I´ll add to the front page whenever more comes.

Nightmaremode.net  <- A Review, great one
Resolution-magazine.co.uk <- Review of Flesh, I really liked this one
Halflife2.net <- Interview with me at HalfLife2.net
Podcast17.com <- A LONG interview on podcast release, both me and Jesse are there. This honestly was the hardest part about doing Flesh (with my thick accent =D)
Moddb.com <- Rawket´s review of Flesh, thanks!

PS. German audience, do get a copy of the next PCGames-magazine when it comes out.. It might have Flesh in it, I want to know. That´ll be cool.


A Fix for the "black holes" graphics glitch:

The mod remains rather buggy. If Flesh looks weird on your PC, like you have "black holes" and sort of an blurry image on the mod, you´ll just have to force Directx8 on the mod. This happens by adding  "-dxlevel81" into the launch options, which you can find here: Steam interface -> MyGames folder -> Right click on Flesh -> Properties -> Set Launch Options


(note: if you use DirectX 8, the graphics wont look like in the screenshots)
Media RSS Feed Latest Video
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Flesh russian translation

Flesh russian translation

Apr 4, 2011 Other 7 comments

In Russia Flesh is scared of you! Skip3R worked out a translation of the written papers and the messages.

Making of Flesh

Making of Flesh

Jul 27, 2010 Other 9 comments

Hello, So I promised to Flesh´s fans that I´d release the plans and documentations on it. Sort of a making-of-Flesh. This is pretty much all of it. All...

Flesh soundtrack

Flesh soundtrack

Jan 20, 2010 Music 6 comments

Here it is, all the main music in proper mp3´s Also, cover art is included

CRITICAL PATCH for v.1.0

CRITICAL PATCH for v.1.0

Dec 23, 2009 Patch 13 comments

Extract this into your Flesh directory, it replaces the laboratory level with a working version. Deeply sorry about this, the lab is so complicated entity-wise...

Flesh v1.0  in a .zip (needs the critical patch)

Flesh v1.0 in a .zip (needs the critical patch)

Dec 22, 2009 Full Version 4 comments

For all you installer haters, here´s a pure zipped folder you can extract into: "Steam\steamapps\SourceMods" After that, remember to install the "SourceSDK...

Older computer patch for Flesh

Older computer patch for Flesh

Dec 22, 2009 Patch 10 comments

The idea here is, if you have framerate issues, this patch takes most of the particles and shader effects out. Extract the contents into Flesh´s mod folder...

Comments  (0 - 10 of 525)
abominable37
abominable37 Apr 16 2012, 11:13pm says:

We are doing a playthrough of this game on our channel because me and my friend played this mod a while back and we friggin loved the **** out of it! So we decided to play it again after a year (hopefully we forgot most of it). We got it up on your youtube channel
sourcecastofficial
would be awesome if people stopped by and checked it out :)

+2 votes     reply to comment
SwimLamaSama
SwimLamaSama Mar 12 2012, 9:31pm says:

this game is based off of Forbidden Siren. I have only watched Siren gameplay and I want Forbidden Siren 2 but the Japanese never released it in America, just in Europe. So this game is like a little piece of what I want. Also I snuck past the first 3 ghouls and none of them noticed me. They arent sensitive to sound or touch. I bumped into one from behind and he did nothing. Shibito are harder than Ghouls. It is a fact to be known.

+3 votes     reply to comment
Leon_Kilean
Leon_Kilean Mar 15 2012, 12:01pm replied:

Yep I´d only seen videos and heard of Forbidden Siren before, but I did base it there, on how I imagined it worked. Flesh´s AI is totally bonkers, the stealth gameplay.. sigh, sorry about that =D

+2 votes     reply to comment
ratchet3789
ratchet3789 Mar 5 2012, 6:12pm replied:

Awesome, its a great mod but is there any way to change to first person? the third person is tripping me out as im used to HL2 being first person

+2 votes     reply to comment
Leon_Kilean
Leon_Kilean Mar 12 2012, 11:57am replied:

first person doesnt work I think, the levels are rigged like that

+3 votes     reply to comment
ratchet3789
ratchet3789 Mar 12 2012, 8:54pm replied:

Wow your part of the Short Stories Team! Thats Why This Mod Is So Awesome!

+3 votes     reply to comment
ratchet3789
ratchet3789 Mar 12 2012, 8:53pm replied:

How do you "rig" the levels like that? I have been mapping for 2 years and i havnt been able to do 3rd person...

+2 votes     reply to comment
Leon_Kilean
Leon_Kilean Mar 15 2012, 10:33am replied:

out of memory, I´d say, at the launch of a level, there´s a trigger relay that throws "thirdperson" to a point_clientcommand, and a bunch of cvar settings for the camera movement, and attaches a prop_dynamic (player´s model) to the "*player", plus activates some game_ui´s for whenever player presses Forward it plays forward animation etc..

Sorta, whenever a level launches, it rigs the gameplay elements right there. Its all just Hammer entity logic. Thats why Flesh is a bit clumbsy.

+3 votes     reply to comment
ratchet3789
ratchet3789 Mar 17 2012, 12:43am replied:

Holly ****! Thats pretty technical :O! good work :D!!

+3 votes     reply to comment
ratchet3789
ratchet3789 Mar 5 2012, 7:26pm replied:

sourcemods/Flesh/sound/radio_program.wav

+2 votes     reply to comment
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Released Dec 21, 2009
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