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Flesh version 1.0 Flesh version 1.0 Flesh version 1.0
Blog RSS Feed Report abuse Latest News: Flesh version 1.0 released

44 comments by Leon_Kilean on Dec 22nd, 2009 digg this super bookmark


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CRASHING BUG!!!

Im uploading a patch and a new installer today, but anybody who crashes in the laboratory ending with the barrel, for now do this:

"use" the barrel while you are IN monstervision.

Deeply sorry about that, I thought I got rid of that bug, but now I´ve made some major changes to the logic there so it works for granted... Sigh, what a letdown. The part after the rooftop is pretty wicked, my fave, so its worth a check. Edit: Here´s the patch.



Download links:

We made it, whoo!! Click HERE for the installer, or go to downloads. I´ll update this news post along the day when there are more download mirrors and such available.


Older Computers:
Also, I´ll release an "old computer" patch later on today, and update this newspost. Its so that the excessive use of particles doesnt kill a few older computers. So yeah, keep checking here. Edit: Added the older computers-patch


Other ramblings:
There´s ALOT of stuff going on behind Flesh right now, so this will definately keep me busy for a few days... expect more updates and rants here in the mod profile, as well as some other websites. Also, later on, I´ll make an version 2.0 where I take hearing impaired in notice (subtitles, more visual clues) Sorry for not being able to get that stuff in this initial release. But yes, there´s some cool stuff coming in a few days (or a week).

Mystery area Laboratory Caves New Monster (April´s fool)

Oh and dont forget to vote on Flesh in MOTY competition this year. I promise CHANGE!!
So yea, while it download, or after you´ve tested it, I hope you´ll scroll a bit upwards and click the "vote" button somewhere above this article. Thank you in advance.

Mod of the Year Awards


Enjoy the holidays, have alot of presents, good food, and fun with this mod!
-Henri

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CRITICAL PATCH for v.1.0

CRITICAL PATCH for v.1.0

Dec 23, 2009 Patch 6 comments

Extract this into your Flesh directory, it replaces the laboratory level with a working version. Deeply sorry about this, the lab is so complicated entity-wise...

Flesh v1.0  in a .zip (needs the critical patch)

Flesh v1.0 in a .zip (needs the critical patch)

Dec 22, 2009 Full Version 1 comment

For all you installer haters, here´s a pure zipped folder you can extract into: "Steam\steamapps\SourceMods" After that, remember to install the "SourceSDK...

Older computer patch for Flesh

Older computer patch for Flesh

Dec 22, 2009 Patch 5 comments

The idea here is, if you have framerate issues, this patch takes most of the particles and shader effects out. Extract the contents into Flesh´s mod...

Flesh version 1.1 (no more laboratory crash)

Flesh version 1.1 (no more laboratory crash)

Dec 22, 2009 Full Version 38 comments

//For those who already have the first installer, just apply the "laboratory crash" patch that is in the downloads section.// The installer for Flesh...

Comments  (0 - 10 of 282)
Master_Of_Hiddenry
Master_Of_Hiddenry 31mins 6secs ago says: New Comment

Just finished playing this and it's excellent. It's one of the most original mods I've played in a while. The art design was rock solid. I loved the use of color and lighting. The music and sound effect use was great, as well as the voice acting. The overall feel is as unique as mods like curse. Usually mods don't focus on telling a story, but Flesh does and carries it out almost flawlessly. I liked the use of voice recorders and messages to tell what has not been told by the in game dialog.

The level design for the most part was good. I really liked the geometry in the cave level and the spirit world level. You nailed those areas spot on. The area that could have been improved the most was the exterior of the manor, especially the entrance.

Game-play wise, it was very fun, except for some minor bugs. I like games that involve sneaking. You got a decent sneaking system set up, although it is not always too consistent. In the first level with the ghouls, I could go right up to them even without sneak mode on, and they wouldn't see me. I though it would always be like this, but soon found it that it wasn't. Also, the enemies would sometimes get stuck, making sneaking unnecessary. You did a good job with the puzzles. They were intuitive enough to be solved quite painlessly.

I was surprised by the relatively few number of critical bugs in this game. the worse one was the one with the barrel, but that was fixed with the update. Great job and good luck on any future projects!

+1 vote     reply to comment
draken1991
draken1991 4hours 59mins ago says: New Comment

No weapons
No fighting
Only survival

Final Destination.

+1 vote     reply to comment
Ekonk
Ekonk 5hours 7mins ago says: New Comment

Where oh where is the skeleton key? I feel that's the solution to all my problems, such as 'how do I get the green skull out of the stone?'

+1 vote     reply to comment
Dubaian
Dubaian 5hours 11mins ago says: New Comment

Whats the point of putting *Spoiler* in comments? or not and just giving a spoiler all the same. Im sure if you guys have problems, you should keep them off this area due to the downloaders not wanting spoilers.

+1 vote     reply to comment
Akutsi
Akutsi 6hours 13mins ago says: New Comment

Amazing mod, enjoyed it a lot. Very well done the hijack system from Siren games and the atmosphere is very scary especially at the manor. 10/10

+1 vote     reply to comment
lemonpieman
lemonpieman 13hours 40mins ago says: New Comment

Clock's hands aren't moving

+1 vote     reply to comment
Rawket
Rawket 13hours 31mins ago replied: New Comment

use the mouse buttons.

+2 votes     reply to comment
lemonpieman
lemonpieman 11hours 50mins ago replied: New Comment

I did, no dice

e:reset the game and now it works. Huh.

+1 vote     reply to comment
ptc5010
ptc5010 16hours 8mins ago says: New Comment

This is a good mod, I'll say that right off the bat. It certainly has a unique style and atmosphere. Though I did enjoy playing it AND would recommend it, I'm going to have to agree with the "poor execution" remarks. The environments are very well done, but some things seem a little unpolished. The animations are somewhat... jerky and the controls feel awkward, mainly in the sense of no strafing. I would say for me, the lack of ability to strafe is the most prominent aspect of the awkwardness. I rated this a 9, as the successfully created atmosphere and and halfway decent voice acting make up for the odd handling.

+2 votes     reply to comment
Rawket
Rawket 13hours 28mins ago replied: New Comment

how about not use your mouse to turn and use the controls the developers present you with?

+2 votes     reply to comment
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Released Dec 22, 2009
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