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10 comments by AlanEdwardes on Jul 15th, 2014

We're excited to announce that to date, Estranged: Act I has had over 167,000 unique players worldwide since its release in January. We are immensely proud of how Estranged has been received by fans all over the world, with masses of playthrough videos and feedback given to us on the forums and here on ModDB.

Today we'd like to officially confirm that Estranged: Act II is under development, and will be the next instalment in the Estranged series, continuing on from where Act I left off. As we promised in a forum post back in January, we can also confirm that Act II will be a paid-for title.

Join the Team

The Estranged development team is continually looking for volunteers to contribute to the next instalment in the Estranged series, Estranged: Act II. Do you have experience designing levels, creating 3D set pieces or designing characters? We're looking for volunteers to join the project at this exciting stage of development - we would love to see your existing portfolio work with any game engine on any platform.

If you are interested in joining the team, please email volunteer@iamestranged.com. Be sure to include existing examples of your work, and any projects you have worked on previously.

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Estranged: Act I Source Code

Estranged: Act I Source Code

Apr 19, 2014 Script 4 comments

The full C++/shader source code for Estranged: Act I. For programmers!

Estranged: Act I (Windows, Mac and Linux)

Estranged: Act I (Windows, Mac and Linux)

Feb 15, 2014 Full Version 8 comments

The final version of Estranged: Act I, the same as the version on Steam. Requires the Source SDK Base 2013 Singleplayer to play.

Estranged: Act I (Beta for Linux)

Estranged: Act I (Beta for Linux)

Sep 18, 2013 Full Version 7 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged: Act I (Beta for Windows)

Estranged: Act I (Beta for Windows)

Sep 18, 2013 Full Version 38 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged Alpha #5

Estranged Alpha #5

Jan 6, 2013 Full Version 23 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Aug 24, 2012 Full Version 9 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Post comment Comments  (60 - 70 of 587)
haxray
haxray Jan 18 2014, 11:32am says:

I just played the steam verson, and I have to admit, it was pretty good. Your map design was excellent in how it looked, if not so much in how it played. The voice acting was also amazing for it being a free mod.

However, you really need to work on how the gameplay actually works. It feels really bland and easy. The 'zombies' barely do any sort of damage, and they die in a few hits. They also always come alone(except for in one case) and even with a melee, feel rather harmless. For being an outbreak, it feels like the islanders should of been able to wipe them out no problem.

That brings me to the story. It is rather bland and generic, using the same plot as a lot of zombie movies. Ignoring the giant plothole of the main character(A fisherman) somehow having military level training with guns, its a generic "Evil corp makes zombies on island, and attempts to cover it up" plotline. This really ruined the experience for me, as the maps looked brilliant, and made me want to explore everywhere and see everything.
Im hoping that when act 2 comes out, you will improve greatly on the story and gameplay. I see a bright future for this mod if you do.

+2 votes     reply to comment
AniCator
AniCator Jan 19 2014, 4:52am replied:

What makes you think he has got military level training? :3

+1 vote     reply to comment
haxray
haxray Jan 22 2014, 5:07pm replied:

Mainly the fact he Is shown to have broken out of a chair after being tied(Nothing special by itself), is able to handle himself in a gun fight against trained company soliders, seems to know how to use a mp5 as well as a pistol(first one uncommon, last one common).

Of course, this was probally got all gameplay reasons, but it would be cool if you found some way to make it seem like you are just a standard person.

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden Jan 18 2014, 1:57pm replied:

Yeah I said the same thing about the gameplay as well a couple of months ago, that they should dedicate a few team members on modifying the gameplay. Ah well.

+1 vote     reply to comment
AniCator
AniCator Jan 19 2014, 4:50am replied:

Haha. We didn't really have any team members to spare.

+1 vote     reply to comment
Aplayer12345
Aplayer12345 Jan 18 2014, 5:58am says:

Just finished the Steam version :) I like the new minor improvements tho. Can't wait for Act 2 :)

+1 vote     reply to comment
Mr.Scary
Mr.Scary Jan 17 2014, 9:22pm says:

Congrats for getting on Steam, this is a big step forward that most mods never take. Let's hope the mod continues forward so we can have more sexy environments and great amounts of zambambo slaying.

+2 votes     reply to comment
Chronomaster29
Chronomaster29 Jan 17 2014, 11:46am says:

When will be Act II?

+1 vote     reply to comment
Guest
Guest Jan 17 2014, 5:14am says:

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Dune_Jumper
Dune_Jumper Jan 17 2014, 1:26am says:

Did my second playthrough already. Got all the achievements.

+1 vote     reply to comment
OJJ0874
OJJ0874 Jan 16 2014, 9:44pm says:

I liked the steam version, IMHO it was definately better than the beta in some cases like the Hutman, it's just that the experience as a whole felt a lot less memorable, the beta ended with a bang, the final version ends with a bang aswell but then there's a quiet part after it and that softened the impact the mod had on me. It's just that the ending felt unrewarding, in the beta the simple fade to black, while un-complex, made me want to play more as I was about to enter a new environment and I wanted to see what happened next. I'm not sure if i am making sense or not but there was more tension in the beta ending than the steam ending.

+1 vote     reply to comment
AlanEdwardes Creator
AlanEdwardes Jan 17 2014, 8:42am replied:

You're making perfect sense. Thank you for that feedback, and thanks for re-playing the Steam version.

+1 vote   reply to comment
OJJ0874
OJJ0874 Jan 17 2014, 9:45pm replied:

and thank you for making such a fun little mod

+1 vote     reply to comment
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Released Jan 15, 2014
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Highest Rated (10 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013, 4:36pm by WolVriNE

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