The Forgotten Ones HL2 Mod

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18 comments by Pretador on May 1st, 2014

The Forgotten Ones

Is now coming to Steam!
I'm very happy that this happened and certainly there's a lot of things that has to be changed until TFO gets on Steam!

Major things that will change:
- Map bugs will be fixed.
- The Inventory system, dialogue system will be remade...

Any suggestions are welcome, I'll focus a lot on fixing stuff that has been mentioned on the recent reviews here on moddb as well.

Thank you all!

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The Forgotten Ones - Version 2.4.0 [Patch]

The Forgotten Ones - Version 2.4.0 [Patch]

Mar 1, 2014 Patch 4 comments

A minor update for TFO fixing HUD positions, jump bug, fullbright maps, etc... Requires v2.3.0 to work! This is a patch!

The Forgotten Ones Version 2.3.0 SDK 2013 Full

The Forgotten Ones Version 2.3.0 SDK 2013 Full

Dec 8, 2013 Full Version 6 comments

The Forgotten Ones has been converted to SDK 2013, this has solved all crash related issues. No hacky workarounds has not been needed to make the mod...

The Forgotten Ones Launcher

The Forgotten Ones Launcher

Nov 8, 2013 GUIs 2 comments

This is another option to launch TFO apart from Steam, I've also added command line possibilities. Basic Console and Performance Fix check boxes. As well...

Post comment Comments  (0 - 10 of 619)
BuffHamster May 22 2015, 8:00pm says:

Yes, the early game melee weapons are not very powerful. I don't think they are meant to be. If the enemy corners you, the game is over, reload and try again.

Once you get to the mansion and find better melee weapons, you will find they work much better than the firearms, ... at least that is what I have found.

Good work Pretador, I can tell you have worked hard on this. Kudos to you.

+1 vote     reply to comment
Pretador Creator
Pretador Jun 9 2015, 4:18pm replied:

Thanks mate, I hope you enjoyed the mod!

+1 vote   reply to comment
Gonome Apr 17 2015, 10:52am says:

Good idea, but bad realization. Melee weapon sometimes useless - I can't reach the enemy. Well... How to turn on god mode?

0 votes     reply to comment
Pretador Creator
Pretador Jun 9 2015, 4:23pm replied:

In the new version melee weapons have been replaced with weapon bashing, it will do some damage + push the enemy back.

+1 vote   reply to comment
BuffHamster May 22 2015, 8:02pm replied:

see above comment. the game has many different melee weapons, which one do you mean?

+1 vote     reply to comment
TheUnbeholden Dec 30 2014, 7:30am says:

This mod certainly feels like it was made quickly, free font, quickly made textures in photoshop, bobbleheaded monsters, lots of load screens (poor optimisations?), the view bob (particularly when getting hit) is kind of ridicolous, I get stuck on things to easily making navigating quite tiresome. I really think you should have spent more time on this before bringing it out to mass consumption on steam, and I also think that pewdiepie "Easter egg" if you could even call it that should probably have been hidden away.

+1 vote     reply to comment
BuffHamster May 22 2015, 8:58pm replied:

@TheUnbeholden: The loading screens had nothing to do with game optimization. I believe the loading screens were intentional and served to inform the player which part of the map they were entering and for some, it may have helped them to avoid getting lost.

Getting stuck on things, ...hmm, never had that problem. I was able to easily navigate the map, jump up on objects to get away from enemies, retrieve objects and operate devices.

@Pretador: A Steam Greenlight? It appears that, as a single author, you have done a great job. Certainly some things can always be polished and tweaked, but overall, a very good story.

I thought the lighting and sound design to be very well done.

I think I have the Moddb version, is the Steam version different?

+1 vote     reply to comment
Pretador Creator
Pretador Jun 9 2015, 4:21pm replied:

The loading screens were made for atmospheric reasons + helping the player navigate yeah.

As for your question @Buff, the Steam version is different.
The Steam version has quite a bit of stability fixes, some new graphical design, changes in the inventory and so forth.

There's a big update coming up as well, hopefully in July/August this year to mark our 4 year anniversary! This update will not be released on modDB but on our standalone game on Steam.

+1 vote   reply to comment
Pretador Creator
Pretador Jan 3 2015, 6:19am replied:

Have you played the latest version?
The mod has been under development at least since 2011 but I agree there are still flaws that bring the mod down and can easily pull your attention away from the things that may have been good.

+2 votes   reply to comment
battle19945 Dec 1 2014, 12:31pm says:

aaaand voted for mod of the year 2014 you have earned it pretador.

+3 votes     reply to comment
Pretador Creator
Pretador Dec 2 2014, 5:00pm replied:

thanks buddy, I appreciate your long time support for this mod! :)
I hope you enjoyed the Steam version!

+2 votes   reply to comment
battle19945 Dec 3 2014, 9:45am replied:

i did actualy :p

+2 votes     reply to comment
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Release Date
Released Jul 16, 2014
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106 votes submitted.

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Highest Rated (2 agree) 9/10

Just i like mod oldschool trash creepy adventure games atmosphere

Jul 7 2011, 6:00pm by Upisoft_Official

Lowest Rated (17 agree) 2/10

The forgotten ones was a horrible mod. It was very bland, empty and boring. The size of the mod was 2GB with 90% of them was unused models and textures. The length was a mere 30 minutes game play at most. The only positives I can say would be the ideas implemented into it. The game play was a basic run and shoot broken up by badly made cut scenes and voice acting. Whenever you pressed the use button on something that wasn't interactive you would say annoying lines and if it was you'd say "hell yeah…

Jul 16 2011, 5:32pm by Alex2the3gr8

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