The Forgotten Ones HL2 Mod

Neva Say NevaH!Neva Say NevaH! Neva Say NevaH! Neva Say NevaH! Neva Say NevaH!

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Patch V2.9


  • Ported the game to Mac and Linux.
  • Picking up ammo is finally easier.
  • Fixed up the resource view HUD which displays items you've picked up, ammo for example.
  • Added a new weapon selection HUD.
  • Changed the inventory GUI, items are now drawn as 3D objects and they can be rotated/zoomed for inspection!
  • Removed Maps & Note storage in the inventory GUI.
  • Added new animations for running and item pickup for certain weapons, added holster and bash animations for all the weapons.
  • Removed melee weapons, you now use your weapon to bash instead. The bash feature will also knock the enemy away which will grant you some space in order to get away.
  • You can now melee attack with the Torch and Lantern.
  • Blood will splat when attacking ragdolls.
  • You now get notified if you're carrying max ammo for the ammo type you're trying to pick up.
  • Fixed a memory leak caused by FMOD.
  • You can no longer escape to the main menu when you're in the inventory, credits view, note view or dialogue view. (ESC closes)
  • Fixed up all the VGUI and HUD textures with ugly white borders.
  • The Inventory and Note Panel now fades in/out when opened/closed.
  • When the Credits Panel is active you can now click on ESC to return to the main menu right away.
  • Added Film Grain, you can also change the intensity of the film grain.
  • Removed Custom Story Support.
  • Updated the Keyboard Options GUI.
  • Fixed a bug which would prevent Subtitles from working even if it was toggled in the options.
  • Added some new thirdperson animations.
  • Fixed a bug in the sprint and health bar which would not display the right value.
  • Updated the console GUI.
  • Added a second hitbox on the twin npc's second head.
  • Added physic meshes on inventory items which didn't have any.
  • Fixed a bug which would not lower the music volume when you changed it in the options or in the console.
  • Replaced some achievements to fit the new features.
  • Fixed a bug which would force a red overlay above the HUD when you changed resolution or graphic options.
  • When blood splat on you it will now be drawn on the viewmodel.
  • Fixed a bug which would flicker all glowing entities when you picked up an entity which were glowing.
  • Glowing items will no longer glow through the viewmodel.
  • Fixed some missing textures on the FG-42.
  • Fixed a bug which would reset the view roll effect when strafing left or right while shooting.
  • Nerfed Schienzel and the Twins.
  • The console will no longer interpolate slowly when in-game. (when opened/closed)
  • Fixed a bug which prevented the main menu from fully loading sometimes.
  • Main menu music will now fade in/out properly.
  • Fixed a bug in the main menu buttons which would not allow the hover sound to be played properly if you hovered over the buttons back and forth fast.
  • Fixed a possible crash when opening the inventory when you were about to transit to another map.
  • Added a new melee system.
  • Fixed some issues with animations 'overlapping', animations will now play in sequence so they don't clip.
  • You can now find and use the Panzerfaust.
  • Fixed a bug when using inventory items, sometimes you'd play a voice over which indicated that something went wrong even if it didn't.
  • Improved the bleeding system, you now spawn more visible blood.
  • The loading screen now reports the actual loading progress so it will no longer spin back and forth.
  • Soldiers can now jump.
  • Simplified the inventory system.
  • The Psychopath achievement has been nerfed.



  • Added new soundtracks provided by Shannon Lawlor and Jason Sutherland!
  • Added a chapter title show off system.
  • Remade the first chapter.
  • The door opening sounds should be more in-sync.
  • Fixed a bug which would occur if you ran away during transitioning through doors, this would prevent the player from going to the next area.
  • Fixed a bug which would create instances of entities in previous maps into the next map when you transited, these entities were spawn/teleport points. If these points had the same target names as other entities in the new map it would create conflicts with these entities. For example being teleported to the wrong area when going back.


  • The voice over when you enter the vehicle after the intro scene should no longer stop playing.
  • Optimized some various parts near the hotel.


  • When you go in the hut outside to pickup the lantern it will now spawn one enemy instead of two.


  • Fixed a bug with the TNT's, if you had picked up a certain amount and died attempting to get them all it'd say that you still had that amount when you returned.


  • You no longer hear random geiger/radiation sounds.


  • Added a hint with the bookcase to help the player figure out how to open it.


  • It is now easier to pickup the key from the chest.


  • The dialogue with Schienzel has been shortened.
  • Fixed missing specular map for the Chef boss.


  • Removed some 'invisible' walls.

Mac and Linux issues

Please post anything else in the 'Bug Reports' section!

  • The boss bar only displays the first character of the boss's name.
  • The Chapter Title show off only displays the first character in the title string.
  • Some of the subtitles doesn't show up for every voice over.

The future

It is over a year ago since TFO got on Steam, it received harsh critics mainly because it had PewDiePie references and it was rather hard. I intended to add more stuff in this update, time is not on my side unfortunately. The next version of TFO will most likely include the sequel, stay tuned for more.

Source Code

I've also released the source code on my GitHub page for those of you who'd be interested in learning/using some of my work.

The Forgotten Ones has been Greenlit!

The Forgotten Ones has been Greenlit!

1 year ago News 18 comments

TFO will finally come to Steam, this gives me much motivation to redo a lot of things before TFO will be released as a standalone game!...

The Forgotten Ones v2.3.0 is out!

The Forgotten Ones v2.3.0 is out!

1 year ago News 7 comments

The Forgotten Ones has been converted to SDK 2013 which has resurrected this mod, memory limits and fps drops has been wiped out thanks to the engine...

The Forgotten Ones v2.3.0!

The Forgotten Ones v2.3.0!

2 years ago News 1 comment

The Forgotten Ones has been converted to SDK 2013 and will be released soon!

The Forgotten Ones Version 2.2.0 is out!

The Forgotten Ones Version 2.2.0 is out!

2 years ago News 4 comments

Yet another fix, this time it clears out the last remainder of hair ripping issues!

The Forgotten Ones - Version 2.4.0 [Patch]

The Forgotten Ones - Version 2.4.0 [Patch]

1 year ago Patch 4 comments

A minor update for TFO fixing HUD positions, jump bug, fullbright maps, etc... Requires v2.3.0 to work! This is a patch!

The Forgotten Ones Version 2.3.0 SDK 2013 Full

The Forgotten Ones Version 2.3.0 SDK 2013 Full

1 year ago Full Version 6 comments

The Forgotten Ones has been converted to SDK 2013, this has solved all crash related issues. No hacky workarounds has not been needed to make the mod...

The Forgotten Ones Launcher

The Forgotten Ones Launcher

2 years ago GUIs 2 comments

This is another option to launch TFO apart from Steam, I've also added command line possibilities. Basic Console and Performance Fix check boxes. As well...

Post comment Comments  (0 - 10 of 621)
Terrorist495 Sep 8 2015 says:

There are plans to make Russian subtitle?

+1 vote     reply to comment
[MC]Pimpão Aug 25 2015 says:

I'm so glad to see that you managed to work with all the criticism you've been getting since you released the mod towards a way of improving every aspect of it. I'm always cheered up when i find out that there are people that still care about what the community thinks, even if the community members happen to express their thoughts in a very rough way :)

+3 votes     reply to comment
BuffHamster May 22 2015 says:

Yes, the early game melee weapons are not very powerful. I don't think they are meant to be. If the enemy corners you, the game is over, reload and try again.

Once you get to the mansion and find better melee weapons, you will find they work much better than the firearms, ... at least that is what I have found.

Good work Pretador, I can tell you have worked hard on this. Kudos to you.

+2 votes     reply to comment
Pretador Creator
Pretador Jun 9 2015 replied:

Thanks mate, I hope you enjoyed the mod!

+1 vote   reply to comment
Gonome Apr 17 2015 says:

Good idea, but bad realization. Melee weapon sometimes useless - I can't reach the enemy. Well... How to turn on god mode?

0 votes     reply to comment
Pretador Creator
Pretador Jun 9 2015 replied:

In the new version melee weapons have been replaced with weapon bashing, it will do some damage + push the enemy back.

+1 vote   reply to comment
BuffHamster May 22 2015 replied:

see above comment. the game has many different melee weapons, which one do you mean?

+1 vote     reply to comment
TheUnbeholden Dec 30 2014 says:

This mod certainly feels like it was made quickly, free font, quickly made textures in photoshop, bobbleheaded monsters, lots of load screens (poor optimisations?), the view bob (particularly when getting hit) is kind of ridicolous, I get stuck on things to easily making navigating quite tiresome. I really think you should have spent more time on this before bringing it out to mass consumption on steam, and I also think that pewdiepie "Easter egg" if you could even call it that should probably have been hidden away.

+1 vote     reply to comment
BuffHamster May 22 2015 replied:

@TheUnbeholden: The loading screens had nothing to do with game optimization. I believe the loading screens were intentional and served to inform the player which part of the map they were entering and for some, it may have helped them to avoid getting lost.

Getting stuck on things, ...hmm, never had that problem. I was able to easily navigate the map, jump up on objects to get away from enemies, retrieve objects and operate devices.

@Pretador: A Steam Greenlight? It appears that, as a single author, you have done a great job. Certainly some things can always be polished and tweaked, but overall, a very good story.

I thought the lighting and sound design to be very well done.

I think I have the Moddb version, is the Steam version different?

+1 vote     reply to comment
Pretador Creator
Pretador Jun 9 2015 replied:

The loading screens were made for atmospheric reasons + helping the player navigate yeah.

As for your question @Buff, the Steam version is different.
The Steam version has quite a bit of stability fixes, some new graphical design, changes in the inventory and so forth.

There's a big update coming up as well, hopefully in July/August this year to mark our 4 year anniversary! This update will not be released on modDB but on our standalone game on Steam.

+1 vote   reply to comment
Pretador Creator
Pretador Jan 3 2015 replied:

Have you played the latest version?
The mod has been under development at least since 2011 but I agree there are still flaws that bring the mod down and can easily pull your attention away from the things that may have been good.

+2 votes   reply to comment
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Release date
Released Jul 16, 2014
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107 votes submitted.

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Highest Rated (2 agree) 9/10

Just i like mod oldschool trash creepy adventure games atmosphere

Jul 7 2011 by Upisoft_Official

Lowest Rated (18 agree) 2/10

The forgotten ones was a horrible mod. It was very bland, empty and boring. The size of the mod was 2GB with 90% of them was unused models and textures. The length was a mere 30 minutes game play at most. The only positives I can say would be the ideas implemented into it. The game play was a basic run and shoot broken up by badly made cut scenes and voice acting. Whenever you pressed the use button on something that wasn't interactive you would say annoying lines and if it was you'd say "hell yeah…

Jul 16 2011 by Alex2the3gr8

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The Forgotten Ones
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