A minor update for TFO fixing HUD positions, jump bug, fullbright maps, etc... Requires v2.3.0 to work! This is a patch!
Neva Say NevaH!Neva Say NevaH! Neva Say NevaH! Neva Say NevaH! Neva Say NevaH!
The Forgotten Ones V2.3.0 is released!
For this release there will be quite a bit of changes, you can now play TFO with max settings without ending up with memory overloads. Thanks to SDK 2013.
Changelog for TFO v2.3.0:
- Re-added and re coded everything over to the latest engine, SDK 2013 branch.
- Supporting Linux & Mac
- Supporting Occulus Rift & Omni Virtual Reality...
- 64-Bit support & multi core support
- Changed the glow effect to glow from an X distance instead of only when looking straight at the item!
- Changed thirdperson camera angles and distance.
- Fixed dialogue bugs in Chapter 4, Door sound bug in rightwing, removed npcs at the end of chapter 4 escape 2 map when you drive the car out from the mansion
- Fixed weapon pickups so that you now can pickup any new weapon without owning extra mags for it.
- Added overlays and fog to chapter 1 forest again + moved torch weapon to be at the entrance of the public baths for easier notice.
- Fixed the bossbar, it no longer displays after dying in Chapter 4.
- You can now open the piano puzzle chest with the sledgehammer as well...
- Fixed dialogue pop up empty bug in the hotel map in chapter 1.
- Confirmed that 32-bit users also will be able to play without crashing. Crashes has been fixed!!!
- Changed the Stephano pickups to be more challenging and fun, if you die or save it will reset the counter, and you will get a hot reward when you reach 3/5!
Some Generic and Random information about the mod:
The Forgotten Ones v2.0 and higher is a remake of the older version released in 2011, hence the terrible rating you might understand why I didn't want to give up just yet. I've tried my best to remake the whole thing.
TFO features a fully remade HUD, VGUI & GUI including all new models, npcs, code, scripts, sounds, everything! Which means this mod will take up quite some space. The build is at 2gb compressed and 4.5gb uncompressed.
Music, elegance and beauty is what combines TFO and makes it build up a unique atmosphere and tension.
TFO is about Grobuskna Vladinov, his family was murdered during the war, Grobuskna and his family was taken captive by Schienzel. Schienzel is a fiction of Josef Mengele, a strong similarity.
Grobuskna was spared to see his parents suffer.
Gregor, Schienzel's butler escaped with Grobuskna and ever since that time Grobuskna has wanted to bring vengeance on Schienzel.
The only problem is, he doesn't remember where Schienzel is located.
Inspired by old classics such as Resident Evil 1, They Hunger & Silent Hill.
TFO is processed by exploring, finding clues, experiencing true horror.
In TFO I wanted not only to have creepy level design and npc's but also very immersive sound, the sound gives you a chill and you can always feel it in your spine. In this case even Pamela Andersson could scare you if she popped in unannounced.
In TFO you can carry maximum 5 weapons:
- One heavy firearm
- A light firearm
- A melee wep
- A grenade ( very rare )
- A light source
As well you can carry extra items which will go in your inventory, such as:
Notes can be found all around the maps, some are voiced, some are not. Depending on which character the note is related to! When browsing thru notes in the inventory you will be able to see the author for each note, some will be unknown and some will not.
I've tried to make the HUD simple and pretty, the left side shows your health and a sprint bar ( stamina ) and in the middle of the health circle you can see a healthkit, if this healthkit is green that simply means you have a healthkit and can use this whenever you wish!
Generally if you die you will be given a healthkit automatically since death is normally caused due to difficulty. Hopefully this will be enough help to make you progress further!
The right side shows your ammo and current bullets in each mag ( only firearms )
There's 16 weapons in TFO they range from guns to melee weapons.
TFO got many easter eggs, including:
The latest version of TFO brings better stability that's for sure, however I hope I'm not too late. I've felt to stressed on the previous updates, I finally got to really fix the remaining issues and test it properly. I'm certain it will be worth it to re-try the mod. But of course I apologize for releasing the mod in a terrible state in the first place.
If you wish to donate for this project and future projects you are very welcome, as a reward you will be given instant access to the in-game unlimited ammo FG-42!
Donate here: Tfo-mod.com
- Source SDK Singleplayer 2013
- TFO Launcher
- You have to restart the mod when you change the resolution! Important!
TFO was a big project for me, most of the work was pulled of by me alone which is the reason for the lack of testing perhaps. A big mod is a lot to handle for a single person.
And as some of you may have noticed, I was seeking modellers for quite some time. Some applied but they died quickly so I ended up having to spend money on the mod, I feel it was worth it.
Even with all the stability issues I still think this mod was worth my time, it was unfortunate that the first release had to be a total mess but that's how life is, it doesn't always work out the way you expect.
Have fun with this one!
Highest Rated (2 agree) 9/10
Just i like mod oldschool trash creepy adventure games atmosphere
Jul 7 2011, 6:00pm by AidenDemon
Lowest Rated (13 agree) 2/10
The forgotten ones was a horrible mod. It was very bland, empty and boring. The size of the mod was 2GB with 90% of them was unused models and textures. The length was a mere 30 minutes game play at most. The only positives I can say would be the ideas implemented into it. The game play was a basic run and shoot broken up by badly made cut scenes and voice acting. Whenever you pressed the use button on something that wasn't interactive you would say annoying lines and if it was you'd say "hell yeah…
Jul 16 2011, 5:32pm by Alex2the3gr8