Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.
This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.
Keep up the good work and cant wait for the new weapons coming.
P.S. Im loving them Custom Barrels!
After playing the September 2013 release update...nothing more needs to be said...this is a masterpiece. This "mod" is a perfect example of what a mod should be. In fact, as far as I'm concerned, this isn't a mod, it's a stand alone game that just happens to use the source engine. When you start up the mod, up comes the menu and it is a completely re-haul of the boring one you're used to seeing on every single other source mod. This one is simple, yet brilliant. Options menu are also a treat and offer a much wider variety of option and visual capabilities to enhance the eye candy. And for a source mod, this is a downright gorgeous one. From the amazing lighting and lens flares, to the remodeled textures and that beautiful moon that lights up everything at the start of the game. I love a game that puts you in the middle of nowhere and near a house and you have to push on through forests paths, and abandoned buildings. I especially liked the short, but sweet train ride. Now the music, soundtrack if you will, is outstanding on so many levels. It drew me in deeper this time than it ever has before. From the tranquility that begin playing once you surface after the ship wreck, to the ambient and eerily silent locales. I always took the time to stop and sink in the sights and locations I'm in. As for gameplay, it's your pretty standard source mod deal here, but who said that's a bad thing? I really enjoyed the little gameplay details like grabbing water in a bucket, escaping from a tied up chair, only if it was just a couple. I liked the narrative, pushing you through one place to another, giving you small doses of plot, but not too much. I like the mystery this game has. Especially once you escape, stumble upon omnicorp then rescue the scientist. It adds a whole another level of intrigue to the somewhat, obscure story. Since I played this when it was version 4,5 & now 6, I've covered pretty much everything that needs to be covered. The rest of the mod speaks for itse
Can't believe I forgot to leave a review - it's been a while since I played this, but I loved what I saw. Sure, the zombie models aren't the most original, and the game is kinda easy and simplistic (some very solid, clever puzzles, actually,) but I was drawn in by the fairly interesting story and quality voice work. Eager to see where you go with this!