Estranged is a work in progress mod that tells the story of a lone fisherman whose ship is stranded on a mysterious island during a violent storm. Explore the rich environments and meet the curious inhabitants of the island as you find a way back to the mainland. Face both danger and intrigue in this perilous adventure, where you will soon find that not everything is as normal as it seems...

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26 comments by AlanEdwardes on Feb 28th, 2013

Most of the below won’t make sense unless you've played Alpha #5. What? You haven’t? WELL GET OVER TO THE DOWNLOADS AND DOWNLOAD IT THEN! (And tell us what you don’t like about it so we can make it better.)

Below is the new stuff we've been working on this month for the next Estranged release.

Maps

Oliver has revamped the start of The Outlet, and Chris has been working on a whole bunch of new materials and models for the revamped areas.

The starting area of The Outlet has had a complete makeover, featuring new scenery that ties in better with the rest of the environments.

 

Alan has been working on the first level, and the first character now has a beautiful vegetable patch, complete with a melon in a wheelbarrow. Beyond his place, you can find a calm stream of water that will lead you to your next destination.

 

It almost makes you forget the apocalypse.

Menu

Alan has also been working on rewriting the menu, working towards trying to give Estranged a less Half-Life 2-y feel. That’s not very exciting, so here’s two screenshots. It’s shiny and new!

 

Translations

We have been working on a page on the website to allow you, the wonderful players to assist with translations. If you leave your name, you will also get into the credits as a thanks.

We are currently looking for anyone who speaks the following languages:

  • French
  • German
  • Russian
  • Dutch
  • Italian
  • Spanish
  • Swedish
  • Chinese

Watch this space for a link to contribute to the translation database - Oliver is still finishing up a pretty page for the website that'll let you submit and vote translations.

Edit: The translation site is up! Contribute here: Iamestranged.com

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Estranged Alpha #5

Estranged Alpha #5

Jan 6, 2013 Full Version 20 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Aug 24, 2012 Full Version 8 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Estranged Alpha #3

Estranged Alpha #3

Apr 11, 2012 Full Version 13 comments

The third release of my mod Estranged, formerly known as Splooshe. This version fixes a lot of issues in the last version, and extends some of the areas...

Splooshe Alpha #2

Splooshe Alpha #2

Dec 10, 2011 Full Version 2 comments

The second work-in-progress version of my mod. It comes with an installer. Note: you need Steam installed to use this, however you don't need to have...

Post comment Comments  (20 - 30 of 273)
cardboardtheory
cardboardtheory Apr 21 2013, 11:07am says:

What immediately captivated me about this mod was the beginning, on the ship. That was an excellent way to open, and the little details were spectacular.

The setting was great, the train was great, the jumping puzzle was too easy, but great. It's kind of easy to see you don't have a lot of coders/modellers/animators, as the NPCs and weapons are just reskins from Half Life 2. Honestly, as most of the game you are using the pistol, the pistol really does not work for survival horror, especially against the regular zombies. It takes ~10 shots to down one, and honestly you'll have to supply the player with tons of ammo, and really dealing with the zombies wasn't very hard because of that I suggest that a different weapons system being implemented that would require a more powerful weapon (revolver) with significantly less ammo, so that when the player's out, they'll have to run.
The zombies like I mentioned before, are not much of a threat. In HL2 they weren't much of a threat either, despite their menancing appearance (lost most of my health in those sections to headcrabs or other types of zombies). I would suggest making them much faster, and again the weapons more powerful and ammo less common.
There's as few more little problems I have, like with the grenade puzzle (who leaves grenades in an attic?) but seeing as you're dealing with the limited HL2 assets, it's a great mod.

One suggestion: make it so the player can see his legs! That would add some tension in the bridge crossing part.

+2 votes     reply to comment
Starvation
Starvation Apr 20 2013, 6:00am says:

I loaded Estranged Alpha #5 and at the very start with the radio and onwards i have a white screen, i can see the red cross for health though. How to fix white screen?

+1 vote     reply to comment
AniCator
AniCator Apr 21 2013, 11:48am replied:

Not sure what is going on but you could try unticking some of the extra options in Estranged Options on the menu.

+1 vote     reply to comment
Starvation
Starvation May 6 2013, 9:37am replied:

Ticked off De-saturation in Estranged Options on the menu, thanks.

+1 vote     reply to comment
sbnewsom
sbnewsom Apr 20 2013, 1:33am says:

Thank you so much for revealing the true nature of the Source Engine. This short alpha made me feel like I was playing one of those adventure mods in Crysis. This is a grand feat. Beautiful lens flares, lens dirt, fancy bloom, and spectacular lighting. THe environmental lighting is probably the best part of this mod, aside from making a mod that feels like its own, without being overbearing in the horror department. *cough*Hellsound*cough*grey*cough*

Im looking forward to seeing the project progress. I kinda want to get back into Half-Life 2 modding, but damn, Unity and UDK are taking up way more of my time and provide a fruitful pipeline for my projects....Was most of the visual effects done through extensive programming? Or did you just reveal the features provided in the current Source Engine build?

Now that I played Alpha 5, I think i'm satisfied enough to hold out until the final release. :D Thanks for such a fine experience on the source engine. There have been real talent showing lately for this engine...(I'm tired of all the 'Half-Life' universe generic mods and abundance of multiplayer games)

+1 vote     reply to comment
Guest
Guest Apr 17 2013, 8:54am says:

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sbnewsom
sbnewsom Apr 20 2013, 1:30am replied:

Usually when you move the mouse, you change the camera orientation, revealing the environment. Walking around doesn't change the orientation. It is facing the same direciton, so the engine doesn't generally need to load/unload any data as often as looking around. Its common sense that this will reveal fps issues. Try turning off some of the features in the 'Estranged Options' menu.

+1 vote     reply to comment
dablic
dablic Apr 14 2013, 7:41am says:

And also you have an amazing soundtrack :D

+1 vote     reply to comment
AlanEdwardes
AlanEdwardes Apr 14 2013, 6:54pm replied:

Thanks for the kind words. The soundtrack is all AniCator's hard work, and you can download it here: Anicator.com

+1 vote     reply to comment
dablic
dablic Apr 14 2013, 7:39am says:

i loved this mod i cant wait for the full release its gonna be EPIC xD

+1 vote     reply to comment
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Platform
Windows
Developed By
AlanEdwardes
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Official Page
Iamestranged.com
Release Date
Released Jan 6, 2013
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Highest Rated (4 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013, 4:36pm by WolVriNE

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