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Content Progress

Content is the single biggest task that we will undertake for Act II, and the team has been slowly building Act II out from where Act I left off. Our story begins after the fisherman falls through the rotten floor of an old wood shack, and picks up again where he lands in the rocks below the Arque West facility.

As a team, we have many commitments - some of us have jobs, some of us are studying towards final qualifications. Act I garnered no income, so Act II has always been and will always be a hobby project. A few people have asked us what is happening with Act II, and when it will be finished. In the future we hope to do a better job of communicating those ideas with the community, and we are still working hard on continuing where Act I left off.

Technical Progress

TnSmLGgFor Act II, we have decided to switch away from the Source Engine, towards Unreal Engine 4. Unreal Engine 4 provides a very flexible platform to author content for a range of platforms, and allows us to realise our plans for Act II. It is updated frequently, and has an active community monitored by its developers which provides technical assistance amongst other great things.

Content authoring for Source Engine wasn't easy, and it was difficult to author more advanced features for Act I without access to the engine code from Valve - which unfortunately for us is not something we can get access to as a free game.


We are always looking for people to join us - if you would like to make content with us and be part of the Estranged team, get in touch at volunteer@iamestranged.com

The Next Instalment

The Next Instalment

News 11 comments

An announcement about the future of the Estranged series, and how you can be involved.

Act I Full Source Code Now Available

Act I Full Source Code Now Available

News 15 comments

The source code for Estranged: Act I is now available in its entirety on GitHub.

Estranged Review & Interview

Estranged Review & Interview

News 2 comments

We have recently reviewed the Half Life 2 mod Estranged with a score of 4.5 out of 5. This has now been followed up with Alan Edwards sparing some of...

Estranged: Act I - Now on ModDB

Estranged: Act I - Now on ModDB

News 11 comments

The final release of Estranged: Act I is now on ModDB!

Estranged: Act I Source Code

Estranged: Act I Source Code

Script 6 comments

The full C++/shader source code for Estranged: Act I. For programmers!

Estranged: Act I (Windows, Mac and Linux)

Estranged: Act I (Windows, Mac and Linux)

Full Version 11 comments

The final version of Estranged: Act I, the same as the version on Steam. Requires the Source SDK Base 2013 Singleplayer to play.

Estranged: Act I (Beta for Linux)

Estranged: Act I (Beta for Linux)

Full Version 7 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged: Act I (Beta for Windows)

Estranged: Act I (Beta for Windows)

Full Version 38 comments

8 months after Alpha 5, the next Estranged release, Act 1 (beta) is here.

Estranged Alpha #5

Estranged Alpha #5

Full Version 23 comments

Quite a lot of things have changed since Alpha #4. New things have been added and existing things have been improved. We've done quite a lot of fixing...

Estranged Alpha #4

Estranged Alpha #4

Full Version 9 comments

Estranged Alpha #4 - much more content - maps, new dialouge, gameplay changes. Update 26/08/12: I just updated this file to fix some big issues. Namely...

Post comment Comments  (70 - 80 of 588)
samsanchez
samsanchez

I just watched a spanish gamer on youtube playing this and it seemed very cool, I'm not sure if I can post his video here so I won't, but his name is JaseGameOn and thanks to him I will play it right now!!

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MysteriousLady
MysteriousLady

Oh crap,i hate zombies.

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mshee32
mshee32

have you got the ost to this game

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haxray
haxray

I just played the steam verson, and I have to admit, it was pretty good. Your map design was excellent in how it looked, if not so much in how it played. The voice acting was also amazing for it being a free mod.

However, you really need to work on how the gameplay actually works. It feels really bland and easy. The 'zombies' barely do any sort of damage, and they die in a few hits. They also always come alone(except for in one case) and even with a melee, feel rather harmless. For being an outbreak, it feels like the islanders should of been able to wipe them out no problem.

That brings me to the story. It is rather bland and generic, using the same plot as a lot of zombie movies. Ignoring the giant plothole of the main character(A fisherman) somehow having military level training with guns, its a generic "Evil corp makes zombies on island, and attempts to cover it up" plotline. This really ruined the experience for me, as the maps looked brilliant, and made me want to explore everywhere and see everything.
Im hoping that when act 2 comes out, you will improve greatly on the story and gameplay. I see a bright future for this mod if you do.

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AniCator
AniCator

What makes you think he has got military level training? :3

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haxray
haxray

Mainly the fact he Is shown to have broken out of a chair after being tied(Nothing special by itself), is able to handle himself in a gun fight against trained company soliders, seems to know how to use a mp5 as well as a pistol(first one uncommon, last one common).

Of course, this was probally got all gameplay reasons, but it would be cool if you found some way to make it seem like you are just a standard person.

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TheUnbeholden
TheUnbeholden

Yeah I said the same thing about the gameplay as well a couple of months ago, that they should dedicate a few team members on modifying the gameplay. Ah well.

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AniCator
AniCator

Haha. We didn't really have any team members to spare.

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Aplayer12345
Aplayer12345

Just finished the Steam version :) I like the new minor improvements tho. Can't wait for Act 2 :)

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Mr.Scary
Mr.Scary

Congrats for getting on Steam, this is a big step forward that most mods never take. Let's hope the mod continues forward so we can have more sexy environments and great amounts of zambambo slaying.

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Highest Rated (10 agree) 10/10

This was an awesome mod. A few minor things like a crowbar on the ceiling, but i guess thats me not liking a slight challenge, i just spend like 20 mins chucking the rocks at the boards, enjoying the story so far and cant wait till a more complete story comes to light.

Keep up the good work and cant wait for the new weapons coming.

P.S. Im loving them Custom Barrels!

Feb 22 2013 by WolVriNE

Style
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Adventure
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Horror
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Single Player
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