God rays, visor reflections / water drops, lens flares, depth of field, night & thermal vision scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. Check download section!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media [TEST] New Sun Shafts
Post comment Comments
ClearVall Jun 14 2012, 12:43pm says:

Oh my God, this is so beautiful!
This is just wonderful work, my friend! Just wonderful!

+7 votes     reply to comment
Meltac Author
Meltac Jun 14 2012, 12:45pm replied:

Thanks, dude!

+1 vote   reply to comment
nashathedog Jun 14 2012, 1:06pm says:

Looks great.

+2 votes     reply to comment
ChielScape Jun 14 2012, 1:40pm says:

it.. it's beautiful.

+4 votes     reply to comment
Swartzy Jun 14 2012, 3:05pm says:

I've said it before I'll say it again: *fap fap fap*

+2 votes     reply to comment
DeltaForce95 Jun 14 2012, 4:26pm says:

you think your mod will work wiht SMP?

+2 votes     reply to comment
Meltac Author
Meltac Jun 17 2012, 2:57pm replied:

no idea, haven't tested, but I see no reason why it should not.

+2 votes   reply to comment
CzechDeath Jun 14 2012, 4:33pm says:

SO Finaly sunshafs go from the sun now ? that is what i needed ! Good job =D

+2 votes     reply to comment
ketxxx Jun 14 2012, 5:28pm says:

In all honesty, me and Meltac were sick and tired of the crappy..ahem.. "sun shafts" Sky4ce implemented, so after much discussion working out how to overcome certain limitations this is the first working example result. Not bad is it? :D

+5 votes     reply to comment
[TZP]LoNer1 Jun 14 2012, 5:30pm replied:

Well done ket.

+2 votes     reply to comment
Meltac Author
Meltac Jun 14 2012, 5:40pm replied:

and it will become even better as soon as we put that stuff together with your remade textures and tweaks, ket :O

+2 votes   reply to comment
[TZP]LoNer1 Jun 14 2012, 6:26pm replied:

Why do you always bleed in your gameplay vids meltac!? :D short on bandages!?

+1 vote     reply to comment
Meltac Author
Meltac Jun 15 2012, 6:36am replied:

Hehe, yep, short on bandages. And quite always the same savegame, only some time later or at an other position on map.

+1 vote   reply to comment
TehCourtJester Jun 14 2012, 7:41pm says:

Meltac is God!

+2 votes     reply to comment
lowenz Jun 14 2012, 8:14pm says:

No words for this.

+2 votes     reply to comment
Daemonion Jun 14 2012, 9:15pm says:

Great work, my friend!

+2 votes     reply to comment
N.Aaroe Jun 15 2012, 2:41am says:

Love it. Good job man

+2 votes     reply to comment
Meltac Author
Meltac Jun 15 2012, 6:38am says:

Many thanks guys, I do my best!

However please note that part of the credits for this feature go to ket as mentioned in the description. Also note this is only a very early test and it's not yet clear whether we'll manage to include this into the final release due to the well-known engine limitations. But I strongly hope so.

+3 votes   reply to comment
Sniegininkas Jun 17 2012, 6:16pm says:

Magnificent work, Meltac !!!

+2 votes     reply to comment
Meltac Author
Meltac Jun 18 2012, 4:11pm replied:

Thank you. But the big part of the work is just about to come, namely getting this running smoothly and stably under as many conditions as possible.

+2 votes   reply to comment
Sniegininkas Jun 24 2012, 6:29am replied:

Good luck man ! I'm really looking forward from your mod !

+2 votes     reply to comment
d4v33edz Oct 17 2012, 2:17pm says:

Wow, just caught up with your work,well better late than never, what an amazing video, that has blown me away. Didn't think I would see effects like that in ShOC. Started tracking your mod.

+1 vote     reply to comment
eagleheart6666 Jun 5 2015, 12:52am says:

even new games can't get this right. awesome work Meltac

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


This is the first test of an entirely new sun shaft implementation that ket and me have worked out lately. It's still very unfinished at the moment, but if we manage to get this working seamlessly in ShoC it will be some great feature extension I guess.

Video Details
Jun 14th, 2012
Report Abuse
Report media
Add Media
Members only