God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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Media RSS Feed Report media Visor Glass Reflection Shader Test
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kenny355a
kenny355a Feb 17 2012, 5:56pm says:

I love black and grey stripes, how did you know?

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[TZP]LoNer1
[TZP]LoNer1 Feb 17 2012, 7:11pm says:

Amazing once again meltac, im looking REALLY out to this...i want to add it in the next PPx patch if you'd like ;)

+2 votes     reply to comment
Meltac Author
Meltac Feb 19 2012, 4:39pm replied:

Thanks, dude! However please don't get too excited because this is a very early, unfinished version that will take some time to get mature, thus it won't make it into the next release 1.1.

+1 vote   reply to comment
ClearVall
ClearVall Feb 18 2012, 4:08am says:

Господи Иисусе... Просто потрясающе.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 18 2012, 8:11am replied:

Meltac cant read russian man.

+1 vote     reply to comment
Meltac Author
Meltac Feb 19 2012, 4:41pm replied:

No he can't. But he can use google translator though ;-)

Jesus Christ ... Simply amazing.

Thanks, man - glad you like it!

+1 vote   reply to comment
ClearVall
ClearVall Apr 11 2012, 4:30pm replied:

Sure, dude. This is just great. I cannot wait to see all these wonderful features used!

+1 vote     reply to comment
exostalker
exostalker Mar 3 2012, 1:00pm says:

That is awesome... will need to try it!

+1 vote     reply to comment
Meltac Author
Meltac Mar 3 2012, 6:02pm replied:

Thanks - however you'll have to wait till the next release.

+1 vote   reply to comment
Resev
Resev Aug 17 2012, 1:27pm says:

It's messing with my eyes, making it much too uncomfortable to bear.
My (everyone's) eyes see in an amplitude of 170/180º, while this effect is making it look like we're watching the world trough a narrow kaleidoscope tube. (yes, i'm well aware the character is using a "bubble" helmet, hardly a legitimate reason for such an extreme effect, it just wouldn't be usable nor acceptable "IRL")
A 16:10 monitor doesn't offer anything beyond 60º regardless of the in-game FOV.
The reflections on the helmet themselves are wonderful, but that beer goggles effect is a disaster >for me<.
Is there a way to turn that effect off, with maybe the chance of keeping the reflections?
I guess an easier way of asking it would be, is it possible to widen the effect making those border reflections out of the picture?
I apologize for the critique.

+1 vote     reply to comment
Meltac Author
Meltac Aug 22 2012, 4:25pm replied:

You probably will be able to configure (or, turn off) both boundary and screen reflections.

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Description

Had the idea of making a shader for the suits visors (e.g. ecolog suit) in ordner to have some half-decent reflections going on the inside of the visor's glass.

Here's the result of my first test. Needs some refinement though. This is NOT part of version 1.1

Video Details
Type
Concept
Date
Feb 17th, 2012
By
Meltac
Length
00:30
Filename
XR_3DA_2012-02-17_23-47-19-37.mp4
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