V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS Lighting tests (not for production)
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D.M.E
D.M.E - - 4,446 comments

I'm glad it's not for production it isn't looking good but then I'm also getting very grainy vid quality. What was you trying to do?

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Meltac Author
Meltac - - 1,140 comments

TBH I just needed a place to upload that vid so I could link it to GSC forums ;-) It's so grainy because I had to compress it heavily in order to upload it. Was trying to port the sunshafts from CS, what sort of failed...

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Daemonion
Daemonion - - 529 comments

Interesting. Some kind of volumetric lighting test?

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Meltac Author
Meltac - - 1,140 comments

Porting sunshafts from Clear sky - but without success so far.

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ChielScape
ChielScape - - 182 comments

Please include some form of secondary lighting, STALKER is missing that so bad...

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Meltac Author
Meltac - - 1,140 comments

Unfortunately I'm not a lighting guy, so I wouldn't have any idea how to include that...

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ChielScape
ChielScape - - 182 comments

I figured that part lighting (radiosity or something) is something done in shaders but I obviously don't know **** about it.

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Meltac Author
Meltac - - 1,140 comments

The shaders in ShoC do very much. If you're not an expert on that front it's hardly possible that one modder alone will know everything about them. Most modders even don't care at all about modifying shaders, nor would they know how to do so. Please notice that I am one of those few at least TRYING to figure out how to do one or the other thing with shaders - but an expert, well I'm far from being such as.

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