V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
TBH I just needed a place to upload that vid so I could link it to GSC forums ;-) It's so grainy because I had to compress it heavily in order to upload it. Was trying to port the sunshafts from CS, what sort of failed...
The shaders in ShoC do very much. If you're not an expert on that front it's hardly possible that one modder alone will know everything about them. Most modders even don't care at all about modifying shaders, nor would they know how to do so. Please notice that I am one of those few at least TRYING to figure out how to do one or the other thing with shaders - but an expert, well I'm far from being such as.
I'm glad it's not for production it isn't looking good but then I'm also getting very grainy vid quality. What was you trying to do?
TBH I just needed a place to upload that vid so I could link it to GSC forums ;-) It's so grainy because I had to compress it heavily in order to upload it. Was trying to port the sunshafts from CS, what sort of failed...
Interesting. Some kind of volumetric lighting test?
Porting sunshafts from Clear sky - but without success so far.
Please include some form of secondary lighting, STALKER is missing that so bad...
Unfortunately I'm not a lighting guy, so I wouldn't have any idea how to include that...
I figured that part lighting (radiosity or something) is something done in shaders but I obviously don't know **** about it.
The shaders in ShoC do very much. If you're not an expert on that front it's hardly possible that one modder alone will know everything about them. Most modders even don't care at all about modifying shaders, nor would they know how to do so. Please notice that I am one of those few at least TRYING to figure out how to do one or the other thing with shaders - but an expert, well I'm far from being such as.
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