God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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Media RSS Feed Report media Lighting tests (not for production)
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nashathedog
nashathedog Jun 4 2012, 5:51pm says:

I'm glad it's not for production it isn't looking good but then I'm also getting very grainy vid quality. What was you trying to do?

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Meltac Author
Meltac Jun 5 2012, 6:28am replied:

TBH I just needed a place to upload that vid so I could link it to GSC forums ;-) It's so grainy because I had to compress it heavily in order to upload it. Was trying to port the sunshafts from CS, what sort of failed...

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Daemonion
Daemonion Jun 4 2012, 8:17pm says:

Interesting. Some kind of volumetric lighting test?

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Meltac Author
Meltac Jun 5 2012, 6:28am replied:

Porting sunshafts from Clear sky - but without success so far.

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ChielScape
ChielScape Jun 4 2012, 8:42pm says:

Please include some form of secondary lighting, STALKER is missing that so bad...

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Meltac Author
Meltac Jun 5 2012, 6:38am replied:

Unfortunately I'm not a lighting guy, so I wouldn't have any idea how to include that...

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ChielScape
ChielScape Jun 5 2012, 11:04am replied:

I figured that part lighting (radiosity or something) is something done in shaders but I obviously don't know **** about it.

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Meltac Author
Meltac Jun 5 2012, 4:05pm replied:

The shaders in ShoC do very much. If you're not an expert on that front it's hardly possible that one modder alone will know everything about them. Most modders even don't care at all about modifying shaders, nor would they know how to do so. Please notice that I am one of those few at least TRYING to figure out how to do one or the other thing with shaders - but an expert, well I'm far from being such as.

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Video Details
Type
Demonstration
Date
Jun 4th, 2012
By
Meltac
Length
00:30
Filename
XR_3DA_2012-06-04_22-42-05-41.mp4
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