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Media RSS Feed Report media DS 2.0: Dynamic Dust on sun shafts
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Dementium4ever Aug 5 2012, 3:50pm says:

This adds really much to the atmosphere, thank you :)

+1 vote     reply to comment
[TZP]LoNer1 Aug 5 2012, 4:09pm says:

Looks great Meltac! But would you consider adding a blur algorithm to the shader code(if its possible ofc.) as the sun-shafts look pretty "sharp"? :) just some input.

+1 vote     reply to comment
Meltac Author
Meltac Aug 6 2012, 2:38am replied:

Thanks. Well TBH I like that "sharpness" because it looks quite authentic. I'll see if I could add a little optional blur, but dunno yet whether it's possible.

Btw, did you notice? I'm still bleeding like hell :-P

+4 votes   reply to comment
ChielScape Aug 5 2012, 7:45pm says:

**** son, that's amazing

+1 vote     reply to comment
Seeker_of_Strelok Aug 6 2012, 3:06am says:

Looks very good. Any info on how much this will affect FPS levels?


+1 vote     reply to comment
Meltac Author
Meltac Aug 6 2012, 5:02am replied:

With 1280x1024 screen resolution I got 36FPS on my GTX-260 when running medium quality smoke, but the GPU is heating like hell ;-)

FPS might drop with larger screens but definitively will benefit from newer/better GPUs.

+1 vote   reply to comment
exostalker Aug 6 2012, 6:14am says:

Damn this will become better than any stalker 2 or stalker 3 soon... Radioactive dust really fits zone well, it would be awesome to see a little bit of dust not only in sun shafts but also inside buildings :)

+1 vote     reply to comment
Meltac Author
Meltac Aug 6 2012, 7:22am replied:

Actually I'm working on that ;-) However I can't say yet whether I will be able to do it in a half performance-friendly way...

+1 vote   reply to comment
spayne35 Aug 6 2012, 11:29am says:

It's a nice idea ! Dusts would have to reflect dynamics light ( the flashlight ) !

+1 vote     reply to comment
Meltac Author
Meltac Aug 6 2012, 12:41pm replied:

Well that would be extremely hard to achieve if even possible I'm afraid...

+1 vote   reply to comment
spayne35 Aug 6 2012, 1:51pm says:

Certainly! Moreover, I know no game which possesses a such shader

+1 vote     reply to comment
spayne35 Aug 7 2012, 9:48am says:

I have a question:
It is a choice which you have make to return visible rays only when we are in the good angle or it is of one limitation of the engine ?

P.S.: sorry for my english

+1 vote     reply to comment
Meltac Author
Meltac Aug 8 2012, 3:13am replied:

Since the engine doesn't provide volumetric light I had to follow an approach which relies purely on a 2D (aka screen-space) effect, what makes it hard to impossible to make those light rays appear the way they would in reality under any conditions. So it's both a limitation of the engine and of the used work-around technique.

+1 vote   reply to comment
spayne35 Aug 9 2012, 6:34pm says:

Ok ! Thank, the result is all the same incredible ! Can't wait to see that in action ! Good Work !

+1 vote     reply to comment
Anarcieath May 19 2013, 10:11pm says:

Would be a pretty cool effect when you fire your weapon inside, smokeless powder isn't completely smokeless, it just doesn't blind you and everyone within 15m like blackpowder

+2 votes     reply to comment
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I decided to add some animated dust effect to the sun shafts under certain conditions, like it's the case in dusty interior areas where the sun shining through a window illuminates the disturbed dust particles in the air. It's not perfect but still a nice addition I think.

Please don't get confused by the bad movie quality, the effect looks way smoother in "reality".

Note: This effect is computationally expensive thus won't run well on lo-end systems.

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Aug 5th, 2012
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