V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Another in-game movie showing the effects I'm working on for Dynamic Shaders 2.0.
This one demonstrates the "dynamic rainbows" feature where both intensity and shape of the rendered rainbow are dynamically calculated by various environment factors.
As always, users will be able to adjust this feature to their personal favor (or, turn it off completely if desired).
No! processing...
...done!
Damn! that looks amazing man! Mind showing movement? :)
What do you mean? Wanna see this when actor is walking?
Yes :)
Ok, will do - soon.
Great work. I'm looking forward to using this mod.
I can't wait.... How's the work going ?
Perfect!
Sweet.
Brilliant.
Thanks guys. Glad you like it. However I'm afraid it will take me a little longer than estimated to get everything done and ready.
Very nice.
Oh my gosh, it is a double... rainbow. I can not believe it. It's a freaking double rainbow, hoh hoh.
Oh my gosh, i've never... oh my gosh. Look at that. All the way... Oh my heck. It's a double... rainbow.
Hey cow, look at that, it's a double rainbow. Oh my gosh, it's a double... Hey cow, where ya going? It's a double rainbow! Look it goes all the way! Oh gosh, I can't believe it. It's a double... rainbow. I've, uh... I've never seen these in my life. It's a double rainbow. I cannot believe a double rainbow. Huh, I've been waiting so long to see.. Oh, oh look, all those colors! Hoo... A double rainbow with all those colors, holy cow... (no offence). Holy cow a double rainbow.
That's a little bit too much irony, don't you think?
Excellent, never too harsh or soft and fades in/out nicely. Very good overall balance :)