French stalker fan, administrator of the old site: stalkerfrance.com.
About modding, i'm working for Team Epic as level designer.
About games, I'm a fps gamer, I like Stalker series, Half life series.
I like to play few rts as C&C and Red Alert series and one RPG, Skyrim.

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Level Design Group

Level Design Group

635 members Hobbies & Interests

Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...

TeamEPIC

TeamEPIC

8 members Developer

Call of Pripyat modding team. Currently the team consists of two designer and one coder, but you can apply for job. Currently developing Call of Chernobyl...

Comments  (0 - 10 of 32)
fllw
fllw

Hey Borovos , have you guys ever thought about buffing a bit psz heavy duty armor and skat upgrade/stats wise, to be able to compete with exoskeletons? They're all third tier armor, but anyway just asking if it would be too much work or hard to do, in a remote future.

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wmate
wmate

hi. any news from the 1.5? thanks

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Borovos Creator
Borovos

Nope, I killed the Team Epic :)

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Borovos Creator
Borovos

Hello,

So, you want to work on stalker. Why not. This is not source engine, Xray is a buggy one.

Tutorials/forum links:

Stalkerin.gameru.net, it's in Russian, but it's the better wiki about Xray engine

Another wiki, smaller, in english:

Sdk.stalker-game.com

In English (use the old forum, don't follow the link to the new page):
Gsc-game.com ... ms&lang=en, The old thread "using the level editor" in SoC discussion and i think that you could too find informations in SDK0.7 thread in CoP discussion.

Dl.dropboxusercontent.com tuto sdk.mp4 my old tutorial about SDK 0.4, sorry it's in french; SoC and CoP SDK are similar, only few steps are different during the compilation

Youtube.com ... Y9B9fMyp6A a complete youtube channel about Xray

Moddb.com (few tutorial about SDK0.3)

Rutracker.org (a torrent with around 11Go of video tutorial, all that you need for level mapping. It's in russian, but you can see how do step by step)

Two nice threads about level design and stalker modding:

Ap-pro.ru

Ap-pro.ru

Tools:

There is a good section with all tools related to stalker modding in the stalkerin.gameru.net wiki. Just look this pages with a translator to understand them, and in Russian to have the original code...

If you want to work with 3DSMax, you need it (i'm working on Max2016, previously, i worked on Max v8 and Max2010) and this tools (Den Stash script)
Disk.yandex.com ... &locale=ru
You need too 3DS/xray plugins to import and export .object files (den stash scripts are not running for very old objects, you have to uptade them in LE before import in 3DS). Stalkerin.gameru.net

You need too the GSC Archive folder Gameru.net

Like this, you could have access to all original .object. It's better than work with converted levels (it kill the LE).

Gameru.net this is another link for old GSC resources

First, you could make a small test:
- create a plan terrain in Max, add relief, apply texture and uvmap, export in .object
- open LE, import object and texture if necessary, open your object in library editor, add parameter as game mtl, shader...
- start a new scene, place your terrain, few decor objects, create aimap and sectors, add spawn, details and compile it.

With all this stuff, with time, with patience to understand all Russian's resources, you can do everything.

advice about level size and polygon count. GSC created low poly levels. Don't try to make giant scene.
It'll not work ingame without a modified engine. Few team are working on giant levels as the Ray of Hope mod, but they doesn't share their engine and knowledge.
So, do as GSC did, not too much. Something as Marsh is a good choice in size and polycount.

See you

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J00B
J00B

Disregard, I need to read installation instructions better.

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gonesyko
gonesyko

Hello, I am posting this on 1/2/16 and am on version 1.4.16 and cannot move my mouse at the main menu, any help would be greatly appriciated :) thanks

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Borovos Creator
Borovos

Quote:
If I recall correctly you have to set game's resolution to 1024x768 via user.ltx placed in CoC directory\appdata\ then it should work.
After this, you can change game resolution in the settings.

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J00B
J00B

Hi Borovos, this stash in the Truck Cemetery seems to be inaccessible for me, just wondering if you can confirm.

Imgur.com

Regardless the Truck Cemetery is a piece of art and I hope to see more Borovos stalker maps in CoC in the future!

Cheers

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Borovos Creator
Borovos

Look in the excavator. You have to jump on it, & look inside the cab.
Imgur.com

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J00B
J00B

Yes I found the stash, the problem is its not accessible, no "search stash" pops up no matter how close I get to it.

Thanks for the help.

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Borovos Creator
Borovos

I didn't try since a long time. It was working in CoC 1.2.
did you try with crounch & lateral bending

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J00B
J00B

Tried crouching, tried leaning trying to get as close as possible. No other suitable angles to get to it either.

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Borovos Creator
Borovos

Related to collision, Alundaio replaced the box which represent the actor by CS one.
It can explain it.

For now, I don't plan to compile again the cemetery.
Thanks for report, the solution will be to just move the "spawn stash" which is not linked to the 3d model.

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J00B
J00B

Good to know there's a fix. Any chance the same could be done for other inaccessible stashes? Face down safe in building above X-16. In the wall of the arena in Rostok. Inside Freedom base saferoom/Lukash office. Can send you pictures if needed.

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Borovos Creator
Borovos

Yes, pics are welcome.

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J00B
J00B

Above X-16: same as Truck Cemetery stash 3D object present (face down safe), but inaccessible.
Imgur.com
Imgur.com

Freedom base: Rough location in the marked spot. Last play through I could not access this stash, nor could I find the 3D object. Used demo_record to teleport in and searched the freedom armoury, above roof, inside roof, under building etc. Couldn't find anything.
Imgur.com

Arena wall: Seems this was just the stash next to Arnie. It was marked on my PDA but contained no items. Putting an item in and taking it seemed to remove the stash icon. Seen this reported on moddb page before. Something going wrong here?

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