A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

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good episode

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Left 4 Dead 2 in my heart 4 ever O.O! x) It's so awesome

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The hell, seems like every time I come across a mod it's on the next Podcast.

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Good interview, it was nice to hear some of what went on behind the scenes in Strider Mountain

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I made sure it went on fpsbanana I think we lost interest that demo was crap in all honesty.

But no one is disagree that the concept is complete badassness

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For the record, on the topic of the L4D1 "No Mercy" achievement bug, the same thing happened to my coworkers and myself. Long after we'd completed all campaigns, there was one random day not long ago when all 4 of us were awarded the achievement (again) for beating it. Just letting you know you weren't the only one to experience that.

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