Situation Outbreak is an Orange Box mod about the impending zombie apocalypse.

Armed with nothing but a 9mm and a pair of brass knuckles, you must do whatever it takes to survive against the thousands of zombies that used to be your friends and neighbors. The cost of failure is nothing less than your free will.

There are no heroes. No single person can save the world and there are not enough bullets to go around. The only thing left to do is to kill the damned, hoping that you don’t end up like them.

This is not your average, run-for-your-life zombie mod. Quickly, here are a few things that set us apart:

  • Custom dynamic difficulty and ambient sound systems that adjust gameplay in real-time according to map toughness.
  • Seven awesome gamemodes, like Holdout and Extermination.
  • A completely new arsenal of custom weapons – all developed in-house by Agent Red Productions.
  • Survivors can buy weapons and ammo by cashing in points they earn for killing Undead and zombie NPCs.
  • Gain experience and level up to obtain useful bonuses and powerups.
  • Fight off hordes of zombies by hunkering down behind a barricade or going rogue.
  • Make your own maps using our fully-developed, easy-to-use custom entity set and in-depth tutorials.

We pride ourselves on being the most active zombie-based mod on the Source scene; new updates are being released just about every month!


Infection

One player is chosen to become the host of the zombie infection - and must infect the rest of the players by tearing into their tasty flesh! This is the classic outbreak style of gameplay. Either the zombies rule the earth, or the humans retake what was theirs!

Survival

Survivors must defend themselves against the hordes of zombies NPCs for a specified amoutn of time. Be sure to keep the zombies off your back - once you go down, you're not getting back up.

Escape

Survivors only have a few minutes to escape before being overrun by zombies! No one must be left behind! One player is chosen to be the host of the infection at the start of the round. Better hurry, zombies don't raise themselves!


Holdout

Similar to Survival, Survivors will find themselves defending their fellows against wave after wave of zombie NPCs. However like Escape, there's a twist: the Survivors must also defend a specified holdout area until time runs out. Therefore the mission is not only to survive the infection, but to contain it, which makes this gamemode notably harder than the others.

Overlord

Often deemed an Infection-Survival hybrid, one player is chosen towards the start of each round to be the zombie overlord. As a zombie overlord, a player is capable of killing Survivors for points either by using their zombie claws or by spawning their own army of zombie NPCs to command. These points can then be exchanged to spawn even more zombie NPCs. If a zombie overlord is ever killed during the middle of a round, they are spawned as a Survivor and another zombie overlord is chosen to take their place. This continues until a zombie overlord successfully destroys the human race or until time runs out, in which case the Survivors win.

Objective

Often deemed a Escape-Survival hybrid, Survivors must complete a set of objectives before they can escape to safety with the additional twist of having to defending themselves against endless waves of zombie NPCs. If the Survivors fail to complete all of their objectives before time runs out, they lose, making this gamemode the most versatile and open-ended as far as what objectives the Survivors are assigned to complete. As an added challenge, players never respawn once they are killed.

Extermination

At the beginning of the zombie apocalypse when there was still organized government, the Military was willing to do anything and everything it could to prevent the spread of the infection - even if it meant killing their own citizens. This fast-paced, epic deathmatch-style gamemode pitches the Survivors against the Military. Anything goes, and ultimately only one force can come out on top.


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Steamcommunity.com


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so_ext_Chernobyl The Ghost Rain Splashes
Blog RSS Feed Report abuse Latest News: v1.61 Released!

13 comments by .£cho on Jan 29th, 2010 digg this super bookmark


Visit our website @ www.situationoutbreak.info for mirrors, or just download v1.61 from ModDB. This time around, a patch installer is available for players who already have v1.60 installed on their computer.

Situation Outbreak v1.61 - Preview Image

  • Map overview system has been removed due to the explicit advantages it gave to survivors in most every gamemode.
  • Added collision detection between teams, but not among teams (you'll still be able to run through your teammates).
  • Eliminate the attacking delay with zombie claws and increase the amount of damage each zombie class can do to survivors.
  • Base the number of points you get at the start of each round to your level (+1000 starting points per level).
  • Slightly reduced the accuracy of all weapons when using ironsights and slightly decreased MP5K and AK47 damage.
  • Removed all reported illegal content that somehow found its way into the mod.
  • Added a simple experience progress bar for the level HUD element.
  • Removed knockback system for the undead as it was simply causing too many problems (restored to old HL2 system for now which appears to work just fine,
  • actually).
  • Added a new possible undead class for the Infection gamemode: the Ghost (almost invisible, but very weak).
  • Added a new map: so_obj_lockdown.
  • Reworked the Holdout gamemode to be more fun for players and improved both so_ho_stronghold and so_ho_canals (details below).
  • Added new rain splash particles to maps with rain
  • Add a new custom animation set to the axe.
  • Slightly reduce the cost for purchasing an AS50 and its ammo.
  • Rework the refire time of all melee weapons for increased realism.
  • Attempt to save FPS by reducing the number of dynamic shadows and dynamic lighting.

We've completely reworked the Holdout gamemode, so allow me to explain that as well. The following is quoted from a thread on our website:

£cho wrote:When a zombie enters a holdout zone, they trigger a ten-second timer. A message is displayed that an intruder has entered the holdout zone and a sound is played to ensure all players are aware of the intrusion. If the survivors manage to clear the holdout zone within ten seconds, they live to fight another day. Conversely, if the survivors fail to clear out the holdout zone in ten seconds, they will loose.

Hopefully this will make the gamemode more exciting and balance out harder maps like stronghold, which by the way has been changed significantly to support these changes. Canals has received some updates as well.

Situation Outbreak v1.61 - Preview Image Situation Outbreak v1.61 - Preview Image

All ARP servers, Cherry's servers, and CvG servers have already been updated to v1.61 and are ready to go. It is recommended you only play on these servers until all other SO servers have updated to v1.61. You wouldn't want to be playing v1.60 after waiting all that time for v1.61, now would you? =P

Stay tuned to Situation Outbreak by signing up on our website and joining our Steam group for all the latest information regarding this modification. Anyhow, thanks for reading, have fun and enjoy this new release!

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so_sv_underground_b1

so_sv_underground_b1

Jan 30, 2010 Multiplayer Map 11 comments

Situation Outbreak - Survival map: so_sv_underground. Map is located in subway station that is used as a shelter from zombies.

Situation Outbreak v1.61 (FIX)

Situation Outbreak v1.61 (FIX)

Jan 29, 2010 Patch 5 comments

Only download this if you have already successfully installed Situation Outbreak v1.61 on your computer.

Situation Outbreak v1.61 (FULL)

Situation Outbreak v1.61 (FULL)

Jan 28, 2010 Full Version 13 comments

This installer is only for those who DO NOT have Situation Outbreak installed on their computer.

Situation Outbreak v1.60 to v1.61 (PATCH)

Situation Outbreak v1.60 to v1.61 (PATCH)

Jan 28, 2010 Patch 4 comments

This installer is only for those who already have Situation Outbreak v1.60 installed on their computer.

Situation Outbreak v1.61 Dedicated Server (FULL)

Situation Outbreak v1.61 Dedicated Server (FULL)

Jan 27, 2010 Server 12 comments

This installer is only for those who DO NOT have a Situation Outbreak Dedicated Server installed on their computer.

Situation Outbreak v1.61 Dedicated Server (PATCH)

Situation Outbreak v1.61 Dedicated Server (PATCH)

Jan 27, 2010 Server 0 comments

This patch is only for those who already have a Situation Outbreak v1.60 Dedicated Server installed on their computer.

Comments  (0 - 10 of 2,226)
vampirictorch
vampirictorch Mar 15 2010, 1:33am says:

woohoo another zombie mod, i love zombie mods/games/movies anything zombie like i will play ;) Remember if the world comes to an end, hide in wallmart, best place to go.

+1 vote     reply to comment
Marffy
Marffy Mar 2 2010, 7:59pm says:

cant you use the models and scripts from the .357 in hl2?

+1 vote     reply to comment
.£cho
.£cho Mar 2 2010, 10:10pm replied:

Yes, but we're trying our best to use custom content created in-house.

+1 vote     reply to comment
Marffy
Marffy Mar 3 2010, 10:30pm replied:

thats cool, i understand. i just wish a six-shooter was in game.

+2 votes     reply to comment
DaFoxLeGoupyl
DaFoxLeGoupyl Mar 2 2010, 11:07am says:

Sup guys ! how the mods is goin'? new update soon?

+2 votes     reply to comment
.£cho
.£cho Mar 2 2010, 4:32pm replied:

Most aspects of Situation Outbreak's development is on-hold at the moment while most of the team works on Lethal Stigma. That being said, our mapping department is still working hard on this project as far as I know.

0 votes     reply to comment
Marffy
Marffy Mar 1 2010, 10:11pm says:

I got an idea for a new weapon that will be easy. a sawn-off shotgun. take the double barrel model and "saw" off the barrel, then make the stock shorter. next, edit the script so it has a really wide spread. DO IT!

+2 votes     reply to comment
.£cho
.£cho Mar 1 2010, 10:15pm replied:

Not as simple as you make it out to be, but another good idea.

+1 vote     reply to comment
Marffy
Marffy Mar 2 2010, 7:58pm replied:

Is it because you are not a modeler? or...?

+2 votes     reply to comment
Apple303
Apple303 Mar 15 2010, 12:25am replied:

that gun actually sucks.

+1 vote     reply to comment
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Released Sep 13, 2009
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