A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

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Media RSS Feed Report media Dear Esther Remake - update 25/10/2009 (view original)
Comments
Armageddon104
Armageddon104 Sep 25 2009, 4:42pm says:

very very nice! :D

-1 votes     reply to comment
hushpuppy
hushpuppy Sep 25 2009, 5:29pm says:

King of displacements and moody settings.

-1 votes     reply to comment
PhyOS
PhyOS Sep 26 2009, 5:37am says:

Small changes that make it look really good, better than before. Good job.

+1 vote     reply to comment
thatmangleybloke
thatmangleybloke Oct 2 2009, 2:07pm says:

It looks fantastic! If I may make a recommendation: you could use some specularity in the darker, damp sand next to the water to give it that saturated and wet appearance.. it should help to ease the transition between the water and land and similarly so could be used at the rivers.

Just a suggestion, you may have already thought of it.

+2 votes     reply to comment
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Sep 25th, 2009
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