Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting...
As expressed in our Pre-Spring Update, some of us are very busy with work and living. In order to get the open beta out to you, we require the assistance of programmers. Great ones like you! Our friend below is clearly having a good day.
We've had a big change behind the scenes here, so I'll be Firearms' new Project Coordinator. I'd like to introduce myself as Vunsunta. My role, as well as sound design and animation, will be more of a facilitator of production knowledge and quality assurance. Much has changed so we're still catching up as a team. Please excuse the condition of the forums at the moment, things like spoilers not functioning and similar issues. The transition into the new version of vBulletin has jumbled a few settings and it's been challenging for the right people to get time to resolve it.
We start with the Beretta M92FS. A classic Firearm and a well known friend to FAS. This 15 round 9mm pistol can be outfitted with a suppressor, a recoil compensator and a 20 round magazine. Future plans also include a pistol reflex sight for all variants, and a laser aiming module. But, under-barrel attachments will automatically give you our next weapon...The Beretta M92A1. This pistol is the same as the 92FS except for the addition of a weaver rail. You also can select this weapon if you want even without attachments. Next is the Beretta M96 Brigadier. This is a new addition to the Firearms brand. Chambered in .40 S&W, you can deal a little more damage for a higher cost (or however we ultimately decide to balance it). A slightly different slide can help tell the difference visually.Lastly we have our beloved Beretta M93R making a return back to Firearms. This select-able 3 round burst pistol will have an option for a folding stock, so you can make sure you feed all 20 of your digital bullets to those in need.
Thanks for tuning in everybody. Feel free to stop by our Mumble channel and hang out. The developers have a channel that everyone can join called "Open Development". It's there for you to use so stop by and say hi!
Label: Firearms: Source
Highest Rated (6 agree) 7/10
I've gone threw and checked out every option in this mod. I am an original player of the ORIGINAL Firearms mod for HL1 and it was the greatest mod I ever played multiplayer wise. Firearms: Source barely lives up to the original. Lack of Iron Sights!!!!! If you're going to make or even think about making a mod/game revolving around weaponry you have to give the player the ability to aim down his weapons sights!!!! And I dont jsut mean the Scopes on his Sniper Rifle either. Come on add it in the next…
Mar 19 2011, 9:28am by bebee124
Lowest Rated (7 agree) 2/10
Dumb, uninteresting, dime-a-dozen, multiplayer only, shooter mod with a bland and overdone theme.
Aug 4 2010, 10:26am by zck2020
Latest tweets from @firearmssource
Know any Source Engine C++ programmers? Moving FA:S to the Source 2013 Engine (Steam) is a big move and will require much help! Let us know!
Feb 24 2014, 2:39am
Welcome aboard our new programmer ConstChar*! Give him some time to get up to speed, & we should be able to roll out 2.0.3 relatively soon!
Feb 24 2014, 2:36am
It's been over 2 weeks since the launch of the FA:S 2.0 Open Alpha! Thank you all for your support and for continuing to play Firearms!
Sep 12 2013, 9:36pm
The tweety birds are chirping, 'cause FA:S 2.0.1 Public Alpha is HERE! T.co
Aug 26 2013, 7:01am
Apr 23 2013, 11:56pm
In case you missed our small news post... T.co
Mar 13 2013, 11:55pm
FattestPUNK's live stream will be up in 2 hours for the first $20 Steam Gift Card Giveaway! At 50 viewers, he will raffle off a second one!
Jan 27 2013, 1:01pm
News Post is live! Status Check & More Giveaways. T.co
Jan 25 2013, 12:50am
Jan 20 2013, 3:10pm
@SoldierMorty Yeah, it should be great. FAS 2.0 Beta is packed with new features and with still plenty of more to come after the Open Beta
Jan 15 2013, 11:53am