chineseroom

dan pinchbeck joined Jun 05, 2008

thechineseroom is the name of a development research project I run at the University of Portsmouth, UK. We're interested in first person gaming - particularly, using mods to explore questions about gaming that you can't answer by just analysing commercial releases or theorising about them. So, we've developed three mods over the last twelve months to do just this. Dear Esther (Source) removes normal gameplay to create an abstract, interactive ghost story; Conscientious Objector (idTech 4) runs like a standard Doom mod but one where you can't actually kill anything; and Antlion Soccer (Source Deathmatch) pushes the idea of multiplayer shooters as sport in a new direction. Central to the idea of thechineseroom is to retain the fundamental 'game-ness' of the experiments - whilst they are research tools, they must also keep good gameplay at the centre. We don't just want to produce interesting ideas, but great games; they're not just for researchers but players. Because we're both...

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0 comments by chineseroom on Sep 29th, 2008 digg this super bookmark


Finally - blood, sweat and tears, but Antlion Soccer went live today  -thanks to everyone on the build team and our playtesters, who were really patient through a string of server problems. The state of play is this:

The game runs fine and is stable on LAN. We're working on DS code right now. You can PF it using your machine as a base and it's fairly stable, but runs into the normal occasional HL2DM mod error - anyone comes up with a solution to that, please let us know. From playtesting, it's as mental as I'd hoped and loads of fun. Be great to see if anyone starts mapping out new arenas - which is so simple to do, I'll probably keep adding the odd one or two over the next few weeks anyway.

Dear Esther is compiling as we speak - new versions of all four levels, taking care of displacement problems, double-triggers, adding a few new triggers, extending the caves, optimising the music/voice volumes and making a few more changes to environments here and there. Should go live this week. A promo film we made for it also got accepted as a machinima peice for the 2008 Ars Electronica exhibition, which is pretty amazing, so we are officially well-chuffed...

Finally, looks like we're going to start work on a new mod over the next couple of months. Provisionally titled BlackOut, it's aimed at being about half-way between Dear Esther and standard gameplay. In other words, it'll be faster and feel more like a game, but keep the same high weirdness and narrative drive. Anyone who wants to help out in anyway, please drop me a line.

Comments
Caractacus
Caractacus Oct 22 2008, 11:03pm says:

Please never, ever, ever stop making games.

+3 votes     reply to comment
Badg3r
Badg3r Oct 17 2008, 5:44pm says:

I just want to say I love Dear Esther and I am going to get Conscientious Objector in a few minutes if it has been released and I am looking forward to the new version of Dear Esther even though the original is brilliant and its great to see some local guys (im from Southampton, not a footie fan so dont even start) making some top stuff in the mod community! Nice one!

+1 vote     reply to comment
benbellis
benbellis Aug 18 2008, 11:18am says:

....how can i top what the last guy said? oh yeah, I Like Dear Esther!

+1 vote     reply to comment
BoredGunman
BoredGunman Aug 9 2008, 12:57am says:

You know, since experiencing the HL2 and the source engine, ive been looking more for art than shooting in mods these days. Like, in a mod ive been playing called fistful of frags, in one of the maps is a tower where you can snipe people down on the ground (maybe 200 - 300 ft away). So far that spot has been my favorite because the skybox in the background against the cliffs in the map itself and the town down below looks amazing. Makes me think wow.

The thing about your team's mod is the fact that it is not a game anymore, it is more of an art that only keen eyes and in the case of the game, ears, to really understand the beauty in it. In a way, this mod deserves to be hosted in a site dedicated to art, not games. Of course i and others with the same perspective may never have experienced the mod's story.

There are faults but you and your team are already aware of those. Just remember that there are not many people in this world who can see past traditional rules of play and see the beauty behind the action. i look forward to playing the newer version.

Cheers!

+2 votes     reply to comment
Fiasco
Fiasco Jul 26 2008, 3:18pm says:

Forget those losers who need something to shoot or are too dumb to understand the mod. You stoop to their level and we would have missed this fine work of art :)

+3 votes     reply to comment
AJack
AJack Jul 20 2008, 6:10am says:

I wouldn't worry about people not understanding this mod - I didn't fully understand it, but I loved it all the same. Its a nice change from shooting stuff to get a chance to just wander and take in the sights, which is exactly what you've delivered in 'Dear Esther'. The stark and eerie visuals coupled with the excellent music and soundtrack made the island feel like a little universe of its own - a small, hidden place full of history and secrets.

To address some of your points in your post above:

1) I didn't find any glitches with the map particularly troubling. A few rocks become a bit see-through from certain angles, but that's far from earth-shattering.
2) I think the length of the game was fine, though I'd be lying if I said it didn't leave me wanting more. Through the use of the monologues and the strange paint markings I was left dying to know more about this eerie place and its inhabitants, which is a great achievement from a storytelling point of view.
3) The caves looked fine :)

I can understand why some people might have trouble understanding/appreciating a game like this (adventure games aren't exactly at the height of their popularity these days), but I for one thoroughly enjoyed exploring the island and would love to see more from you in the future.

+1 vote     reply to comment
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