Combine Insurrection will take place directly after, or rather during and then 6 years after, the events of Half-Life 2.

In the mod you will take up the role of Freeman to try and finally rid the planet from the iron icy grip of the Combine.

Basic plot summery:

The Vortigaunts that had attempted to rescue you, Gordon, had failed and you were thought lost. Life went on, battles were won and lost. Yet eventually the Combine were driven off-world. But now they have returned once again, more ferociously then anyone had dared to hope.

With this Reinvasion you have also come back to the battle field. Mysterious as the pretext for your Re-Insertion may be, you take up your previous quest to save your home world.

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1 comment by Geowil on Feb 2nd, 2015

Hey everyone!

Well it has been a long and eventful six months since I lasted updated the mod page. Suffice to say that things did not go as I had planned. How I had planned out the work to be carried out on CI was to bum rush work on Odyssian Void and try to clear a lot of backed up goals out. That was pretty much accomplished. However I had intended to start work on CI in Mid-November and that is where things broke down.

I was approached by a company for a COBOL development position which I accepted. This was early November and I started working for them on the 17th. As a result I have not been able to complete any show-able work on CI for the last several months. I did get into the 8th deck of the mothership to do some small things but that was the extent of my mapping.

Suffice it to say that my time is now at a premium and I have had to make some tough decisions. I tried balancing everything out but it was just not working with CI in the mix. That said the mod is not dead. I fully intend to finish it but I do not have the time to spare and as such I have had to put my proprieties in order. That meant having to place Combine Insurrection on hiatus indefinitely.

Another reason I want to hold off is because of Source 2. We all know it and Half-Life 3/Ep3 are coming sometime before 2020 (dat Valve time) and instead of having to remake the entire mod for the new engine I am electing to hold off until it is released. There will likely be some big changes that will require recoding and remapping and I would rather have to do that from the standpoint of where the mod is now rather than later when the mod may be much more complete.

I do not know when work will resume but it will resume. Right now all of my time is going to be going into Odyssian Void, some side jobs I am doing, as well as my current full time job.

Thanks to those of you who have expressed interest in the mod, I am sorry that it is going to take much longer than anticipated but at the same time there is little I can do about it. I am not going to completely abandon work on the mod while it is on the back burner, I will be taking this time to work on the back story and plot for the game, both are in sore need of updating/more work. By the time work starts up again I should have most of the details down.

Keep an eye on this space!

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Combine Insurrection Demo V0.002a installer

Combine Insurrection Demo V0.002a installer

Jul 25, 2007 Full Version 11 comments

Heres the installer for the demo. I fixed a few of those issues i reported earlier, the game will now end itself at the end of the catacombs level, also...

Post comment Comments  (0 - 10 of 90)
UnitedDucks Jun 10 2014, 4:46pm says:

This mod looks pretty damn good so far. I could give you some ideas for gameplay additions if you'd like.

+4 votes     reply to comment
Geowil Creator
Geowil Jul 16 2014, 3:18am replied:

Fire away.

+1 vote   reply to comment
TheOneMuffin Apr 6 2014, 2:15am says:

Maps look way too big for their own good.
Other than that, this doesn't look or sound bad.

+3 votes     reply to comment
Tobeas Oct 20 2013, 10:48am says:

If you have not done it already, you should port this to Source SDK 2013. Much easier to work with and alot more stable.

+4 votes     reply to comment
Geowil Creator
Geowil Feb 25 2014, 12:37am replied:

Will be doing so this week. Found out that the source code was released but through Gethub instead of the old system. Here's hoping for an easy conversion (not going to hold my breath though lol).

+1 vote   reply to comment
frenak12 Jun 8 2013, 3:08pm says:

You should make this mod for EP2, it would look much better!

+1 vote     reply to comment
Geowil Creator
Geowil Jun 16 2013, 8:27pm replied:

There is no source code for Source 2009 yet. Due to my use of a lot of custom code I have to wait until Valve releases the code for Source 2009 before I can move stuff over.

+1 vote   reply to comment
SpotEnemyBoats Feb 3 2013, 4:32am says:

My only critique (if I may), is that the maps could use better lighting/shadowing. But I know Hammer/Source 2009 lighting sucks the big one and can be VERY trying to work with to make it look right for todays standards.

Anyways, I look forward to watching this mod more.

+1 vote     reply to comment
Geowil Creator
Geowil Mar 28 2013, 5:04pm replied:

The lighting here must be even worse. These maps are made with Source 2007.

+1 vote   reply to comment
Guest Feb 2 2013, 7:28am says:

Why, oh why does it once again has to be this bland idea of a continuation mod where Freeman fights countless numbers of Combine troops inside some God-forsaken sewers of a God-forsaken borderline "City 25"!?

Especially with all the hardships the Source engine is suffering lately. Haven't any of you thought about changing, even a little this venerable HL2 SP schematic of Freeman alone against the totalitarian?

What exactly is the mod's story going to be? A HL2 bis with new maps and more hardcore-ish scenes of reinvented Combine Empire brutality against the humans?

+3 votes     reply to comment
Geowil Creator
Geowil Feb 2 2013, 6:05pm replied:

There are other things I did not mention because they have to do with individual map events. Trust me when I say that there are some epic moments floating around in my pool of ideas. Not going to release any details about them though as I want then to remain a surprise.

+1 vote   reply to comment
Geowil Creator
Geowil Feb 2 2013, 4:37pm replied:

First Source is still a perfectly good engine, in the right hands it can make maps that compare to most of the newer ones and can be given new features as well.

To answer your main question the mod is still in pre-alpha stage, not many of the details are hammered out yet.

Since you seem so keen on ripping it down though I will go into some more detail on the plot; everyone else, if you do not want some fairly big spoilers DO NOT READ THIS. Your only warning D:

The attitudes of the Resistance leaders have changed much since Gordon was sealed off by GMan. They used to think that just driving the Combine off-world would be enough to secure their freedom; they have a more realistic perspective on the situation now.

They realize that the only way to stop the Combine is to deal with them at their source, the Combine home world. However the only know teleportation device that can connect to their home world is located in their Mothership up in orbit and no one has even come close to being able to find a way up to it.

They tried, with rockets, but they have all been shot down and experienced soldiers lost. Their new idea, which they have been trying for several months, was to break into one of the newly constructed citadels and use a teleporter there to reach the Mothership.

When Gordon arrives back on Earth they are right in the middle of organizing their largest offensive on their target Citadel, Citadel #4 (again this is the Combine naming scheme not mine, I would love to call it something else but it would break the lore and I would rather not do so much more than I am already going to). Even though Gordon is only one person he serves as a symbol of defiance and emboldens the other Resistance members and with Gordon's help they are able to make it into the citadel, albeit with heavy casualties. Continued in another post.

+1 vote   reply to comment
Geowil Creator
Geowil Feb 2 2013, 4:39pm replied:

Gordon and Alyx fight through the citadel and arrive at the teleportation chamber where Alyx is able to set up a teleport to the mothership, to ensure they are not surrounded when they get there she sets the location to an abandoned sector of the mothership from which they can continue forward.

As they travel through the mothership they become aware of some kind of higher intelligence that is tracking their progress. Right away Alyx thinks it is an Advisor from their run in with one during Episode 1 however this one is much stronger. What they find is something much greater than an Advisor but much more fragile as well. It commands power on the order of Nihilanth and even attacks in the same way (with balls of pure energy) but has an anatomy more similar to an Advisor. Gordon manages to kill it by destroying its life support systems but in doing so raises an alarm within the ship and now they have to race towards the portal.

On the ground more Resistance members are showing up at the citadel and have managed to secure a path directly to the teleportation room and are teleporting up to the mothership to follow in Gordon and Alyx's footsteps and to provide back up as well as to bring up a device they hope to end this conflict with.

When Gordon and Alyx arrive at the transportational singularity (the mothership teleporter is essentially powered by a miniature black hole) they secure the area and then wait for the Resistance team sent up to deliver the device, a neutron bomb, so they can deliver it to the Combine home world. However before they can start the detonation sequence the Combine breach their defenses with striders and gunships thus forcing someone to have to carry the bomb and detonate it from the other side. Gordon decides to go after helping the Resistance members re-secure the area. Alyx plans to teleport everyone back to the surface after Gordon goes through.

+1 vote   reply to comment
Geowil Creator
Geowil Feb 2 2013, 4:39pm replied:

The end of the game sees Gordon slowly coming back into consciousness on the middle of a city on the Combine home world surrounded by Combine. Instead of killing him one extends a hand and helps Gordon up and the mod fades out to credits.

For a better understanding, these Combine that found Gordon are part of a insurrection on the home world that has been going on since the Combine invaded Earth. It was not a popular idea and the devastation that Gordon caused to their interests turned many Combine against their Overseers. However, even with their numbers a handful of individuals are still more powerful than tens of thousands of Combine soldiers and commanders in this insurrection. If there ever is a sequel to this mod it will see Gordon helping this insurrection to overthrow their hostile government and restore the power back to the Combine proper, where it was prior to the creation of the Advisors.

+3 votes   reply to comment
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Combine Insurrection
Combine Insurrection
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1 month ago
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