Combine Insurrection will take place directly after, or rather during and then 6 years after, the events of Half-Life 2.

In the mod you will take up the role of Freeman to try and finally rid the planet from the iron icy grip of the Combine. 

Basic plot summery:

The Vortigaunts that had attempted to rescue you, Gordon, had failed and you were thought lost.  Life went on, battles were won and lost.  Yet eventually the Combine were driven off-world.  But now they have returned once again, more ferociously then anyone had dared to hope.

With this Reinvasion you have also come back to the battle field.  Mysterious as the pretext for your Re-Insertion may be, you take up your previous quest to save your home world.

Image RSS Feed Latest Screens
New CI Mod Icon Just for guys at PodCast17 Media Update #1 images
Blog RSS Feed Report abuse Latest News: Weekly Progress Report #8

12 comments by Geowil on Nov 4th, 2009 digg this super bookmark


We're back and ready to work on CI again.  I've had my break and loaded up the mall map a few weeks ago and decided to scrap it and restart.

This time around I will be working from the outside in, so I can get more of a feel for how the inside area is going to look like.

I have a few screens from the map as it has progressed over the past two weeks, some of them are older shots but show more in detail certain aspects of the map that are not particularly noticeable on the full view of the screen for the latest version of the map:


So, as you can see here we have the beginnings of an entrance to the mall.  If you would focus your atention to the right side of the shot you should see some of the detail I put in that you will understand more about on screen shot #3.




Reverse side of the previous shot, but focusing on the area with the broken glass/bent support beam.



And here is what I was talking about.  As you can see, the car has smashed into the sign, causing the support to deform.  This in turn caused all the damage to the glass and support structure from the last two screens.  In the newest version I also added up some "gorilla" bars to the area at the back of the screen, some of which show damage from where the car smashed through.



In this screen you can see that I added in a parking lot area and the actual entrance to the mall.  I also added in some grass areas and a side walk.  You will probably notice the bars mentioned previously middle-right in the screen.  I have also textured the "City 25 Mall" sign here.



And the newest screen shot.  This was taken this morning.  I have added a secondary circular section above the entrance and loading docks on each side to enclose the area.  The car groups you see that are pink/black checkered are Ep2 props, if anyone knows how to get those to display correctly let me know please!


I would also like to throw out there that Laughing Man Productions now has a blog and a Facebook fan site.  Visit our group page for the links.

As always, thanks for following CI!

Downloads RSS Feed Latest Downloads
Combine Insurrection Demo V0.002a installer

Combine Insurrection Demo V0.002a installer

Jul 25, 2007 Full Version 0 comments

Heres the installer for the demo. I fixed a few of those issues i reported earlier, the game will now end itself at the end of the catacombs level, also...

Comments  (0 - 10 of 38)
Geowil
Geowil Oct 25 2009, 2:59pm says:

well expect an update in a few weeks, I am working some more on that Mall map, it will be a little more fleshed out (if I don't rebuild most of it first).

+1 vote     reply to comment
justas116
justas116 Oct 22 2009, 10:49am says:

Idea is good but the level design is poor. I didn't understand what am I doing in the room. At first, i thought that the player is sleeping and all surroundings are fake. This becouse some textures are tooo big, too stretched, or to dark. Looks unreal. More practice my fellow friend.

+1 vote     reply to comment
Geowil
Geowil Oct 26 2009, 2:08am replied:

referring to the demo? It doesnt really have a purpose. It was just to show off 2 years (on and off) progress on those alpha maps. With-in the story the section from the demo is the aftermath of a Combine attack that happens during the mod. I won't go into any more detail then that at moment.

+1 vote     reply to comment
Geowil
Geowil Aug 28 2009, 9:20pm says:

sorry no WPR this week D: Have some rl stuff going on at the moment. But I'll make a double WPR next week though!

+1 vote     reply to comment
war_against_wow
war_against_wow Aug 21 2009, 8:43am says:

still running?

0 votes     reply to comment
Callinstead09
Callinstead09 Jul 30 2009, 1:34pm says:

Wow... so natural... XS !!

+1 vote     reply to comment
dafatcat
dafatcat Jul 29 2009, 9:26pm says:

Your outdoor areas need a lot of work. Your indoor areas have some good design, but are too repetitive.

+8 votes     reply to comment
Afnopo
Afnopo Jul 29 2009, 8:33pm says:

You should stick in interior level design, your outdoor maps are pitiful.

+4 votes     reply to comment
viper-33
viper-33 Jul 23 2009, 1:30am says:

well the demo is stupid. you spawn in a dark room with a crowbar and go toa dark street.:)

0 votes     reply to comment
emetalce
emetalce Jul 29 2009, 6:44pm replied:

Yes; but from his new screens much, i mean MUCH has improved, really i think he should release another one to showcase some more of his newer work.

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Statistics
Rank
842 of 10,588
Last Update
5 days ago
Watchers
145 members
Files
1
News
34
Features
4