Combine Insurrection will take place directly after, or rather during and then 6 years after, the events of Half-Life 2.

In the mod you will take up the role of Freeman to try and finally rid the planet from the iron icy grip of the Combine. 

Basic plot summery:

The Vortigaunts that had attempted to rescue you, Gordon, had failed and you were thought lost.  Life went on, battles were won and lost.  Yet eventually the Combine were driven off-world.  But now they have returned once again, more ferociously then anyone had dared to hope.

With this Reinvasion you have also come back to the battle field.  Mysterious as the pretext for your Re-Insertion may be, you take up your previous quest to save your home world.

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Blog RSS Feed Report abuse Latest News: Weekly Progress Report #12

5 comments by Geowil on Dec 5th, 2009 digg this super bookmark


Welcome to WPR #12!  I have seven screen shots to show you this time around and a little more progress then what has been shown in the past few WPRs.

First though let me direct your attention to the Back Story update:

Moddb.com

I added in some basic information from the data cache that Barny brought back from NPZ while he was stationed there as well as fixed some grammatical and spelling errors.

On to the screens:








In case you were wondering how I made this; it is brush work.  I used the Vertex Scaling tool.  It will be correctly textured for next weeks WPR.



Stairs and Escalators.  Currently the escalators do not move, later on they will though.  Again, they will be finished and textured for the next WPR.





This one is just to give you a sense of the scale of the structure as a whole.


Well thats all there is this week.  Feedback is appreciated, and please take a look at the back story update and let me know what you think (I took a few more liberties with the time line/characters).

Thanks for following CI!

Geowil

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Combine Insurrection Demo V0.002a installer

Combine Insurrection Demo V0.002a installer

Jul 25, 2007 Full Version 8 comments

Heres the installer for the demo. I fixed a few of those issues i reported earlier, the game will now end itself at the end of the catacombs level, also...

Comments  (0 - 10 of 48)
Lt_Albrecht
Lt_Albrecht Dec 7 2009, 3:05pm says:

Why do the Combine have Overwatch transhuman infantry if they were driven off of earth? Seriously. Think shiz through.

0 votes     reply to comment
Geowil
Geowil Dec 8 2009, 8:54pm replied:

alright. let me see if I can help you wrap your mind around the situation here.

Although, while I don't think I should have to spell everything out, because I expect people who are interested to have at least some imagination to fill in holes where I have not added anything in yet, I probably should have out lined exactly how the Combine were ousted, but that's what revisions are for.

Anyway, After the citadel goes up in flames and the Resistance gets ballsier, the Hierarchy orders a temporary retreat of all Combine forces, this includes the Overwatch.

When they re-invaded, those Overwatch that made it out were still with them (around 65% made it off-world).

That's why they still have those uniforms. And also remember that when this mod takes place is two years after they reinvade, during which they had been conducting mass abductions. They could easily have brainwashed some percentage and turned them over to the Overwatch division.

+1 vote     reply to comment
zck2020
zck2020 Dec 6 2009, 4:10pm says:

Ok, so as not to be a troll, I'll give some tips and not just criticize. First, those stairs and escalators are good on the front, but they look not too good from the side. You should cut off those enormous botom corners that go all the way to the floor and just make it slant along with the degree of the escalator's slant. Same goes for the stairs. Secondly, I like the design of the side rails on the second floor around the huge fountain. But you should also include supports under the second floor as well. Otherwise it look architecturally unrealistic. Same goes for the rest of the second floor. Since it's not a final cut, I have not more to say that's worth mentioning. Good day.

0 votes     reply to comment
Nozzy
Nozzy Nov 12 2009, 8:32am says: Online

Well I don't want to sound like an ass actually so... At least make the structure less bulky and simple... those 2 big cylinders... that's just laziness right there. architecture is way more detailed than that... and you've basically gone for the symmetric lazy approach. (Buildings don't have to be symmetrical) The design of the map itself needs to feel more realistic, you you have these big blocky buildings instead of a more unique design it's going to take a lot of peoples interest away. Stray away from makign everyhting perfectly square, that's not how architecture is. =P

+2 votes     reply to comment
Nozzy
Nozzy Nov 12 2009, 8:27am says: Online

Your mapping is still crap, and HL2 still shouldn't have a Mall.

-1 votes     reply to comment
zck2020
zck2020 Dec 6 2009, 9:35am replied:

Yeah, not the best maps I've seen either...

0 votes     reply to comment
Potteh[UK]
Potteh[UK] Nov 28 2009, 12:33pm replied:

Potteh here. Who the fuck are you to say? I see no work from you? I see no examples? You honestly think you can run around like a headless arab captive and say things like that? Haha no. Shush those tiny little lips of yours and show something actually better or shut+the+fuck+up = Good.

Hypocritical cunt.

-1 votes     reply to comment
zck2020
zck2020 Dec 6 2009, 9:39am replied:

Go cry in a corner little boy. People can state their opinions.

-1 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Nov 28 2009, 6:28am replied:

the cake is a lie.

+2 votes     reply to comment
ghostings
ghostings Nov 18 2009, 7:28pm replied:

blunt

+1 vote     reply to comment
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