Combine Insurrection will take place directly after, or rather during and then 6 years after, the events of Half-Life 2.

In the mod you will take up the role of Freeman to try and finally rid the planet from the iron icy grip of the Combine. 

Basic plot summery:

The Vortigaunts that had attempted to rescue you, Gordon, had failed and you were thought lost.  Life went on, battles were won and lost.  Yet eventually the Combine were driven off-world.  But now they have returned once again, more ferociously then anyone had dared to hope.

With this Reinvasion you have also come back to the battle field.  Mysterious as the pretext for your Re-Insertion may be, you take up your previous quest to save your home world.

Image RSS Feed Latest Screens
Multimedia Update #13 - Screenshots Multimedia Update #13 - Screenshots Multimedia Update #13 - Screenshots
Blog RSS Feed Report abuse Latest News: Progress Report April/May 2014

4 comments by Geowil on Jun 2nd, 2014

Hey everyone and welcome to the latest progress update for Combine Insurrection. This past development cycle saw things slow down a little bit.  I decided that instead of gradually working on maps I would focus on specific areas and fill them with stuff to deal with any creative issues. By doing this, though, there was not much visible change to the maps overall.

One thing I wanted to do but ran out of time for was to update the code for SDK 2013. I did however fix several issues I have had since installing it. I fixed the texture quality in hammer and in-game.  For Hammer it was the dxsupport.cfg fix that fixed that problem but for in-game the setting for LOD apparently was reset to low and I did not realize it.

So on to the screen shots:



You might recognize this area from the last update.  It was very empty then however. I plan to put some more stuff in here but this is how it will look in the general.  The second screen shot shows the interior of the security check point.  The light source to the top left in the second image has the light fixture textures set to the ones that will be used in the completed map.

Not much else was done to this map except for placement of some shield walls.


Deck 6 was the nightmare map for me for this cycle.  I could not get any kind of inspiration for how to fill the space of the main room.  In fact I made it bigger by adding in a shooting range which you can see to the left in the screen shot.  The central pillars were added to increase the amount of light that the lighting fixtures would cast.  As with deck 5 I also added in some of the shield walls.


Deck 7 had more done to it than is shown here, read the vlog section below for what happened.  About three hours of work was lost but I will be redoing it in the next dev cycle.  I also added in, in addition to the start of the security area shown here, a new area to deal with not having enough security places for the number of shield walls in the map as well as started working on the main security hub for decks 7-5 which will be present in this map.  The lighting may be a bit off or wrong because I was not able to build cubemaps for this map; I was getting an assert error in the console, probably from some experimental brush work I was doing for the security hub.

Also here is this update's developer's vlog.

There is some stuff in the video that you won't see in the update because of a jackass mistake I made yesterday when I accidentally hard reset my computer while reattaching the facade pieces after de-dusting the radiator.  I lost all of the work I did on deck 7 building the storage room, that is still present in the vlog though.

That is all I have for this update.  I am hoping to get some more work done for the next update  including some new work in the code to re-add the cooling bar as well as get our more powerful grenade item back into the game as well.  Maybe a few other additions and fixes too.

Thanks for following the mod!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Combine Insurrection Demo V0.002a installer

Combine Insurrection Demo V0.002a installer

Jul 25, 2007 Full Version 11 comments

Heres the installer for the demo. I fixed a few of those issues i reported earlier, the game will now end itself at the end of the catacombs level, also...

Post comment Comments  (0 - 10 of 90)
UnitedDucks
UnitedDucks Jun 10 2014, 4:46pm says:

This mod looks pretty damn good so far. I could give you some ideas for gameplay additions if you'd like.

+3 votes     reply to comment
Geowil
Geowil Jul 16 2014, 3:18am replied:

Fire away.

+1 vote     reply to comment
TheOneMuffin
TheOneMuffin Apr 6 2014, 2:15am says:

Maps look way too big for their own good.
Other than that, this doesn't look or sound bad.

+1 vote     reply to comment
Tobeas
Tobeas Oct 20 2013, 10:48am says:

If you have not done it already, you should port this to Source SDK 2013. Much easier to work with and alot more stable.

+4 votes     reply to comment
Geowil
Geowil Feb 25 2014, 12:37am replied:

Will be doing so this week. Found out that the source code was released but through Gethub instead of the old system. Here's hoping for an easy conversion (not going to hold my breath though lol).

+1 vote     reply to comment
frenak12
frenak12 Jun 8 2013, 3:08pm says:

You should make this mod for EP2, it would look much better!

+1 vote     reply to comment
Geowil
Geowil Jun 16 2013, 8:27pm replied:

There is no source code for Source 2009 yet. Due to my use of a lot of custom code I have to wait until Valve releases the code for Source 2009 before I can move stuff over.

+1 vote     reply to comment
SpotEnemyBoats
SpotEnemyBoats Feb 3 2013, 4:32am says:

My only critique (if I may), is that the maps could use better lighting/shadowing. But I know Hammer/Source 2009 lighting sucks the big one and can be VERY trying to work with to make it look right for todays standards.

Anyways, I look forward to watching this mod more.

+1 vote     reply to comment
Geowil
Geowil Mar 28 2013, 5:04pm replied:

The lighting here must be even worse. These maps are made with Source 2007.

+1 vote     reply to comment
Geowil
Geowil Feb 2 2013, 6:05pm replied:

There are other things I did not mention because they have to do with individual map events. Trust me when I say that there are some epic moments floating around in my pool of ideas. Not going to release any details about them though as I want then to remain a surprise.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote Combine Insurrection on your homepage or blog by selecting a button and using the HTML code provided (more).

Combine Insurrection
Combine Insurrection
Statistics
Rank
3,824 of 21,996
Last Update
1 month ago
Watchers
429 members
Files
1
News
77
Features
7