Experimental semi-episodic short-form single player for Half-Life 2: Episode Two. Follows a semi-episodic release schedule: each "volume" is divided into three issues released over three a number of weeks months. The maps are packaged together because they're too small and short to release individually.

More Matter (vol. 1)

THEMES: The short story, play, and poem. First loves. California. Psychological repression. New Orleans. The racket that is couples counseling. Being young, being old. Gay marriage. Homeostasis. Government bureaucracy. Acoustic guitar, contemporary piano, and death metal.

  1. June 2009 (Polaris)
  2. July 2009 (Handle with Care)
  3. December 2009 / January 2010 (Much Madness)
Image RSS Feed Latest Screens
Testing AI movement in the submarine Radiator 1-3, Much Madness - NAVY seal Radiator 1-3, Much Madness - Dickinson residence
Blog RSS Feed Report abuse Latest News: Radiator 1-3 - Progress Report, Call for French / German translator help

12 comments by Campaignjunkie on Oct 4th, 2009 digg this super bookmark


Howdy. I'd like to get started on a French and German translation so it'll be ready by the time I finish everything else and release. Right now I'm planning for French, German, and Spanish (sorry everyone else!)... So if you're a French or German member of the community, please send me a message! Here's the rough workload, and it'll likely take you a few hours:

  • about 40 subtitle strings of dialog
  • 8 short poems
  • 40-50 strings of text

Ideally, I'd prefer people who like reading books and who have a near-fluent grasp of English, so you'll understand some of the stuff I was trying for in my own writing and translate that with your own sensibilities.

In return... I sadly can't pay you, but I'll definitely put you on the playtester mailing list and give you a hearty thanks in the credits. And then you can point to your friends - "Ha, see? I translated a video game. What have YOU done lately with you life?" You will be the envy of the party.

Radiator 1-3, Much Madness - Submarine Prototype

So in developing this style for the submarine, I wanted something that was part untextured model render, part realistic, part shiny / metal, part flat-shaded, and part undetailed.

In general, the more detailed / "realistic" something is, the less symbolic it can become in the player's mind - because the designer has already defined the object, that the stop sign is already a stop sign and nothing more - so here I have some vague mechanical shaped things on the walls. It's enough to tell you that this is supposed to be a submarine, but hopefully you're still able to say to yourself, "okay, but what else?"

It's not a photorealistic submarine; it's not trying to be. Real submarines are much smaller, much more cramped, and not very fun to explore. And to me, realism generally isn't a worthy goal in the first place because we already know it's not real by virtue of staring into a screen. It's a like reading a novel.

We know the novel is fiction. We know an author wrote it. Yet, we still get immersed in the novel - the content still engages us. The novel doesn't have to be realistic, but rather it has to be PLAUSIBLE and CONSISTENT. I aim for those goals in my levels.

... But to re-cap: if you're bilingual and you know French / German and English well, send me a message and we can start translating. Awesome.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Radiator 1-2: Handle With Care

Radiator 1-2: Handle With Care

Jul 14, 2009 Full Version 31 comments

Radiator, vol. 1 issue 2 (July 2009): HANDLE WITH CARE. You're struggling to repress stressful memories while your worthless husband moans and whines...

Radiator 1-1: Polaris

Radiator 1-1: Polaris

Jun 06, 2009 Full Version 16 comments

<<< OBSOLETE, DOWNLOAD RADIATOR 1-2 (it includes a patched version of 1-1) >>> Radiator, vol. 1 issue 1 (June 2009): POLARIS. You're stargazing in central...

Comments  (0 - 10 of 199)
likestoplaymods
likestoplaymods Feb 4 2010, 9:49am says:

January is over when is this coming out?

+1 vote     reply to comment
Campaignjunkie
Campaignjunkie Feb 4 2010, 3:25pm replied:

What happened? Well, I'm eating my words. It's gonna be done in March, but it makes no sense to release during GDC because I won't get any coverage, so probably... April, heh. (And now you know why people don't like setting release dates, because Stuff Happens and then we look like liars.)

+2 votes     reply to comment
GeneralTrivium
GeneralTrivium Feb 5 2010, 12:42pm replied:

We understand <3

+1 vote     reply to comment
TobiasReiper
TobiasReiper Feb 2 2010, 10:00pm says:

What was updated that this was bumped up recently?

+1 vote     reply to comment
Campaignjunkie
Campaignjunkie Feb 2 2010, 11:10pm replied:

I think it's a bug with how ModDB and Desura share mod profile information. So the update is that 1-2 is on Desura now... not that you can see it. Heh, sorry, I didn't mean to lead anyone on.

+1 vote     reply to comment
mc5001
mc5001 Feb 1 2010, 6:01pm says:

is there actual game play?

+1 vote     reply to comment
Campaignjunkie
Campaignjunkie Feb 2 2010, 3:13pm replied:

No idea. Maybe?

+1 vote     reply to comment
DVNC
DVNC Jan 24 2010, 3:51pm says:

This mods are amazing... cant wait for Much Madness!

+1 vote     reply to comment
Scriabin
Scriabin Jan 25 2010, 10:10pm replied:

I never meant to be so confrontational, but I have a strong aversion to vain obscurity.

+1 vote     reply to comment
Campaignjunkie
Campaignjunkie Jan 24 2010, 9:24pm replied:

I've never seen The Element of Crime, but it's funny how I chose a somewhat similar use of orange

+1 vote     reply to comment
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Campaignjunkie
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Released Jun 6, 2009
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