Hey, after so many patches in a row I have updated "Crazy" for the newest Patch of Rebellion, v1.85. Fully compatible with all DLC's, although I did not change anything on it's numbers. Read more for a change log.
The download contents:
- Crazy 2.99
- Readme.txt
- EnabledMods.txt
Change log:
- Bomber damage amplifier increased; should now do more damage to heavy cruisers, structures and capital ships
- Improved artifacts - should now have more impact
- Reduced cooldown of the "Colonize" ability (120 --> 90 seconds)
- Improved pact bonuses
- Adjusted pirate researches - they should be now less overhelming during the later game phase
- Fixed missing string bugs
I am aware of a crash bug which is probably caused by the "Spawn Missile Platform" ability of the Vasari Loyalist's colony frigate. Most likely it is going to be removed if I do not find a solution.
Installation:
1. Use 7zip (I can not guarantee that the mod works when you use WinRar) to unpack the file
2. Take the mod folder to C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
3. To activate the mod, go to "Options", "Mods", click on "Crazy 2.99
(Reb v1.85)", then activate the mod and click on "Apply Changes". Also you can copy the "EnabledMods.txt" into the folder "Mods-Rebellion v1.85"
and activate it this way
4. Enjoy!
Greetings
TheyCallMeProphet
Yay \o/
finally,update.thx
yeah, of course! Had some stuff to do before, and actually I finished that work a weak ago, but hey, it is there now!
Feel free to tell me what you would like to see in the future :D
I want to see!
1. New Ships
2. New abilities
3. New Star
4. New weapons !!! )
....
so,
1. New ships might not be very easy, because we'd have to make new models - and all of the capacities are used for SGI. But I do have plans to rework the Derelict ships and some capital ships.
2. New abilities are coming, especially since we decided to work on every race to make them more distinct from each other
3. New stars have the same problem like new ships - we'd need new effects etc
4. new weapons are possible, I have to try out something
Perfectly, I will wait for the new changes!
Thanks :)
Would like to thank the devs for this mod..totally loved this mod and regularly play hows with friends through this.
you are welcome! I hope the version is stable enough, but during hours of the games I did not have crashes very frequently - and those I had were obviously caused by the "Spawn Missile Platform" ability.
If you want something new in the mod, I'll like to hear your ideas!
Hi theycallmeprophet, i don't know it's the way i installed the game, or something, but i am having a slight problem, i can't play very well as advent loyalist it seems to crash the game am i doing something wrong, and again with all greatest respect :-)
Crashes when build Spawn Missile Platform !
I am aware of that bug (as I wrote in the description) and it is probably going to be removed in the next version.
OK, we will wait ! :)
just don't use the ability ^^
Hey Prophet, how you going
I'm new to modding sins of a solar empire but I have discovered that my game keeps crashing due to a mini dump because entity names are missing from the manifest when using this mod. Yea I followed the instructions to the letter.
I would go through each item individually however I seen it took you 6 hours and I was like shiettt.... so like do I need to download a previous version to get the manifest or have you left a link somewhere else or did I miss something.
Cheers bro and good work
as far as I know, everything should be in this download..
Bloody Great Mod, i have a ****** laptop and this still runs resonably we'll, great soundtrack, effects etc, keep up the great work.
thank you!
I cannot get the Mod to activate, can anyone give me some a
dvice?
what is your problem?
Hi, I want to collect some cool mods into one, would you mind if I take some good ideas from your mod?
we could cooperate, but please do nothing without me.
please make to,
in the mod,
a mod idea,
build 2 titans, in a game,
we explore different concepts how we can make the mod more epic. Atm it seems that we rework each faction, especially their ship abilities.