Crazy is a mod to optimze and change gameplay of Sins of a Solar Empire: Rebellion. It has many new abilities, new ship weapons, new music and other changes

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Vadim Dreadnought
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SpardaSon21
SpardaSon21 Aug 18 2014, 5:02pm says:

Why does it have the curvy spiky bits? Those don't fit in very well with the rest of the TEC.

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TheyCallMeProphet
TheyCallMeProphet Aug 18 2014, 5:14pm replied:

Well, it is supposed to be does not mean it IS. That was just a test ;) . Also we first invented it as a Vasari starbase, but that's another story which I'll write in the news :P .
I think about an experimental ship, maybe TEC Rebel only, I think they are stealing the enemy technology to beat them. It is my way to invent a storyline, I also did this with the TEC Rebels "Stolen Ion Compensators" Technology... Maybe this is goig to be stuff which makes sense :D

Simon/TheyCallMeProphet

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Trooper_
Trooper_ Aug 18 2014, 6:36pm says:

I've missed this Mod good to see it's still alive and kicking.

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fearNO
fearNO Aug 19 2014, 4:30am replied:

Alive indeed! More ships are on their way! What's your thoughts about the one on the picture above?

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Trooper_
Trooper_ Aug 20 2014, 4:09am says:

I honestly like it the more I look at it.

And it's aggressive styling which would fit it, if it was a TEC Rebels only ship.

And I had a idea after reading what Prophet said about how its background from his above post, So say it has stolen vasari tech, So It would be interesting to give it a ability like the one the vasari crusier the subverter gets, I think it is called the subverter... it's the one that can detect enemy's phase jumping to its gravity well and slow them down, so maybe let it use the phase sensors ability that would make the spikes have a intertesting reason from the departure of standard TEC ship design too, and another to thing to consider is let it boost friendly rate of fire when enemy units are detected jumping into the gravity well for a short period of time say the first 30-45 seconds?.

But the down side to the ship is it would have no flak gun's/AA and no way it can carry fighters make it truely rely on the flak frigates and carriers while it rips ships apart a true heavy combat capital ship.

Also be interesting if it had mostly forward facing guns kinda like a cone of fire in the front but when nimble ships get behinde it it could be in trouble with maybe only a gauss or laser cannon mounted rearward.

So there is my ideas on it :D.

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Description

This are screenshots of a new, heavy armed capital ship we called "Vadim Dreadnought". Since we have a new and talented modeler, we work on new models for more fun in "Crazy"!

It is going to be a researchable experimental capital ship supposed to be used by the TEC - it has much power and is like a small titan!

Tell us how do you like it ;)

Image Details
Type
Demonstration
Date
Aug 18th, 2014
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1366×768
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