This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus
Soon: TSOP

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.

If the GameFront download doesn't works, try this link: Strategyinformer.com

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

An update is coming soon!

Image RSS Feed Latest Screens
Advent battles Advent battles Advent battles
Blog RSS Feed Report abuse Latest News: "Crazy" news for January 2013

3 comments by TheyCallMeProphet on Jan 22nd, 2013

Hi fans!


The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.

So thank you for supporting my mod!

Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )

  • Many crash dumps are fixed, but not all. I'm working hard at it, but I have not much experience with the Dev.exe. If you want to help me, reply to my posts in the Sins forum: Forums.sinsofasolarempire.com
  • The Vasari Loyalists can now capture derelict ships like the other factions
  • Flak turrets are now affected by the AutoCannon researches, also the Ragnarov's Railgun is affected by the Gauss researches.
  • More epic music from “Anno 2070”, “Two Steps From Hell” etc
  • Modified abilities, for example: Disruption Matrix affects fighters, Maximum Armor ability is stronger
  • Advent flagships are now stronger
  • Updated SoundMusic.soundata, so the most epic music can be heard more often
  • Balance change that TEC armor is stronger because of their weaker shields
  • New Ion Cannon researches in high tier area (6-8)
  • (Many ships got new weapons, some Caps have up to 4 weapon systems now!)
Some screenshots of
The Marza Dreadnought will get AA-weapons to defend it against his only weakness

Vasari Loyalists vs TEC Rebels
On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?

NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.

Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]

Comment this news and tell me your opinion!

Crazy 2.95

Simon/TheyCallMeProphet

Downloads RSS Feed Latest Downloads
Crazy 2.95

Crazy 2.95

Feb 2, 2013 Full Version 42 comments

This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...

Crazy Galaxy Forge (2.95)

Crazy Galaxy Forge (2.95)

Dec 13, 2012 Mapping Tool 1 comment

This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!

Crazy 2.92

Crazy 2.92

Nov 25, 2012 Full Version 12 comments

The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (40 - 50 of 197)
cmgran6
cmgran6 Feb 24 2013, 8:33pm says:

Hi me and my friend have played this twice and both times at about a hour and a half in and a half our in to the match it crashes on his side and says i won military, idk what to do, any help?

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 26 2013, 12:32pm replied:

Well, this is a typical bug that is a compability problem between the mod/game. I don't know exactly what happens, but this is not a special problem with my mod

Simon/TheyCallMeProphet

+2 votes     reply to comment
dread1511
dread1511 Feb 21 2013, 5:24pm says:

i acual like the fact that the pirates are smarter in this one few mods ever do anything with the pirates and for the ship in the graveyard man i want one that thing hit hard to bad it cant be captured but still it makes sence it a grave yard and now you know why it got a ship killer waiting to kill more ships anyway i ahve figured out how you can stop crashes dont use anything over low and you can play almost any map the problem is that they add so much super cool content in the game that it make us use your ram up faster so lower the graphic setting and that should help i love this mod they have done an exelent job thank you guys for this wonderful mod that alows me to play the base game with more beautiful exlosions

+2 votes     reply to comment
zarchariah
zarchariah Feb 22 2013, 7:20pm replied:

well... its not that i dont like smart pirates or anything like that, and its not like i mind them trying to escape, IF they didnt try to escape to one of my planets and just die there instead, that just feels kinda stupid then they do that. :P and i dont totally agree on that random ship station in a shipgraveyard, i mean, even if it is supposed to be leftovers from a great fight it still dont make sense that there is 1 random experimental capital ship camping in such a area, it would make sense if it was abbandon like the other ships or atleast there would be a small army escorting it or something, then it atleast feels like its an ambush of pirates or rebels or some random enemy. anyway, if you think its good well then its good i guess :) still love the mod though.

+1 vote     reply to comment
zarchariah
zarchariah Feb 9 2013, 12:53pm says:

damn i love this map :P it srly is a piece of art.
only saddens me that the game crash soo often, and i have discovered that the advent loyalist titan has some texture issues, and mass spam of illuminate vessel energy beam looks stupid then they shot together, looks like some kind of giant laserbeam :P would probaly help if you make the beam smaller,

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 10 2013, 7:55am replied:

Yes, I'm very sorry about the crashes, but I'm working hard to fix them. I'll use the TSOP mod in the next update, then texture issues will be fixed. Also, the beams were bigger in v2.0 or something... ;)

Simon/TheyCallMeProphet

+2 votes     reply to comment
zarchariah
zarchariah Feb 21 2013, 2:08pm replied:

i look forward to the next patch :) "extra note what's the point in that crytech battleship being hostile against everything in some ship graveyards? its just some powerful pirate ship in graveyards as it is now. dont really make sense to me why they're station in those area's and just kill everything they see. is it a bug? (second extra note: i have discovered that pirate capital ships from the pirate base try to escape the pirate base if they go low on hp, if you aint fast enough to kill them. are they supposed to do that?)

+1 vote     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 23 2013, 7:13am replied:

Normally the CryTech Battleship is derelict... Maybe a bug I have to fix

+2 votes     reply to comment
Hotshot823
Hotshot823 Feb 4 2013, 6:17pm replied:

by the way i love the music :) Lord of the Rings

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 5 2013, 6:40am replied:

Yes :D

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
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Developer
SGU Mod Team
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Released Nov 5, 2012
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Real Time Strategy
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