This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models & Textures

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Sadly we needed a long time, but now we have a new concept! News in a few days!

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Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 26 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (40 - 50 of 352)
SnipinKitty
SnipinKitty Jan 21 2014, 7:38pm says:

The "Crew Derelict Ships" action does not work for the TEC even when researched. I do not know if this is happening with the other races, and I also do not know if this is happening because of this mod.

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Jan 23 2014, 4:16am replied:

Thank you for that tip ;) . I think there's just a file linked wrong. It will be fixed in the update. Did you play the TEC Loyalists or Rebels?

+1 vote   reply to comment
SnipinKitty
SnipinKitty Jan 29 2014, 8:25pm replied:

I played the Rebels.

+2 votes     reply to comment
Drikkes
Drikkes Jan 18 2014, 11:08am says:

Just crashed with the crazy Mod from dec 30th. Got the Stellar Phenomena DLC and the forbidden Worlds dlc. All settings on max except Shadows. Played aerolian Sector as Vasari, crashed to desktop after approx. 30 minutes without error message. It just closed....

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Jan 19 2014, 10:44am replied:

I know that bug. I had it several times in multiplayer and it sucks ;) . It seems that it does not happen because of Crazy...

+1 vote   reply to comment
Guest
Guest Dec 23 2013, 4:21am says:

Love this mod please keep up the good work.

+3 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Dec 22 2013, 3:48pm replied:

It's christmas in two days ;)

0 votes   reply to comment
AwesomeBismarck
AwesomeBismarck Dec 26 2013, 8:28am replied:

Does that mean you're busy or that you were gonna give us a christmas present ? ;D

+3 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Dec 26 2013, 12:08pm replied:

Well, I've nearly finished the update. A functional is in my dropbox and available to my friends ;) . I'm just experimenting with the black hole... It will get new features ;)

+2 votes   reply to comment
AwesomeBismarck
AwesomeBismarck Dec 28 2013, 7:41am replied:

Well slap me backwards and call me Ishmael! Really looking forward to this! It's kinda sad to see how un-optimized the vanilla game is though, after 2 hours even the most maxed-out rig has problems.

+3 votes     reply to comment
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SGU Mod Team
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