Crazy 2.95
Feb 2, 2013 Full Version 42 commentsThis is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...
This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.
Integrated Mods:
Bailknight's Graphic
Sins Plus
Soon: TSOP
The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.
If the GameFront download doesn't works, try this link: Strategyinformer.com
Official Sins forum page: Forums.sinsofasolarempire.com
Two fanmade YouTube videos:
Youtube.com
Youtube.com
I hope you enjoy this mod. If you have ideas to optimize it or if you want to help me, write a comment!
An update is coming soon!
3 comments by TheyCallMeProphet on Jan 22nd, 2013
The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.
So thank you for supporting my mod!
Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )
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On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?
NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.
Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]
Comment this news and tell me your opinion!
Simon/TheyCallMeProphet
This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...
This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!
The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1
Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.
Hi me and my friend have played this twice and both times at about a hour and a half in and a half our in to the match it crashes on his side and says i won military, idk what to do, any help?
Well, this is a typical bug that is a compability problem between the mod/game. I don't know exactly what happens, but this is not a special problem with my mod
Simon/TheyCallMeProphet
i acual like the fact that the pirates are smarter in this one few mods ever do anything with the pirates and for the ship in the graveyard man i want one that thing hit hard to bad it cant be captured but still it makes sence it a grave yard and now you know why it got a ship killer waiting to kill more ships anyway i ahve figured out how you can stop crashes dont use anything over low and you can play almost any map the problem is that they add so much super cool content in the game that it make us use your ram up faster so lower the graphic setting and that should help i love this mod they have done an exelent job thank you guys for this wonderful mod that alows me to play the base game with more beautiful exlosions
well... its not that i dont like smart pirates or anything like that, and its not like i mind them trying to escape, IF they didnt try to escape to one of my planets and just die there instead, that just feels kinda stupid then they do that. :P and i dont totally agree on that random ship station in a shipgraveyard, i mean, even if it is supposed to be leftovers from a great fight it still dont make sense that there is 1 random experimental capital ship camping in such a area, it would make sense if it was abbandon like the other ships or atleast there would be a small army escorting it or something, then it atleast feels like its an ambush of pirates or rebels or some random enemy. anyway, if you think its good well then its good i guess :) still love the mod though.
damn i love this map :P it srly is a piece of art.
only saddens me that the game crash soo often, and i have discovered that the advent loyalist titan has some texture issues, and mass spam of illuminate vessel energy beam looks stupid then they shot together, looks like some kind of giant laserbeam :P would probaly help if you make the beam smaller,
Yes, I'm very sorry about the crashes, but I'm working hard to fix them. I'll use the TSOP mod in the next update, then texture issues will be fixed. Also, the beams were bigger in v2.0 or something... ;)
Simon/TheyCallMeProphet
i look forward to the next patch :) "extra note what's the point in that crytech battleship being hostile against everything in some ship graveyards? its just some powerful pirate ship in graveyards as it is now. dont really make sense to me why they're station in those area's and just kill everything they see. is it a bug? (second extra note: i have discovered that pirate capital ships from the pirate base try to escape the pirate base if they go low on hp, if you aint fast enough to kill them. are they supposed to do that?)
Normally the CryTech Battleship is derelict... Maybe a bug I have to fix
by the way i love the music :) Lord of the Rings
Yes :D