This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models & Textures

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Sorry for not updating the mod. I am very busied, but I do not forget it. Be sure that I am able to create an update soon :)

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Crazy 2.99

News 9 comments

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

Crazy 2.988

Crazy 2.98 is released!

Crazy 2.98 is released!

News 0 comments

I'll tell you informations about the update! Read and comment it! :)

Crazy June news: v2.98 will be released soon

Crazy June news: v2.98 will be released soon

News 2 comments

I'm telling you about the newest update for Crazy!

"Crazy" news for January 2013

"Crazy" news for January 2013

News 3 comments

In this news I post infos about the music in the mod, features of the new update 2.95 and other stuff.

First November news

First November news

News 4 comments

The first news which contains some infos about "Crazy"

Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Full Version 31 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (50 - 60 of 371)
hnanoha
hnanoha

Is there any news about ver3.0?

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TheyCallMeProphet Creator
TheyCallMeProphet

I'm still collecting ideas, also I'm busied with the SGU mod. But the stuff we did want to do we have completed ;)

Reply Good karma+1 vote
hnanoha
hnanoha

Thanks for answer,my friends and I are looking forward to playing the new version.We really want to know any news about it.
Can you tell me what will be changed in 3.0?

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TheyCallMeProphet Creator
TheyCallMeProphet

Well, write a private message to me with your ideas, and I can tell you some of the changes I will do ;)

Reply Good karma+1 vote
Guest
Guest

I know this is supposed to be bug free but for some reason it is minidumping everytime I load a new game. Whether it would be a LAN game, skirmish, or even internet. It minidumps. My friend's computer can run it just fine, but at this point I am frustrated. I can run the game just fine without the mod and load new games, but as soon as I switch to Crazy mod something breaks down. I'll post the minidump info as soon as I see it again. I am trying a full re-install of the game.
-Shane

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Guest
Guest

This error... completely shuts down game. cant skip it in dev mode either.

Slot ActionPlanetOpenUpgradeManagement can't be setup over ACTION_CAPITALSHIP_ABILITY_0.

love the mod.. just this happens everytime.

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TheyCallMeProphet Creator
TheyCallMeProphet

When does that happen exactly? I'm not sure and I would be very appreciated if you can tell me that :)

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Guest
Guest

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Guest
Guest

when i start upgrading my first capital ship... vasari rebel.

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TheyCallMeProphet Creator
TheyCallMeProphet

Thank you very very much! If you find more, tell me please ;)

Reply Good karma+1 vote
Seductive_Sisko
Seductive_Sisko

Playing as the Vasari Rebels and a lot of the ships weapon damage upgrades are missing from the tech tree i.e Kanrak assailants. Kind of a big problem because you cant upgrade there attack power which basically makes them and a lot of other ships useless late game

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TheyCallMeProphet Creator
TheyCallMeProphet

I'll have a look on it ;) Thank you!

Reply Good karma+1 vote
SnipinKitty
SnipinKitty

The "Crew Derelict Ships" action does not work for the TEC even when researched. I do not know if this is happening with the other races, and I also do not know if this is happening because of this mod.

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TheyCallMeProphet Creator
TheyCallMeProphet

Thank you for that tip ;) . I think there's just a file linked wrong. It will be fixed in the update. Did you play the TEC Loyalists or Rebels?

Reply Good karma+1 vote
SnipinKitty
SnipinKitty

I played the Rebels.

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