This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.

Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models & Textures

Official Sins forum page:

Two fanmade YouTube videos:

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Sorry for not updating the mod. I am very busied, but I do not forget it. Be sure that I am able to create an update soon :)

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Crazy 2.99

1 year ago News 9 comments

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!


  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!


Crazy 2.988

Crazy 2.98 is released!

Crazy 2.98 is released!

2 years ago News 0 comments

I'll tell you informations about the update! Read and comment it! :)

Crazy June news: v2.98 will be released soon

Crazy June news: v2.98 will be released soon

2 years ago News 2 comments

I'm telling you about the newest update for Crazy!

"Crazy" news for January 2013

"Crazy" news for January 2013

2 years ago News 3 comments

In this news I post infos about the music in the mod, features of the new update 2.95 and other stuff.

First November news

First November news

3 years ago News 4 comments

The first news which contains some infos about "Crazy"

Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

1 year ago Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

1 year ago Full Version 31 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

2 years ago Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

3 years ago Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (50 - 60 of 370)
Guest Feb 7 2014 says:

I know this is supposed to be bug free but for some reason it is minidumping everytime I load a new game. Whether it would be a LAN game, skirmish, or even internet. It minidumps. My friend's computer can run it just fine, but at this point I am frustrated. I can run the game just fine without the mod and load new games, but as soon as I switch to Crazy mod something breaks down. I'll post the minidump info as soon as I see it again. I am trying a full re-install of the game.

+1 vote     reply to comment
Guest Jan 30 2014 says:

This error... completely shuts down game. cant skip it in dev mode either.

Slot ActionPlanetOpenUpgradeManagement can't be setup over ACTION_CAPITALSHIP_ABILITY_0.

love the mod.. just this happens everytime.

+1 vote     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Feb 1 2014 replied:

When does that happen exactly? I'm not sure and I would be very appreciated if you can tell me that :)

+1 vote   reply to comment
Guest Feb 10 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Guest Feb 2 2014 replied:

when i start upgrading my first capital ship... vasari rebel.

+1 vote     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Feb 3 2014 replied:

Thank you very very much! If you find more, tell me please ;)

+1 vote   reply to comment
Seductive_Sisko Jan 25 2014 says:

Playing as the Vasari Rebels and a lot of the ships weapon damage upgrades are missing from the tech tree i.e Kanrak assailants. Kind of a big problem because you cant upgrade there attack power which basically makes them and a lot of other ships useless late game

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Jan 30 2014 replied:

I'll have a look on it ;) Thank you!

+1 vote   reply to comment
SnipinKitty Jan 21 2014 says:

The "Crew Derelict Ships" action does not work for the TEC even when researched. I do not know if this is happening with the other races, and I also do not know if this is happening because of this mod.

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Jan 23 2014 replied:

Thank you for that tip ;) . I think there's just a file linked wrong. It will be fixed in the update. Did you play the TEC Loyalists or Rebels?

+1 vote   reply to comment
SnipinKitty Jan 29 2014 replied:

I played the Rebels.

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion
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Last Update
1 year ago
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