This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.
OverZealous - Programming and all stuff I had no time for

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

I wish you a happy new year! Crazy 2.99 is coming soon, a research position bug will be fixed!

Image RSS Feed Latest Screens
The factory-ship The factory-ship The factory-ship
Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 23 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (50 - 60 of 342)
zentath05
zentath05 Oct 29 2013, 1:22pm says:

Hey guys. First time posting on the site. I recently downloaded the latest version of Crazy and I really enjoy playing it, but I've always had issues with mini-dumps. I though at first that I was because I was playing the game using only the graphics capability of my Intel Processor, but I recently got a new Radeon HD 7870 graphics card and I'm still having issues. Here's how it goes:

If I am playing the game the first time after a computer restart, it dumps once when I start the game, then it's fine for a while. It doesn't do it again until I've progressed into a game some distance (usually 1-3 hours) at which point it always dumps at about the same spot in the game and I can't get past it even after clearing temp memory on my system, reloading a save, or restarting the computer.

I have Sins Version 1.52.4792. I've even tried dumbing down the graphics and removing all effects like debris and shadows. It gives it a little more time, but then it starts dumping again.

If I'm doing something horribly wrong, please let me know. I really enjoy playing this mod and want to get rid of this problem so that I can actually finish a game with it (haven't been able to up to this point).

Thanks guys.

Edit: Almost forgot, I'm using Windows 7 Professional 64 bit as my OS. Not sure if that matters, but there it is.

+3 votes     reply to comment
Sinistar45
Sinistar45 Oct 23 2013, 12:09pm replied:

Belay that.......i minidump on start up......it worked one time now its mini dumping

+3 votes     reply to comment
Sinistar45
Sinistar45 Oct 23 2013, 12:10pm replied:

When i did get it running it ran smoothly....no errors......no missing strings......it was the best game of Crazy i played in a while

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 23 2013, 12:13pm replied:

I'll have a look on it ;) . It's possible that 1.79 does have some programing differences. This would explain the problems...

+2 votes     reply to comment
Sinistar45
Sinistar45 Oct 23 2013, 12:17pm replied:

Other than that mini dump everything is fine.....although the Vesari love using its super weapon on one of your planets repeatedly, it gets quite annoying

+3 votes     reply to comment
Sinistar45
Sinistar45 Oct 23 2013, 12:21pm replied:

The music........oh the music.......makes the game even more epic ;) i just love listening to the music as my fleet destroys an enemy fleet......keep up the good work Crazy

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 23 2013, 1:33pm replied:

Thank you very much. Could you tell me if you get MiniDumps ingame? Because it seemed like you get a MiniDump when the Vasari weapons are fired... ;)

+2 votes     reply to comment
Sinistar45
Sinistar45 Oct 23 2013, 1:43pm replied:

i dont get mini dumps in-game.......i get mini dumps on start up, it mini dumps when it gets to loading screen to main menu

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 24 2013, 3:41pm replied:

okay, that's good. Well, it's not perfect, but acceptable ;)

+2 votes     reply to comment
Sinistar45
Sinistar45 Nov 2 2013, 10:13pm replied:

Crazy is working, its just very "Sensitive" when it wants to work, it sometimes mini dumps on start up, but it mostly doesnt, one thing i did notice is whenever i load a saved game theres always lag, which is strange cause i have a good graphics card.

+4 votes     reply to comment
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Platform
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Developer
SGU Mod Team
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Release Date
Released Nov 5, 2012
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