This modification for Sins of a Solar Empire: Rebellion has been created during the old time of the Vanilla Sins to make the game more funny, interesting and good looking. A lot of balance changes, unique concepts and beautiful new music should make the game feeling more enjoyable!

Created by Developers of the SGU Addon which WILL have a future.

Integrated Mods:
Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Please send private messages if you have bugs or write a comment.


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Crazy 2.99 Release

News 0 comments

Hello!


it has been a long time since the last update. I am sorry for that. But finally I was able to work on changes, test it by myself and complete an interesting update!

Balance Changes:

  • Deconstruction rate of fighters without host is higher
  • Faster phase space speed 28000 --> 90000
  • No jump costs
  • Advent now have a hyperspace speed research instead of a "Decrease jump cost"-Research
  • Akkan Battlecruiser's lvl 6 ability reworked --> now orbital but on a shorter duration
  • Fighters and AA-Frigates are more effective against bombers (300% damage)
  • Ion Cannons of Capital Ships do last shorter
  • Balancing of flagships
    • Less oppressive Marza Flagship, stronger Advent flagships, Skirantra Flagship has noticable construction costs for strike craft
  • Defensive platforms are now stronger (especially the Phase Missile Defenses)
  • Phase Missile Defense has a "Missile Swarm" Ability
  • Advent's Radiance Battleship and the Defense Vessels can now block Phase Missiles

Vorastra Titan vs an Advent fleet in close combat

The Vorastra as a juggernaut is able to destroy fleets in close combat.

Titans:

The titans were too weak and too easy to destroy. I updated their defensive stats and tried to give each titan a different role.

  1. Ankylon (Tank with medium damage output)
    • Hull at lvl 10: 20950 +120% research bonus
    • with full upgrades: 30950
    • Shields at lvl 10: 12200 +60% research bonus
    • with full upgrades: 16700
  2. Ragnarov (Longrange single-target destruction)
    • Hull at lvl 10: 16875 +135% research bonus
    • with full upgrades: 23375
    • Shields at lvl 10: 11850 +60% research bonus
    • with full upgrades: 16850
  3. Coronata (Tanky, single target superweapon and fleet support)
    • Hull at lvl 10: 13800 +60% research bonus
    • with full upgrades: 16800
    • Shields at lvl 10: 17300 +120% research bonus
    • with full upgrades: 25300
  4. Eradica (durability and fighting potential)
    • Hull at lvl 10: 11600 +60% research bonus
    • with full upgrades: 14600
    • Shields at lvl 10: 20500 +120% research bonus
    • with full upgrades: 29500
  5. Vorastra (durability and high short-range damage)
    • Hull at lvl 10: 16700 +90% research bonus
    • with full upgrades: 24209
    • Shields at lvl 10: 14940 +90% research bonus
    • with full upgrades: 21940
  6. Kultorask (mass destruction, weak 1v1)
    • Hull at lvl 10: 15390 +105% research bonus
    • with full upgrades: 19890
    • Shields at lvl 10: 13270 +105% research bonus
    • with full upgrades: 17270

Performance:

Due to the high maximum fleet capacity the game has some lagging/low FPS problems. I tried some ways to improve that at least in singleplayer.

  • Trade Ports and Orbital Refineries spawn less ships
  • Ships fire in waves and not continuously
  • Some "cleaned numbers" (I.e. not 23.349560 damage --> 23.000000)

Bugfixes:

  • TEC Rebels are now again able to capture neutral ships
  • Fixed missing string files

The future and v3.0:

I know that many people asked for that big, awesome update. We have some ideas what we could do, and it seems that the new patch 1.83 is very promising :D

  • Planet destruction WILL be a thing, but we have to calculate how it can be balanced
  • The capital ships will get some reworks. There are many abilities which are useless or just annoying
  • The goal is to push the three races further into different tatical roles. The Vasari should have a few, very strong ships while the Advent are able to spam. Sadly this is limited because of the bad performance of the engine
  • The teasered "Vadim Dreadnought" and other ships will be added, but it is not clear when and how at the moment

I am aware of an Error related with the Advent Loyalists/Coronata Titan. Please report MiniDumps with information of the circumstances

Enjoy the update!

Greetings

TheyCallMeProphet


Crazy 2.99 for Rebellion v1.82

Crazy 2.99

Crazy 2.99

News 10 comments

I tell you of the work of the last 4 month and the planned features!

Crazy 2.98 is released!

Crazy 2.98 is released!

News 0 comments

I'll tell you informations about the update! Read and comment it! :)

Crazy June news: v2.98 will be released soon

Crazy June news: v2.98 will be released soon

News 2 comments

I'm telling you about the newest update for Crazy!

"Crazy" news for January 2013

"Crazy" news for January 2013

News 3 comments

In this news I post infos about the music in the mod, features of the new update 2.95 and other stuff.

Crazy 2.99 for Rebellion v1.82 (Updated Hotfix)

Crazy 2.99 for Rebellion v1.82 (Updated Hotfix)

Full Version 16 comments

Finally I can present you the comeback of "Crazy". This full version contains major changes. NOTE: The file has been replaced. To get the hotfix, you...

Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Full Version 32 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (50 - 60 of 394)
AdmiralAnkylon
AdmiralAnkylon

i've tried several other sins mod

but this one is the only mod that has epic music and sfx....

love it

Reply Good karma Bad karma+2 votes
TheyCallMeProphet Creator
TheyCallMeProphet

Thank you :D . We are working on models now, new starbases, capital ships and structures ;)

Reply Good karma+2 votes
Colin13
Colin13

Hi, I've been playing this mod for a while now, crashed a lot at first (see my earlier post), turned out to be my GPU not being able to cope.
Since I've toned down on the graphics quality everything has been fine.
I'm currently playing Huge, Multi, Tec, Loyal, Hard with no problems at all.
In fact I prefer Crazy to the standard game.
Thought that I should let you know.
Colin.

Reply Good karma Bad karma+2 votes
TheyCallMeProphet Creator
TheyCallMeProphet

Because we use some effects which were not created by us, they can have errors which cause crashes. But now because I have a lot of free time, I'm going to fix that ;)

Reply Good karma+2 votes
Guest
Guest

Hi, I've been wondering is it possible to get just these awesome effects for vanilla game? I'd love it. :)

Reply Good karma Bad karma+1 vote
michallukes3
michallukes3

Hello there

I was just testing the mod out. Everything is good except for two minor details ... which are not actually minor at all. First of all, no matter what fleet supply option I choose while creating the game, the supply research is jumping by the same numbers in small, medium and large alike.
I recommend to work this out, because there is no multi-core support and the game just gets ridiculously choppy with tons of ships. Second, extras and bump are always at highest settings, no matter how I tweak the effects options. Thank you for looking into this.

Reply Good karma Bad karma+1 vote
TheyCallMeProphet Creator
TheyCallMeProphet

Yes, the most changes we would like to do are failing because of the low RAM usage and the single core support. We have doubled the fleet capacity, of course we can make optional patches :)

Reply Good karma+2 votes
Guest
Guest

when do you plan on uploading 2.999? :P just asking of pure curosity...

Reply Good karma Bad karma+1 vote
TheyCallMeProphet Creator
TheyCallMeProphet

Yes, there will be a version before 3.0. We do plan bigger changes, but without professional modelers this is not possible.

Reply Good karma+1 vote
Guest
Guest

when will the new version

Reply Good karma Bad karma+1 vote
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