This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus
Soon: TSOP

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.

If the GameFront download doesn't works, try this link: Strategyinformer.com

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

An update is coming soon!

Image RSS Feed Latest Screens
"The Redhead" Advent battles Advent battles
Blog RSS Feed Report abuse Latest News: Crazy June news: v2.98 will be released soon

2 comments by TheyCallMeProphet on Jun 9th, 2013

Hello Fans!

Now, four months after the last update, I want to present the next version of „Crazy“. Because of the update it takes a bit more time, but all files are ready and have just to be updated to 1.5 (But it's a lot of copy + paste work :( ).
I'm sorry that it took so much time, but I had a lot of stress and I waited for the update of Sins. Now I present the next update 2.98 that is mainly made by the other members of my team:

  • OverZealous fixed a lot of crash dumps, thanks to him the mod is more stabile
  • Crazymodder96 made the new features focusing on the Vasari:
  • Icons:  
    • Stealth Kill
    • Cloak
    • Visor
    • Maximum Armor
    • Overload
    • Heavy Ion Bolt
    • Target Antimatter Tanks
    • Missile Boost
  • Abilities:
  • Vasari Loyalists:
    • mobile shipyards
    • mobile starbases
    • Flagship: Regenerative ability
  • Vasari Rebels

    • mobile phase stabilisators
    • diplomatic rewards
    • the Antorak Marauder is now a spec ops ship
  • Advent Rebels

    • Titan: Better Unyielding Will
    • Rapture Battlecruiser has now dynamic movement
  • Avent Loyalists
    • Optimized flagship
  • TEC

    • nuclear missiles (for special bombers)
  • Crysis Ships:
    • reworked CryTech Battleship
    • Cloak and Stealth Kill are now one ability
    • Better Maximum Armor
    • CryTech Battleship 1.0, 2.0 und 3.0
  • I'm working on this:
    • Making the version with Reb. 1.5 compatible
    • New soundtracks from Crysis 3 and films
    • Balancing the changes that Crazzymodder96 has done
    • Several small changes
  • fearNO and Pixelgameboy are working on models and textures, but I can't tell you exactly if they're in the next update
  • Also I wanted to add new weapon systems. I think that they're in the update.

I hope you like the new features. If you have ideas, write them in the comments! Thank you for 3782 downloads!

Yours sincerely
Simon/TheyCallMeProphet

Downloads RSS Feed Latest Downloads
Crazy 2.95

Crazy 2.95

Feb 2, 2013 Full Version 48 comments

This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...

Crazy Galaxy Forge (2.95)

Crazy Galaxy Forge (2.95)

Dec 13, 2012 Mapping Tool 1 comment

This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!

Crazy 2.92

Crazy 2.92

Nov 25, 2012 Full Version 12 comments

The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (20 - 30 of 204)
UnbeknownOsiris
UnbeknownOsiris Apr 14 2013, 7:33pm says:

Prophet:

I tried implementing Crazy 2.92 in place of my 2.95. The game had the same results, which disturbs me. I recently updated my game to 1.04 (Steam forced me to change from 1.1 to 1.04) and the game won't activate mods. Could that be a problem? And how could I fix this?

+1 vote     reply to comment
xbreed666
xbreed666 Apr 11 2013, 5:54pm says:

Yo prophet, hope these last people having issues ain't bringin' you down, they're just trying to keep you on your toes, you know. We fans can't let you get too bored.

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Apr 13 2013, 1:12pm replied:

Hey, no problem ;) It's necessary that they tell me what problems they have - they're the reason I've fixed 30 bugs yesterday!

Thank you for your support!

Simon/TheyCallMeProphet

+1 vote     reply to comment
UnbeknownOsiris
UnbeknownOsiris Apr 7 2013, 5:33pm says:

Hey Prophet! Been a while. I have ONE SIMPLE QUESTION.

When I start this mod, even under "EnabledMods" .txt., my game gives me a minidump. This ALSO happens with Sins of the Fallen and the Stargate Universe mods. My game is very... repellant about my mods. Crazy v2.92 worked PERFECTLY, with almost zero exceptions. 2.95, however, is different. Do you have an ideas how to fix it?

Also,

YAY! YOU'RE INTEGRATING STOP INTO YOUR MOD!

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Apr 11 2013, 2:17pm replied:

Well, that's crazy ;) Maybe you read that 2.95 doesn't likes to be unpacked by WinRar. I don't know if you have done this. Also 2.95 should work better (why it doesn't works?!) because I've used the Dev.exe to fix some bugs... Why the other mods aren't working, I don't know. But I have a tip: Go on steam to your library, right-click on Rebellion, and look in "properties" for "Local files" and check the game files for errors. Maybe this works!

+1 vote     reply to comment
OverZealous
OverZealous Apr 1 2013, 11:35am says:

I sent you some PMs. A few PhaseLoyalist techs are broken and there are some Capital/Titan unit balance issues at start and Frigate balance issues at endgame. I'd fix it myself but I'm not familiar with the tools yet.

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Apr 1 2013, 2:32pm replied:

I know. I will answer soon ;)

+1 vote     reply to comment
Guest
Guest Mar 28 2013, 7:19pm says:

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TheyCallMeProphet
TheyCallMeProphet Apr 4 2013, 4:55pm replied:

Yes, I'm searching for more good music ;) Well, if the mod worked before, it's strange... I recommend to download the mod again - and don't forget to unpack it with 7zip :D

+1 vote     reply to comment
OverZealous
OverZealous Apr 15 2013, 2:31am replied:

Immediate Music - yes, that's the group's name. Movie soundtracks feature a lot of their stuff.
I've heard a few Hammerfall tracks too and they sounded pretty epic (my late wife was into that stuff).

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SGU Mod Team
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Release Date
Released Nov 5, 2012
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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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642 of 19,528
Last Update
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