This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.

Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models & Textures

Official Sins forum page:

Two fanmade YouTube videos:

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Sorry for not updating the mod. I am very busied, but I do not forget it. Be sure that I am able to create an update soon :)

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Crazy 2.99

1 year ago News 9 comments

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!


  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!


Crazy 2.988

Crazy 2.98 is released!

Crazy 2.98 is released!

2 years ago News 0 comments

I'll tell you informations about the update! Read and comment it! :)

Crazy June news: v2.98 will be released soon

Crazy June news: v2.98 will be released soon

2 years ago News 2 comments

I'm telling you about the newest update for Crazy!

"Crazy" news for January 2013

"Crazy" news for January 2013

2 years ago News 3 comments

In this news I post infos about the music in the mod, features of the new update 2.95 and other stuff.

First November news

First November news

3 years ago News 4 comments

The first news which contains some infos about "Crazy"

Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

1 year ago Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

1 year ago Full Version 31 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

2 years ago Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

3 years ago Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (20 - 30 of 370)
protos113 Oct 7 2014 says:

I hope this mod is still kicking I would hate to see this die

+1 vote     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Nov 26 2014 replied:

No, but I'm very busied. I try to work on it, but I'm looking forward to a major Rebellion update because that forces me to work on the mod xD . But you can be sure that this mod is not dead :D

+1 vote   reply to comment
palidins Sep 23 2014 says:

its so quiet

+1 vote     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Nov 26 2014 replied:

You were right... :(

+1 vote   reply to comment
JohnnyReeco Aug 21 2014 says:

Hm, I figured out a little issue you have, I was trying to capture some derelict ships and it said I did not have the research even though I did, so I recoded it to not require the research, but if you are playing as the TEC Rebels, and you research the Truce Among Rogues, that makes the derelict ships neutral, and the ability requires them to be enemies, so researching "Truce..." causes you to not be able to capture derelicts, although not researching it does not fix the problem that it does not read the research.

+2 votes     reply to comment
Guest Aug 21 2014 says:

I downloaded the mod a few days ago, and its probably the single best mod for a game ever created, but I have a few problems, it has crashed a few times, and as far as the gpu coping, my computer should be able to handle it with what I put into it, but im not sure, that's not the big problem though, for some reason, Crew Derelict Spaceship doesn't seem to work for me, when I research it, the TEC colony ship still says that I need to research it.

+1 vote     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Aug 26 2014 replied:

I understood, I will fix that bug :p

+1 vote   reply to comment
AdmiralAnkylon Aug 16 2014 says:

i've tried several other sins mod

but this one is the only mod that has epic music and sfx....

love it

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Aug 18 2014 replied:

Thank you :D . We are working on models now, new starbases, capital ships and structures ;)

+2 votes   reply to comment
Colin13 Jul 2 2014 says:

Hi, I've been playing this mod for a while now, crashed a lot at first (see my earlier post), turned out to be my GPU not being able to cope.
Since I've toned down on the graphics quality everything has been fine.
I'm currently playing Huge, Multi, Tec, Loyal, Hard with no problems at all.
In fact I prefer Crazy to the standard game.
Thought that I should let you know.

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Jul 20 2014 replied:

Because we use some effects which were not created by us, they can have errors which cause crashes. But now because I have a lot of free time, I'm going to fix that ;)

+2 votes   reply to comment
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Sins of a Solar Empire: Rebellion
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1 year ago
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