Hello!
it has been a long time since the last update. I am sorry for that. But finally I was able to work on changes, test it by myself and complete an interesting update!
Balance Changes:
- Deconstruction rate of fighters without host is higher
- Faster phase space speed 28000 --> 90000
- No jump costs
- Advent now have a hyperspace speed research instead of a "Decrease jump cost"-Research
- Akkan Battlecruiser's lvl 6 ability reworked --> now orbital but on a shorter duration
- Fighters and AA-Frigates are more effective against bombers (300% damage)
- Ion Cannons of Capital Ships do last shorter
- Balancing of flagships
- Less oppressive Marza Flagship, stronger Advent flagships, Skirantra Flagship has noticable construction costs for strike craft
- Defensive platforms are now stronger (especially the Phase Missile Defenses)
- Phase Missile Defense has a "Missile Swarm" Ability
- Advent's Radiance Battleship and the Defense Vessels can now block Phase Missiles
The Vorastra as a juggernaut is able to destroy fleets in close combat.
Titans:
The titans were too weak and too easy to destroy. I updated their defensive stats and tried to give each titan a different role.
- Ankylon (Tank with medium damage output)
- Hull at lvl 10: 20950 +120% research bonus
- with full upgrades: 30950
- Shields at lvl 10: 12200 +60% research bonus
- with full upgrades: 16700
- Ragnarov (Longrange single-target destruction)
- Hull at lvl 10: 16875 +135% research bonus
- with full upgrades: 23375
- Shields at lvl 10: 11850 +60% research bonus
- with full upgrades: 16850
- Coronata (Tanky, single target superweapon and fleet support)
- Hull at lvl 10: 13800 +60% research bonus
- with full upgrades: 16800
- Shields at lvl 10: 17300 +120% research bonus
- with full upgrades: 25300
- Eradica (durability and fighting potential)
- Hull at lvl 10: 11600 +60% research bonus
- with full upgrades: 14600
- Shields at lvl 10: 20500 +120% research bonus
- with full upgrades: 29500
- Vorastra (durability and high short-range damage)
- Hull at lvl 10: 16700 +90% research bonus
- with full upgrades: 24209
- Shields at lvl 10: 14940 +90% research bonus
- with full upgrades: 21940
- Kultorask (mass destruction, weak 1v1)
- Hull at lvl 10: 15390 +105% research bonus
- with full upgrades: 19890
- Shields at lvl 10: 13270 +105% research bonus
- with full upgrades: 17270
Performance:
Due to the high maximum fleet capacity the game has some lagging/low FPS problems. I tried some ways to improve that at least in singleplayer.
- Trade Ports and Orbital Refineries spawn less ships
- Ships fire in waves and not continuously
- Some "cleaned numbers" (I.e. not 23.349560 damage --> 23.000000)
Bugfixes:
- TEC Rebels are now again able to capture neutral ships
- Fixed missing string files
The future and v3.0:
I know that many people asked for that big, awesome update. We have some ideas what we could do, and it seems that the new patch 1.83 is very promising :D
- Planet destruction WILL be a thing, but we have to calculate how it can be balanced
- The capital ships will get some reworks. There are many abilities which are useless or just annoying
- The goal is to push the three races further into different tatical roles. The Vasari should have a few, very strong ships while the Advent are able to spam. Sadly this is limited because of the bad performance of the engine
- The teasered "Vadim Dreadnought" and other ships will be added, but it is not clear when and how at the moment
I am aware of an Error related with the Advent Loyalists/Coronata Titan. Please report MiniDumps with information of the circumstances
Enjoy the update!
Greetings
TheyCallMeProphet