This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus
Soon: TSOP

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.

If the GameFront download doesn't works, try this link: Strategyinformer.com

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

An update is coming soon!

Image RSS Feed Latest Screens
Advent battles Advent battles Advent battles
Blog RSS Feed Report abuse Latest News: "Crazy" news for January 2013

3 comments by TheyCallMeProphet on Jan 22nd, 2013

Hi fans!


The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.

So thank you for supporting my mod!

Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )

  • Many crash dumps are fixed, but not all. I'm working hard at it, but I have not much experience with the Dev.exe. If you want to help me, reply to my posts in the Sins forum: Forums.sinsofasolarempire.com
  • The Vasari Loyalists can now capture derelict ships like the other factions
  • Flak turrets are now affected by the AutoCannon researches, also the Ragnarov's Railgun is affected by the Gauss researches.
  • More epic music from “Anno 2070”, “Two Steps From Hell” etc
  • Modified abilities, for example: Disruption Matrix affects fighters, Maximum Armor ability is stronger
  • Advent flagships are now stronger
  • Updated SoundMusic.soundata, so the most epic music can be heard more often
  • Balance change that TEC armor is stronger because of their weaker shields
  • New Ion Cannon researches in high tier area (6-8)
  • (Many ships got new weapons, some Caps have up to 4 weapon systems now!)
Some screenshots of
The Marza Dreadnought will get AA-weapons to defend it against his only weakness

Vasari Loyalists vs TEC Rebels
On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?

NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.

Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]

Comment this news and tell me your opinion!

Crazy 2.95

Simon/TheyCallMeProphet

Downloads RSS Feed Latest Downloads
Crazy 2.95

Crazy 2.95

Feb 2, 2013 Full Version 42 comments

This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...

Crazy Galaxy Forge (2.95)

Crazy Galaxy Forge (2.95)

Dec 13, 2012 Mapping Tool 1 comment

This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!

Crazy 2.92

Crazy 2.92

Nov 25, 2012 Full Version 12 comments

The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (30 - 40 of 197)
SpardaSon21
SpardaSon21 Mar 20 2013, 10:39pm says:

For your next release, can you please cut down on the number and play frequency of Stargate music tracks? Sadly they just don't fit a mod that isn't about Stargate.

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Mar 27 2013, 3:50pm replied:

Yes of course I can ;) I love the Stargate music :) Actually I wait for a few models of the new member of the mod team, and then the update will be released!

+1 vote     reply to comment
AwesomeBismarck
AwesomeBismarck Mar 9 2013, 10:38am says:

I get small lags (when the bloody drone hosts go nuts lategame), anyway to optimize ?

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Mar 11 2013, 7:36pm replied:

Don't build so many ships ;) The problem is normal, it's typical for the game. The main problem is the engine, but I recommend you to don't care for it :)

+1 vote     reply to comment
aedanclayton
aedanclayton Mar 2 2013, 3:07pm says:

Fantastic mod, excellent work guys you've reinvigorated the game for me.

Suggestion...

I actually like playing some games with small fleet caps, (plus my system doesn't get raped 3 hours into the game).

Any chance of an option or file to edit that allows for smaller fleet caps?

+6 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Mar 3 2013, 7:03am replied:

Look into the mod folder "GameInfo" and search for "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0.entity". In those data file you can make the ship caps smaller (this one is for the capital ship cap).
Open the file and look for the ResearchModifierType "CapitalShipMaxSlots". The base value changes the number of capital ships you can have at the start (normally one) the perLevelValue changes the number of ships slots you can upgrade with this research.

I hope you understood it ;)

Simon/TheyCallMeProphet

+2 votes     reply to comment
aedanclayton
aedanclayton Mar 3 2013, 7:11am replied:

Simon, thank you!

+5 votes     reply to comment
UnbeknownOsiris
UnbeknownOsiris Feb 27 2013, 6:10pm says:

A new update? Thank you.

+4 votes     reply to comment
cmgran6
cmgran6 Feb 26 2013, 6:53pm says:

Did starbases get deleted? i cant build any with the constructors for any faction

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 28 2013, 10:10am replied:

No, they are in the mod and extremely powerful... Maybe you forgot to research them or you have not enough ship slots... No idea, sorry ;)

+1 vote     reply to comment
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SGU Mod Team
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Released Nov 5, 2012
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