This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.
OverZealous - Programming and all stuff I had no time for

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

I wish you a happy new year! Crazy 2.99 is coming soon, a research position bug will be fixed!

Image RSS Feed Latest Screens
The factory-ship The factory-ship The factory-ship
Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 23 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (30 - 40 of 329)
protos113
protos113 Nov 26 2013, 11:22pm says:

Question what about the people that have the DLC? will you make a version for us? or will we just use the same version as the people without?

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Dec 3 2013, 2:11pm replied:

Yes, I will make a DLC version. But please understand that I need a bit time, private problems are needing more attention. But I'll work as fast as I can ;)

0 votes     reply to comment
Sinistar45
Sinistar45 Nov 6 2013, 10:15pm says:

One problem, as many know already Stardock has released a new patch, just letting you guys now as crazy may or may not work, i still have 1.79, im afraid if a patch it crazy will stop working :(

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Nov 8 2013, 2:13pm replied:

I'm working on it. And one new feature of Crazy will be: Play the DLC content without buying the DLC! :D . I haven't tested if it works. I'll report soon ;)

+3 votes     reply to comment
Sinistar45
Sinistar45 Nov 8 2013, 5:37pm replied:

YAY ;) just finished a match against the tec, i was vesari, i got a crap ton of beamers xD they like owned their titan and pretty much everything else ;) maybe a little nerf to lower damage since it seems that they get too op when in groups ;)

+3 votes     reply to comment
zentath05
zentath05 Oct 29 2013, 1:22pm says:

Hey guys. First time posting on the site. I recently downloaded the latest version of Crazy and I really enjoy playing it, but I've always had issues with mini-dumps. I though at first that I was because I was playing the game using only the graphics capability of my Intel Processor, but I recently got a new Radeon HD 7870 graphics card and I'm still having issues. Here's how it goes:

If I am playing the game the first time after a computer restart, it dumps once when I start the game, then it's fine for a while. It doesn't do it again until I've progressed into a game some distance (usually 1-3 hours) at which point it always dumps at about the same spot in the game and I can't get past it even after clearing temp memory on my system, reloading a save, or restarting the computer.

I have Sins Version 1.52.4792. I've even tried dumbing down the graphics and removing all effects like debris and shadows. It gives it a little more time, but then it starts dumping again.

If I'm doing something horribly wrong, please let me know. I really enjoy playing this mod and want to get rid of this problem so that I can actually finish a game with it (haven't been able to up to this point).

Thanks guys.

Edit: Almost forgot, I'm using Windows 7 Professional 64 bit as my OS. Not sure if that matters, but there it is.

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 31 2013, 8:01pm replied:

Well, it's definetly not a problem with your hard- or software. The mod version that is published is just not perfectly stabile. We're working on fixing this, but the problem is that we haven't made those bugs. They are imported from the "Sins Plus" mod. It seems that I have to rework every single planet and planet bonus. That's very hard, and I had no time for this because of private problems ;) . But you'll get a version without crashes until the end of this year.
Thank you VERY much for playing "Crazy" ;)

Simon/TheyCallMeProphet

+2 votes     reply to comment
zentath05
zentath05 Nov 2 2013, 10:39am replied:

I completely understand, well, about not having a whole lot of time anyway. Can't say I understand too much about the finer points of modding yet. At any rate, thanks very much for your reply. It's good to know that my setup is working properly. As far as a stable version, by all means, take your time. I really enjoy playing this mod and a stable version is well worth the wait in my opinion.

Thanks a lot of all your hard work on this mod.

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 24 2013, 3:41pm replied:

okay, that's good. Well, it's not perfect, but acceptable ;)

+2 votes     reply to comment
Sinistar45
Sinistar45 Nov 2 2013, 10:13pm replied:

Crazy is working, its just very "Sensitive" when it wants to work, it sometimes mini dumps on start up, but it mostly doesnt, one thing i did notice is whenever i load a saved game theres always lag, which is strange cause i have a good graphics card.

+4 votes     reply to comment
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SGU Mod Team
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Released Nov 5, 2012
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