Crazy 2.95
Feb 2, 2013 Full Version 42 commentsThis is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...
This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.
Integrated Mods:
Bailknight's Graphic
Sins Plus
Soon: TSOP
The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.
If the GameFront download doesn't works, try this link: Strategyinformer.com
Official Sins forum page: Forums.sinsofasolarempire.com
Two fanmade YouTube videos:
Youtube.com
Youtube.com
I hope you enjoy this mod. If you have ideas to optimize it or if you want to help me, write a comment!
An update is coming soon!
3 comments by TheyCallMeProphet on Jan 22nd, 2013
The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.
So thank you for supporting my mod!
Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )
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On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?
NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.
Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]
Comment this news and tell me your opinion!
Simon/TheyCallMeProphet
This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...
This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!
The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1
Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.
For your next release, can you please cut down on the number and play frequency of Stargate music tracks? Sadly they just don't fit a mod that isn't about Stargate.
Yes of course I can ;) I love the Stargate music :) Actually I wait for a few models of the new member of the mod team, and then the update will be released!
I get small lags (when the bloody drone hosts go nuts lategame), anyway to optimize ?
Don't build so many ships ;) The problem is normal, it's typical for the game. The main problem is the engine, but I recommend you to don't care for it :)
Fantastic mod, excellent work guys you've reinvigorated the game for me.
Suggestion...
I actually like playing some games with small fleet caps, (plus my system doesn't get raped 3 hours into the game).
Any chance of an option or file to edit that allows for smaller fleet caps?
Look into the mod folder "GameInfo" and search for "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0.entity". In those data file you can make the ship caps smaller (this one is for the capital ship cap).
Open the file and look for the ResearchModifierType "CapitalShipMaxSlots". The base value changes the number of capital ships you can have at the start (normally one) the perLevelValue changes the number of ships slots you can upgrade with this research.
I hope you understood it ;)
Simon/TheyCallMeProphet
Simon, thank you!
A new update? Thank you.
Did starbases get deleted? i cant build any with the constructors for any faction
No, they are in the mod and extremely powerful... Maybe you forgot to research them or you have not enough ship slots... No idea, sorry ;)