This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus
Soon: TSOP

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.

If the GameFront download doesn't works, try this link: Strategyinformer.com

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

An update is coming soon!

Image RSS Feed Latest Screens
Advent battles Advent battles Advent battles
Blog RSS Feed Report abuse Latest News: "Crazy" news for January 2013

3 comments by TheyCallMeProphet on Jan 22nd, 2013

Hi fans!


The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.

So thank you for supporting my mod!

Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )

  • Many crash dumps are fixed, but not all. I'm working hard at it, but I have not much experience with the Dev.exe. If you want to help me, reply to my posts in the Sins forum: Forums.sinsofasolarempire.com
  • The Vasari Loyalists can now capture derelict ships like the other factions
  • Flak turrets are now affected by the AutoCannon researches, also the Ragnarov's Railgun is affected by the Gauss researches.
  • More epic music from “Anno 2070”, “Two Steps From Hell” etc
  • Modified abilities, for example: Disruption Matrix affects fighters, Maximum Armor ability is stronger
  • Advent flagships are now stronger
  • Updated SoundMusic.soundata, so the most epic music can be heard more often
  • Balance change that TEC armor is stronger because of their weaker shields
  • New Ion Cannon researches in high tier area (6-8)
  • (Many ships got new weapons, some Caps have up to 4 weapon systems now!)
Some screenshots of
The Marza Dreadnought will get AA-weapons to defend it against his only weakness

Vasari Loyalists vs TEC Rebels
On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?

NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.

Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]

Comment this news and tell me your opinion!

Crazy 2.95

Simon/TheyCallMeProphet

Downloads RSS Feed Latest Downloads
Crazy 2.95

Crazy 2.95

Feb 2, 2013 Full Version 42 comments

This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...

Crazy Galaxy Forge (2.95)

Crazy Galaxy Forge (2.95)

Dec 13, 2012 Mapping Tool 1 comment

This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!

Crazy 2.92

Crazy 2.92

Nov 25, 2012 Full Version 12 comments

The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (60 - 70 of 197)
SpaceFox
SpaceFox Feb 3 2013, 6:24am says:

Ok so this may have been mentioned before but how do you fix the mini dumps?
I clear out my autosaves but it crashes and does a mini dump idk what to do plz help T.T

+4 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 3 2013, 7:27am replied:

I fixed the mini dumps using the Dev.exe and correcting all the mistakes I made. You should not use old savegames, please start a new game.

If you get a minidump, please write what ship you've completed, researches you've done or abilities you've used.

Simon/TheyCallMeProphet

+2 votes     reply to comment
Soul0Reaper
Soul0Reaper Feb 2 2013, 11:52pm says:

great job, haven't fully played through a game yet but it seems to expand sins while still keeping it sins. I found this mod after discovering distant stars rebellion is dying out. Keep up the good work!
(btw you should try to intergrade the sins optimization project into this mod)

+4 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 3 2013, 7:27am replied:

Yes, in Crazy 3.0 I will integrate other mods. Thank you!

+3 votes     reply to comment
Guest
Guest Jan 26 2013, 12:38pm says:

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TheyCallMeProphet
TheyCallMeProphet Jan 26 2013, 1:30pm replied:

OK, that's a problem. Did you click on "Enable mod", and did you click on "Apply Changes"? Normally this should work. Otherwise you can try to activate the mod via the "EnabledMods.txt", simply copy the file (Integrated in the download) into the mod directory and replace the old one.

I hope it works then

Simon/TheyCallMeProphet

+2 votes     reply to comment
SpardaSon21
SpardaSon21 Feb 1 2013, 7:29pm replied:

I think his issue is that he extracted it so he has the actual mod folder inside another folder so the game can't find any mod data.

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Feb 2 2013, 5:42am replied:

Yes, that's possible too...

+1 vote     reply to comment
asertyuio
asertyuio Jan 24 2013, 1:49pm says:

Does this work with distant stars?

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Jan 25 2013, 9:41am replied:

No, normally mods don't work with any other mods, but I think about integrating some features of other partial conversion mod. But first I must ask the makers of those mods. Until then, try my mod and enjoy the update that is coming this weekend ;)

Simon/TheyCallMeProphet

+2 votes     reply to comment
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SGU Mod Team
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Released Nov 5, 2012
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