This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.
OverZealous - Programming and all stuff I had no time for

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

I wish you a happy new year! Crazy 2.99 is coming soon, a research position bug will be fixed!

Image RSS Feed Latest Screens
The factory-ship The factory-ship The factory-ship
Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 23 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (60 - 70 of 342)
cmgran6
cmgran6 Oct 11 2013, 1:46pm says:

Hi I was wondering, does this work with the new beta patch?

+3 votes     reply to comment
Sinistar45
Sinistar45 Oct 19 2013, 10:44am replied:

Yes 2.983 is compatable with 1.79, just played a game and had no issues

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 20 2013, 1:41pm replied:

that's good ;) . Then the update will be uploaded soon!

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Oct 12 2013, 2:43pm replied:

Well, if there's a new version, I'll have a look on it ;)

+2 votes     reply to comment
Guest
Guest Oct 9 2013, 5:54pm says:

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TheyCallMeProphet
TheyCallMeProphet Oct 14 2013, 11:55am replied:

I can't say what the problem is. Be sure again, that you've downloaded the mod completely. Tell me, how many files the folder has ;)

+2 votes     reply to comment
Guest
Guest Oct 1 2013, 11:54am says:

This comment is currently awaiting admin approval, join now to view.

TheyCallMeProphet
TheyCallMeProphet Oct 3 2013, 4:41am replied:

I can edıt the music system. Sometimes it's really disturbing. Please do not add music, you have to regıstrate every new soundtrack and you must do different stuff to be sure that it's played at the best moment. Tell me which soundtrack you'd lıke to have :D

+2 votes     reply to comment
hnanoha
hnanoha Sep 11 2013, 4:47am says:

Any news about ver3.0?

+3 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Sep 13 2013, 11:04am replied:

Sry, I was busied the last weeks . I'm actually working on it ;)

+2 votes     reply to comment
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Platform
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SGU Mod Team
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Release Date
Released Nov 5, 2012
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