This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!

Report article RSS Feed C&C Tiberian Dawn Redux Troubleshooting & FAQ's

Having trouble with C&C Tiberian Dawn Redux? Here is a detailed tutorial and F.A.Q. that walks through some of the issues that you may likely encounter if things go wrong for you when installing and playing the Mod. Also check out our Frequently Asked Questions (F.A.Q.) Section below...

Posted by sgtmyers88 on Dec 1st, 2008
Basic Other.

UPDATED ON DECEMBER 18th 2010
Having trouble with C&C Tiberian Dawn Redux? Here is a detailed tutorial and F.A.Q. that walks through some of the issues that you may likely encounter if things go wrong for you when installing and playing the Mod. Also check out our Frequently Asked Questions (F.A.Q.) Section below...

COMMON STEPS TO RESOLVE MOST OF THE PROBLEMS YOU ARE LIKELY HAVING:

1.) Make sure Zero Hour is Installed and patched to v1.04

2.) Make sure you do not have any other Mods installed that may conflict
with the game or with the TDR Mod. (including older versions of this
Mod)

3.) Make sure to install the Mod to the proper Zero Hour Game Directory.
(because of C&C The First Decade there are now two different
directory's that you will need to verify whether or not you need the
regular Zero Hour or the TFD Zero Hour directory.

4.) You may have to run the Mod Installer and the Launcher as an Administrator.

MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT! THIS MOD WAS DEVELOPED ON A COMPUTER USING WINDOWS XP SERVICE PACK 3, VISTA AND WINDOWS 7 USERS MAY EXPERIENCE COMPATIBILITY ISSUES.
(this has not been totally confirmed, however)

BEFORE COMMENTING YOU MAY NEED TO DOWNLOAD AND INSTALL THIS UPDATE:
Moddb.com

DOWNLOAD ISSUES:

Q1.) I am having trouble downloading the Mod!
A1.) Check your internet bandwith and any firewall/blocker programs for issues. You may need to disable some programs that may be blocking file downloads. Some sites seem to not work well with downloading for some users. Multiple download mirrors should be available. Using search engines such as Google work well for locating other download mirrors if one does not work for you.

Q2.) I have downloaded the Mod but the file cannot be read or the installer does not work!
A2.) You may have had a bandwidth issue due to the large file size that corrupted the download or your Operating System is experiencing a compatibility issue with it.

Q3.) Why is the file so huge?
A3.) This is due to the fact that the mod contains the full motion videos and soundtrack from the original C&C.

INSTALLATION ISSUES:

Q1.) I downloaded the Mod, but now I cannot use it. How do I use the file?
A1.) You need WINZIP or WINRAR to extract the Mod files. You can find the program for download on various sites.

Q2.) My system prevents me from running the installer or says it cannot find a file when it starts to install.
A2.) Make sure to run as Administrator, and make sure you are installing to the proper installation directory. (see question 3 below for more information)

Q3.) I have now opened the installer and I cannot find my root Zero Hour game file directory.
Or I have a pop up box that asks me to replace existing files. What should I do?
A3.) If it asks you to replace files just click on "Yes to all". While looking for your directory click on the dotted box to the right and look for a directory layout similar to the following examples:

EXAMPLE 01: The default directory for regular Zero Hour is C:\Program Files\EA Games\Command & Conquer Generals Zero Hour

EXAMPLE 02: The default directory for The First Decade version of Zero Hour is: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour

GAMEPLAY ISSUES:

Q1.) The game lag is terrible. Why?
A1.) This can be from several things, if you are playing singleplayer missions and skirmish it is likely that the lag is being caused by the AI. The AI pathfinding for Zero hour has some awful bugs which apparently can only be modified/fixed by the developers of the game engine itself. Other issues could be contributed to your internet/network connection if playing a multiplayer game and your computer lacking sufficent hardware to run the game to begin with. You may also need to turn your graphics settings down. Another useful method used after entering the game is simply pressing ctrl+alt+del (the Windows Task Manager will pop up) and set game.dat with the "low" priority and generals.exe with priority "high" in the processes tab. Your game will still lag for less than a minute after which the lagging stops. However, upon exiting and entering the game, you will need to repeat the steps in the same manner.

Q2.) Textures are low quality or Particle Effects are missing. Is it really supposed to look that way?
A2.) If your PC can handle the settings, you can see the full effects of the particles and textures by moving your Max Particle Count and Texture Resolution sliders all the way to the right in the Options menu of the game and click "accept" at the bottom of the menu. (do not forget that
you will have to select custom graphics options first before you gain access to these settings)

HOW TO MAKE MANUAL ADJUSTMENTS IN-GAME FOR THE ADVANCED SHADERS:

While the Mod Launcher will allow you to choose between playing the Mod with or without the advanced shaders and effects. If you choose to start the Mod with them enabled. you can still toggle the use of the shaders in-game by using SHIFT+F12 on your keyboard. When you disable the shaders you can still see some of the special effects and it may make the environment appear excessively foggy or washed out. This can be corrected by going to the options menu and turning your brightness down. The best results are seen when you set the slider adjustment bar to around 4-8 notches. (the number of little green blocks highlighted) You will then be able to notice the effects more clearly and it may actually look almost as good as if the Shader 2.0 Mod was actually enabled.

SETTING UP & FINDING HAMACHI ONLINE NETWORK ROOMS FOR THE MOD:

1.) Download Hamachi on any site available (use Google for best results)
2.) Install and follow the configuration instructions with the program.
3.) Then once you see how Hamachi functions create or join a public Mod
network under this ID series:

ROOM: CCTDRDXROOM001
PSWD: CCTDRDXROOM001

and so on...

There is a limit of how many users are allowed into a Hamachi room so you will likely have to make multiple rooms if they are not already created. You can of course make your own designated rooms but you will have to tell other users how to access it. But if you want a public room it is best to
stick with the following network ID configuration described above for easy access.

However, you can still use Generals Online as the Beta Testing team has been quite successful playing the Mod through there as well.

RUNNING THE BATCH FILE (Launcher):

Open the Mod starter/launcher shortcut and press "Enter" twice and then it will
display a menu. This is where you can turn the Mod and Worldbuilder on
or off and adjust the new graphic effects. When you see *EVA CONSOLE
PROGRAM OPTIONS* it is working and you are on the right track. Just
follow the on screen instructions from there. Such as playing the
Mod... press "1" and press "Enter" and follow the instructions for
setting your LOD settings. The Mod will then activate!

PLEASE NOTE: The last settings you set will be saved when you click on the "exit" button in the Window. If you do this, the Mod may still be activated and when you go to play Zero Hour, Tiberian Dawn Redux may show up instead! Make sure to press "5" and "Enter" to clear the Mod from the Game Directory and exit the Console.

Frequently Asked Questions (F.A.Q.): (with sgtmyers88's own personal responses)

Q1.) Is this Mod for both C&C Generals and the expansion C&C Generals Zero Hour?
A1.) No this Mod is ONLY compatible with the EXPANSION C&C Generals Zero Hour.

Q2.) Will this Mod finally include a Launcher?
A2.) Yes it will indeed. I have assembled a simple launcher system that will let you
choose between playing Zero Hour and Tiberian Dawn Redux and it even includes an option
for starting the WorldBuilder map editing tool for both Zero Hour and the Mod! So feel
free to make as many Tiberian Dawn Redux maps as you like while working on the ones from
Zero Hour too! Or perhaps you have a desire to be converting maps between the two?
Why yes you can!

Q3.) Will my computer be able to handle the new graphics?
A3.) While the graphics is indeed a nice new feature that we have added to Zero Hour and
to the Mod, the most important thing we focused on was the gameplay. That was the purpose
of Mod version 1.0 thru 1.2. The idea was that we wanted to assemble and lay out the overall
playstyle of the original C&C which included an improved version of the Classic Conyard System
first seen in the C&C All Stars Mod for Zero Hour. At a later date, we finally made the effort
to make the graphics better while fixing many things from previous versions including several
bugs and balance issues found in the Mod's gameplay. This is what version 1.3 will bring to the
table this year.

For this new version, you may indeed need to have a PC that is less than 5 years old to get
the best and smoothest visual gaming experience from this Mod and a multicore processor with
a dedicated graphics card is a must. You could easily say that this Mod is closer to the C&C3
level of system requirements than you would for Zero Hour. After testing the LOD Settings on
Zero Hour and C&C3, I do think that it is a good way to grade these new Mod graphics for
determining how well you will be able to run the Mod. Do not fret, You will have an option
in our new launcher that will disable these effects to bring the Mod to a level closer to
Zero Hour settings so those of you with older systems will still be able to play this Mod
efficiently with decent graphics from the new terrain, models and textures. We want to make
sure everyone can have a fair chance at experiencing this Mod and that nobody gets left in
the dust or in the dark because their PC is not powerful enough.

Q4.) Is this Mod using stuff (e.g. models) from C&C Renegade?
A4.) Yes it is, during initial development of the Mod, I was still new to model making
and/or being a 3D Artist, so I had used some W3D Models from C&C Renegade that
were mostly bug free, I did like several of the models used and that is why
I wanted to stick to using some of the Renegade Models. However, other models
were from various sources and many more were actually made and converted by
myself and other development team members.

Q5.) Why does the Tiberium Refinery and the Silos not hold and regulate Tiberium
collected like they did in the classic games?

A5.) I did not know how to find the proper coding to recreate that system.
(Concluded that it is not possible in the ZH SAGE engine.) So to
make up for that, I made the buildings act like the Black Markets and Oil
Derricks in C&C Generals Zero Hour which periodically generate extra income.
Also, the Tiberium Silos will also give you a large financial bonus when captured
by an Engineer.

Q6. Why are the Engineers allowed to be re-used and are unable to steal the Harvesters
docked inside the Refinery?

A6.) This was another tough issue that was not totally resolved... I had to
use both the C&C Generals capture building system and the GLA Hijacker system, as
I wanted to keep the Tech Buildings in the Mod, as Hijack apparently cannot be
used on neutral or non enemy buildings. I also used the Kill Pilot system that
Jarmen Kell uses so Harvesters can be captured as well. I had to use this
combination since I could not find proper game code that would allow the capture
of docked units in a recently captured building.

Q7.) Will this Mod recreate the original story campaigns?
A7.) Yes to an extent, we currently have eight GDI missions and eight Nod Missions
completed from the original game which have been designed and scripted in incredible
detail. We also have one GDI and one Nod mission which are totally new, but they are
based on popular missions featured in the Covert Operations Expansion and from the
extra missions featured in console versions of the original Command & Conquer.
We are continuing to do our best to work on completing the rest of the missions
for future versions of the Mod.

Q8.) Since this Mod will include a remake of the original missions, will the branching
system that enables the player to be able to choose the mission/story path?

A8.) Unfortunately, I have not found a good method in the ZH campaign system.
I am still exploring this issue and I hope a development will be made.

Q9.) Has sgtmyers88 had any past or present affiliation with EALA or the former
Westwood Studios development teams?

A9.) Absoloutely not! (laughs out loud) sgtmyers88 is just a regular PC gamer
and modder who also happens to be a hardcore Command & Conquer fan who loves modding it!


I hope this information will help all of you out and answer many of your questions!

-sgtmyers88

Post comment Comments
supjay
supjay Jan 4 2010, 10:33pm says:

When i play the campaign i do not see the original cnc vidoes in between missions?

+2 votes     reply to comment
Nathanius
Nathanius Jan 7 2010, 2:09am says:

How about a fix for 64 bit windows 7 and or installing in the program files (x86) directory?

+1 vote     reply to comment
hatsjer
hatsjer Jan 8 2010, 3:05pm says:

nvm this comment

+1 vote     reply to comment
hatsjer
hatsjer Jan 8 2010, 3:20pm replied:

my prob is not here, a file is missing! what shall i do?

+1 vote     reply to comment
Ferrit
Ferrit Jan 8 2010, 11:21pm says:

It says cannot find uninstall file in my zero hour directory when I install it, any ideas or help? Keep in mind I've re-installed decades twice and downloaded this mod 3 times.

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Jan 9 2010, 6:27pm says:

Run as Administrator.

+1 vote   reply to comment
Spartor
Spartor Mar 2 2010, 6:38pm says:

i try running kit as an admin but it wont do the launcher

+1 vote     reply to comment
Spartor
Spartor Mar 2 2010, 6:44pm says:

i also have win 7 and TFD

+1 vote     reply to comment
jaymanxyz2
jaymanxyz2 Mar 8 2010, 11:12pm says:

When I launch the game, there is no cursor what so ever. ANybody know how to fix this?

+1 vote     reply to comment
Tiak
Tiak Mar 10 2010, 7:32pm replied:

I'm getting the invisible cursor too. I love a challenge, but that's a bit much...

+4 votes     reply to comment
Firesheep
Firesheep Mar 15 2010, 4:52pm says:

When i start the game, no letters or numbers appear. only empty boxes. I wouldn't normally mind since the mod is awesome and i can pretty much remember where everything is, but this bug keeps me from saving the game and seeing how much money i have. Anyone know how to fix this?

+2 votes     reply to comment
Tfett
Tfett Jul 10 2010, 7:20pm says:

In the EVA Launcher, when I say: Activate Redux, HIGH, then I get an error message saying, "Windows cannot find 'GENERALS.EXE'. Make sure you typed the name correctly, then try again." I have no idea what this means, and my best guess is that I screwed something up in the installation. Any ideas? Thanks in advance

+3 votes     reply to comment
SveaRikeSoldier
SveaRikeSoldier Oct 28 2010, 10:50am replied:

Well, i'm not that much of a expert on computers but I do belive that it means that the GENERALS.EXE file does not exist. Try re-installing the game.

+1 vote     reply to comment
DimmerCrock
DimmerCrock Dec 9 2010, 2:59pm replied:

I am having that problem to

+1 vote     reply to comment
Spartor
Spartor Aug 28 2010, 12:23pm says:

hey, i finally got the mod working, but for some reason i have to re-install the mod over and over again, can someone help me?

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Sep 16 2010, 8:12pm says:

Have you downloaded the Improved launcher patch because this can solve many of your issues. Moddb.com

+1 vote   reply to comment
Chulwik
Chulwik Sep 21 2010, 12:40pm says:

Um help, I've downloaded the improved launcher patch but the batch file keeps telling me that there is a missing file :/

I'm using windows vista if that changes anything.

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Oct 27 2010, 10:34pm says:

Check and make sure you installed the Mod and Patch to the correct directory. (where C&C The First Decade and Zero Hour Are installed)

+1 vote   reply to comment
SveaRikeSoldier
SveaRikeSoldier Oct 28 2010, 10:47am says:

I have two computers. One laptop and one stationary. Okay, so I downloaded this mod on my laptop and I thought it was so great and so much fun so I decided to download it on my better, stationary computer. This PC, however, uses The First Decade. I selected the The First Decade directory, and it says it is an unvalid directoy, WTF?

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Oct 28 2010, 7:25pm replied:

If you are referring to the installer make sure it looks something like this for C&C the First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour

+1 vote   reply to comment
Garkm
Garkm Nov 20 2010, 8:47pm says:

..."Another useful method used after entering the game is simply pressing ctrl+alt+del (the Windows Task Manager will pop up) and set game.dat with the "low" priority and generals.exe with priority "high" in the processes tab. Your game will still lag for less than a minute after which the lagging stops. However, upon exiting and entering the game, you will need to repeat the steps in the same manner."

Whenever I try to change the priority I get the following error: "The operation could not be preformed, Accesses Denied."

+1 vote     reply to comment
gate_guardian
gate_guardian Jul 18 2011, 8:46am says:

i'm getting the directX 8.1/video card error, it's win7.

+1 vote     reply to comment
ArkantosHero
ArkantosHero Dec 30 2011, 4:43pm says:

How come when I start playin this game i cant see the cursor?????

+1 vote     reply to comment
kobe123
kobe123 May 30 2013, 12:10am says:

when i play the games its a normal zero hour i didnt see anything changes

+1 vote     reply to comment
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Release Date
Released Dec 24, 2009
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