Remember the original Command & Conquer?
Remember all the units, characters and themes from the game?
Remember the gritty feeling of RTS Warfare? Remember Tiberium?
Well, that classic game from the early 90's that spawned over a dozen titles
and revolutionized the RTS Gaming World has been reincarnated in the
advanced 3D World of the C&C Generals Zero Hour
SAGE 3D Game Engine and looks better than ever!
All the classic units and themes are back with changes and improvements over their originals, and one of the best video game soundtracks blasts in the background once again! And if that was not enough... the full motion videos of the mission briefings are here and that means that some of the missions from the intense story campaigns are back and are looking better than ever! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
This C&C Generals Zero Hour Total Conversion Mod also adds all new campaign missions based off of the Covert Operations missions while adding two new fully functioning subfactions, GDI's Task Force Talon and the Black Hand of Nod. They will each feature new units, buildings, and strategies.
Major fixes and re-balancing work have been done and the AI has been totally rebuilt for both skirmish matches and for the existing campaign missions. The AI this time around is not to be underestimated. The use of the Ion Cannon, Airstrikes, and Nuclear Missile has been improved. Simply rushing an AI controlled base could trigger the AI to use them against you at a moments notice! The AI will more intelligently select priority targets to pick off and destroy, whether it be your Power Plants, Construction Yards, Tiberium Harvesters, or masses of expensive vehicles or base defenses, if you screw around and camp in your base, you will die! While not as intelligent, even the Easy AI will keep you on your toes and swarm your base. The AI will even send in random Engineer rushes under the protection of APC's which can cost you many valuable vehicles and buildings if you are not careful.
These are screenshots from AI controlled armies.
And here are a few updates and enhancements to the in-game models and environments.
A faster loading Shellmap file. (The Menu Screens) Which will be available as an addon if you do not want the animated background (that has also been updated and optimized) from version 1.3 of the mod.
To address issues people have had with the game speed in the campaign missions and other maps being exceedingly fast, a game speed controller as been built in. This was discovered this by accident a while back while digging through some user interface code in the menus and thru the gamedata.ini file. It actually works! It was benchmarked with FRAPS and by switching this on and off the game goes from 20-30fps to a blazing 65fps!
The only downside is because of the way the options menu is hardcoded, you will have to exit your ongoing game and return to the main menu to toggle this feature on and off.
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