THANK YOU FOR ONCE AGAIN PLACING TDR IN THE 2016 MODDB TOP 100 MODS! 8 ADDITIONAL CAMPAIGN MISSIONS RELEASED! Remember the original Command & Conquer? Remember all the units, characters and themes from the original C&C game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine and look better than ever! GDI and Nod are back along with two all new subfactions and over two dozen campaign missions!
first game i ever play now in 3D
Tiberian::Dawn::Redux v1.4beta -> preview
My rating of nine, should be an indicator of what I think of this nice piece of mod work.
The presentation of this total conversion is very good, the explanation of what to do when you want to play other mods is clear (fetch the improved Launcher for v1.3) and since the launcher is a set of batch-routines, you can review the code to see what is done.
The only remark I have (after playing one skrimish map), is that I have to recopy two dirs from my backup-ZeroHour dir, when I want to play my other mods & vanilla ZeroHour, because the launcher doesn't restore those when you exit. Instead the v.1.3 improved launcer puts AIZH.big and Shaders2.big in your ZeroHour folder, which *contain* them.
For total compliance with other mods, I rename those 2 files and restore the original folders when I'm done with the game.
There is a clear warning about the AI scripts in the game, that need to be removed on site, but the waterplane that's also deleted was omitted by the author. It looks like all that's needed for the new launcher of v1.4 of C&C::TDR is a small batch-routine that copies the two dirs which need to be deleted back, just before the main batch-routine exits. Than the Improved Launcer for TDR v1.3 is 'patched' to v1.4 too :)
Regarding the gameplay, I can tell you that the classic cameos look very nice, the sound effects are good and the AI works quite well (I've played in medium mode). You need to orientate yourself in the beginning, if you've only played the first C&C game, but the road to discovery is quite nice, and you'll have a lot of fun with not only building your base, attack- & defense-structures, but also with the scenery. It's a lot of fun to be in this different ENV in ZeroHour
After only one map, I can tell you already that TDR v1.4 in combination with the improved launcher (and a backup of ZeroHour vanilla), guarantees you a great ammount of playing hours.
good mod, nice details, awesome new units and still blanced.
sound effects are really giving it a nice touch.
The best remake for Command & Conquer!
Practically perfect aside from a number of strange, but almost unnoticeable bugs. The music skip is kinda lame though. :C
The mod is spot-on, though it could do with a few minor tweaks. the Obelisks rate of fire could be more CANON (slower rate of fire, with a greater range, and the infantry units could be a little faster.
If somebode would create remake of Command & Conquer Tiberian Dawn beside Westwood, it will be certainly You!
the best way to experience the first Command & Conquer in my opinion.
Отличная игра воссоздана в стиле Рассвета тиберия. Разработчики молодцы, спасибо вам огромное
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