From the crew that brought you C&C Tiberian Dawn Redux for C&C Generals Zero Hour, C&C Red Alert Redux is now being developed and will be coming soon! Both Allied and Soviet factions from the original C&C Red Alert will be in the mod. Attack Dogs, Tesla Coils, Naval Warfare, and Chronoshifting are also in the works along with much more that is yet to be announced!




(expand to see outline notes for what's also planned)






With Red Alert Redux we are leaning towards following the example art style done by Red Alert: A Path Beyond going for a more realistic tone with the sides using early 1950's to 1980's hardware. (C&C Renovato also did this, but never released) We got a lot of interesting ideas in mind that will be an enhancement to the original game with added upgrades and all new units.


"He who controls the past commands the future, he who commands the future conquers the past."
"I am the future." -Kane



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As C&C Red Alert Redux nears playable status for a public release in the next few months, enough art and coding work was done with both main factions assets to present a teaser trailer featuring the mods gameplay in action here today. Check it out!



Command & Conquer Red Alert Redux Gameplay Teaser - Mod DB


As done with C&C Tiberian Dawn Redux, the mod will bring back the majority of the units, themes, special abilities, and structures from the original Red Alert game, but with some twists and gameplay innovations to fit the C&C Generals Zero Hour SAGE engine. Campaigns are also in the works once the other issues are ironed out and the gameplay is stable.



Naval Assets


Naval Assets are fully implemented. The Gunboat and Destroyer are both equipped with AA turrets to defend against aerial targets and also deploy sea mines (similar function to the GLA Demo Traps) to use against seaborne intruders. The primary weapon of the Gunboat is a cannon equal to the Allied Gun Turret defense while the Destroyer has a Surface To Surface Missile Battery that can cause considerable damage similar to the GDI Gunboat in Tiberian Dawn. Both also have a Sonar Pulse ability to detect enemy mines and submarines. The Cruiser is slow moving, long range devastation that can quickly level structures or take out other ships, but has no mine or submarine protection so Destroyers and Gunboats are needed.

The Soviets have the Missile Sub and the Attack Sub. A skilled Commander will need to know how to deploy these. You can toggle a system in the GUI to prevent these units from automatically firing on enemy forces which will help them avoid revealing their position. (unless detected by enemy sonars) The Attack Sub uses torpedoes to attack other ships/submarines while the Missile Sub is best used for land based targets such as vehicles and enemy structures. Both also have a Sonar Pulse ability. (same as above)

Soviet Abilities and Unit Bonuses


A clever re-use of the China Horde Bonus ability from C&C Generals was made for the Soviet forces. Many infantry and vehicle units will benefit from this if you have 5 or more of them near each other. Other than re-using the cool red star decal, (which totally fits the Soviets style) it gives a 25% increase in Range/ROF.

Added Variety to Allied Vehicles


Also featured here are the various Allied tanks. These are rendered at random re-using the GLA Technical logic from Generals. The ones in camo are the Medium Tank variants for added visual distinction. The Medium Tanks will get an optional Machine Gun upgrade for added defense while the Light Tanks will benefit from having a faster firing rate with their main gun and of course better mobility to stand toe to toe with the double barreled and slower Soviet Heavy Tanks. This variation of vehicles also helps demonstrate how the Allies are a coalition of nations fighting against the Soviet aggressors.

Re-use of the Generals Sciences and Generals Powers Menu


Emergency Repair (both sides) (Rank 1)
Paratroopers (both sides) (Rank 3)

Badger Bomber Strike (Soviets) (Rank 3)
Artillery Strike (Allies) (Rank 3)
Chronosphere (Allies) (Rank 3)
Iron Curtain (Soviet) (Rank 3)
MAD Tank (Soviet) (Rank 5)
Shock Trooper (Soviet) (Rank 3)
Gap Generator (Allies) (Rank 3)
Phase Transport (Allies) (Rank 3)
Chrono Tank (Allies) (Rank 5)
Tesla Tank (Soviet) (Rank 3)

Missile Silo (both sides) (Rank 5)



Misc. Upgrades/Abilities

Hind Missile Pods (Soviet) -Added via Tech Center Upgrade
Mammoth Tusk Missiles (Soviet) -Added via Tech Center Upgrade
Advanced Armor Upgrade (Allies) -Added via Tech Center Upgrade
Armor Piercing Bullets Upgrade (Allies) -Added via Tech Center Upgrade
Flak Jackets Armor Upgrade (Allies) -Added via Tech Center Upgrade
Ship/Land Mines (Allies get both)
Vehicle Flamethrower Upgrade -Added to Soviet Minelayer
GPS Satellite (Tech Center reveals entire map where enemy forces are located)
Radar Dome Scan (copy of Radar Van ability) -Added to Radar Dome via upgrade
Kennel -Exists as a Soviet Barracks upgrade
Camo Pillbox & Adv. Power Plant -Exist as structure upgrades
Soviet MiG Spy Plane -Launches via Soviet Airfield
The Badger Bomber Strike, Paradrop, & Artillery Strike,
all deploy from their respective factions Tech Center
.

Allied & Soviet Vehicle Showcase


Mobile Gap Generator & Camo Pillbox In-Game

Chronosphere Test


Chronosphere Demo Clip - Mod DB


Mod of the Year Awards

And lastly, if you like what you see, please vote and nominate us for Best Upcoming Mod in the 2022

ModDB Mod Of The Year awards!


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©2022 sgtmyers88 & the C&C Redux Development Team

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RSS Files
Soviet Mammoth Tank Model [PUBLIC USE]

Soviet Mammoth Tank Model [PUBLIC USE]

Vehicle Model 2 comments

In celebration of the 20th anniversary of C&C Red Alert, I dug this model out of my archives from many years ago from when I was new to 3D modeling. It...

Comments  (0 - 10 of 45)
SharpPen
SharpPen

Voting for this mod, I hope we'll see it soon. :3

Reply Good karma Bad karma+4 votes
jayveelloyd77
jayveelloyd77

nice progress since last year good luck for the new mod

Reply Good karma Bad karma+5 votes
-Noneplayingplayer
-Noneplayingplayer

This will be next top mod in command and conquer generals zero hour

Reply Good karma Bad karma+9 votes
arphax
arphax

amazing cant wait to play this

Reply Good karma Bad karma+2 votes
-Noneplayingplayer
-Noneplayingplayer

There's progress table here I want to see the percentage of it?

Reply Good karma Bad karma+2 votes
sgtmyers88 Creator
sgtmyers88 Reply Good karma+3 votes
Guest
Guest

yay

Reply Good karma Bad karma+1 vote
theduke9924
theduke9924

Any plans to have different nations within Allies/Soviets with different abilities/stats/units, or maybe making "advanced" factions like you did in TD Redux?

Reply Good karma Bad karma+3 votes
sgtmyers88 Creator
sgtmyers88

eventually, let me get a first release out with the base factions first

Reply Good karma+5 votes
Choyrt
Choyrt

How Long Its gonna take? maybe you have a prediction?

Reply Good karma Bad karma+1 vote
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