With C&C Red Alert Redux, we are doing an art style similar to Red Alert: A Path Beyond going for a more realistic tone with the sides using early 1950's to 1980's military hardware. (C&C Renovato also did this, but never released) We got a lot of interesting ideas in mind that will be an enhancement to the original game along with many added upgrades and several new mod exclusive units. The nation subfactions and full story campaigns will come at a later date.
C&C Red Alert Redux Campaign Sneak Peek - ModDB
To start off, here is a sneak peek demo video of the first Allied & Soviet story campaign missions. Also as done with previous work on the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible, but also including a few twists to improve upon the original.
The mod will now include 60+ skirmish maps (including 20 naval maps and recycled EA maps from Generals)
Skirmish AI difficulty and behavior settings made more diverse on said maps (including naval maps)
Four of the original campaign missions recreated (on both sides)
Demo missions reworked to further optimize gameplay (also moved to the SPEC-OPS Campaign)
Several minor UI edits made
All ground vehicle movement speeds slightly increased
Helicopter locomotors reworked to reduce visual/orientation glitches
New Particle FX & Terrain Textures added
A few models were edited/updated with new textures
Ore Fields reworked to not run out as quickly in skirmishes
Ore Truck build limit removed in skirmish
New tracer weapon physics
Rocket Soldiers reworked to maintain late game usefulness
Machine Gun weapon burst rates reworked
Chrono Tank armor & weapon damage increased
M.A.D. Tank armor increased and weapon reworked
AI makes better usage of the Iron Curtain and Chronosphere
While the mod by default will have a more realistic tone for the vehicle skins and infantry, this special custom skin add-on brings back the player house color art style for those who are feeling nostalgic.
In addition to the above, this "add-on of an add-on" reskins unit and structures with realistic camo house colors that you can choose in the game options menu for skirmish or multiplayer games, these replace the normal house color options. (red, green, pink, yellow, etc.)
Instead of the static background main menu, you can also download and install these "Generals Style" shell maps with an animated background instead. Each are themed for both the Allied and Soviet factions.
© 2023 C&C Redux Development Team
If you wish to coordinate setting up and playing any network/online games with the Redux mods with other community members, you can do that here!
Having trouble with C&C Red Alert Redux? Here is a detailed tutorial that walks through some of the issues that you may likely encounter if things go...
You have patiently waited and asked for it, and after many years in development, the C&C Red Alert Redux mod officially has a public beta release! The...
Work continues on developing the mod towards making a first release later this year. The two main factions along with their units, structures, and special...
I am aware there is apparently some new issues for users on Win 11 and/or with Origin (EA App) not getting the mod to run. This workaround should work...
For those of you feeling nostalgic, this special custom skin add-on brings back the infantry and vehicle model skins to render the player's house color...
C&C Red Alert Redux now has a fully functioning custom skin installed for use with the Control Bar Pro addon via GenTool. If using GenLauncher, you can...
This shell map features a large Soviet base in a wintertime wilderness somewhere in Russia. To Install: Simply extract, copy, and paste the "!!!RARDX_SovietShellMap...
This shell map features the Allied army on the move with a forward riverside outpost in the background. To Install: Simply extract, copy, and paste the...
Originally developed as a recolor mod for the "official" remaster, this simple add-on modification to Red Alert Redux replaces the original brightly colored...
Happy New Year!
Thank you for a greatest remaster of the classic game, and the best(in my humble opinion) title in Red Alert series. I wish you luck, the most important thing in life, in the next year!
Looks quite promising. Don't hurry the final version release. Let it be properly done, do the bug fixing and then release it.
Thanks for the feedback. The mod will make several releases in the future instead of one big release all at once, particularly due to the campaign missions. They may likely get released in segments or mission pack "patches" as was done with TD Redux. This way people aren't left waiting for content indefinitely.
Hoped you get into the TOP 10 mod of the year!!!
Hi again. Am enjoying the Red Alert redux mod, great work.
I have a few problems:
Explosions of important buildings, like the Iron Curtain, or Construction Yard are giving me weird triangular like shapes. Sometimes this messes up the display of the map. After which I am unable the load a prior save point properly. Is this mainly an issue with my hardware?
I'm using an RTX 3080 and 12700F cpu.
Hi yes it is a known issue due to the aging game engine not playing well on modern video cards. People have been reporting issues with the vanilla game sometimes as well. It is recommended to uncheck/disable "Heat Effects" and the "Dynamic LOD" in the game options menu. Updating the video card drivers might help as well. Similar issue seen here @ 18:46 Youtu.be
THanks for your reply.
Have also noticed that once the crash happens. the save file is not able to get past a crash point after I try to load it.
All in all, have enjoyed the little bit that did play in the Allied campaign.
really love your mod good job
Can we play multiplayer with this mod?
Moddb.com