The scene that plays at the Main Menu This was actually the original C&C Tiberian Dawn Redux Shellmap from Version 1.0 & 1.1. If it seems a bit...
Having trouble with C&C Tiberian Dawn Redux? Here is a detailed tutorial and F.A.Q. that walks through some of the issues that you may likely encounter if things go wrong for you when installing and playing the Mod. Also check out our Frequently Asked Questions (F.A.Q.) Section below...
COMMON STEPS TO RESOLVE MOST OF THE PROBLEMS YOU ARE LIKELY HAVING:
1.) Make sure Zero Hour is Installed and patched to v1.04
2.) Make sure you do not have any other Mods installed that may conflict
with the game or with the TDR Mod. (including older versions of this
3.) Make sure to install the Mod to the proper Zero Hour Game Directory.
(because of C&C The First Decade there are now two different
directory's that you will need to verify whether or not you need the
regular Zero Hour or the TFD Zero Hour directory.
4.) You may have to run the Mod Installer and the Launcher as an Administrator.
MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT! WINDOWS 8.1 AND 10 USERS MAY EXPERIENCE COMPATIBILITY ISSUES.
(this has not been totally confirmed, however)
BEFORE COMMENTING YOU MAY NEED TO DOWNLOAD AND INSTALL THIS UPDATE:
Q1.) I am having trouble downloading the Mod!
A1.) Check your internet bandwith and any firewall/blocker programs for issues. You may need to disable some programs that may be blocking file downloads. Some sites seem to not work well with downloading for some users. Multiple download mirrors should be available. Using search engines such as Google work well for locating other download mirrors if one does not work for you.
Q2.) I have downloaded the Mod but the file cannot be read or the installer does not work!
A2.) You may have had a bandwidth issue due to the large file size that corrupted the download or your Operating System is experiencing a compatibility issue with it.
Q3.) Why is the file so huge?
A3.) This is due to the fact that the mod contains the full motion videos and soundtrack from the original C&C.
Q1.) I downloaded the Mod, but now I cannot use it. How do I use the file?
A1.) You need WINZIP or WINRAR to extract the Mod files (if applicable) and run the .exe file. You can find the program for download on various sites.
Q2.) My system prevents me from running the installer or says it cannot find a file when it starts to install.
A2.) Make sure to run as Administrator, and make sure you are installing to the proper installation directory. (see question 3 below for more information) Also you will need to disable User Account Control.
Q3.) I have now opened the installer and I cannot find my root Zero Hour game file directory.
Or I have a pop up box that asks me to replace existing files. What should I do?
A3.) If it asks you to replace files just click on "Yes to all". While looking for your directory click on the dotted box to the right and look for a directory layout similar to the following examples:
EXAMPLE 01: The default directory for regular Zero Hour is C:\Program Files(x86)\EA Games\Command & Conquer Generals Zero Hour
EXAMPLE 02: The default directory for The First Decade version of Zero Hour is: C:\Program Files(x86)\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour
Origin games should be installed in a similar manner. Just verify the install directory is correct before proceeding depending on your game files and Operating System file directory. Most notably on Win 8.1 and Win 10 systems as they changed the file directory.
Q1.) The game lag is terrible. Why?
A1.) This can be from several things, if you are playing singleplayer missions and skirmish it is likely that the lag is being caused by the AI. The AI pathfinding for Zero hour has some awful bugs which apparently can only be modified/fixed by the developers of the game engine itself. Other issues could be contributed to your internet/network connection if playing a multiplayer game and your computer lacking sufficent hardware to run the game to begin with. You may also need to turn your graphics settings down. Another useful method used after entering the game is simply pressing ctrl+alt+del (the Windows Task Manager will pop up) and set game.dat with the "low" priority and generals.exe with priority "high" in the processes tab. Your game will still lag for less than a minute after which the lagging stops. However, upon exiting and entering the game, you will need to repeat the steps in the same manner. (fixed in v1.4 on most maps)
Q2.) Textures are low quality or Particle Effects are missing. Is it really supposed to look that way?
A2.) If your PC can handle the settings, you can see the full effects of the particles and textures by moving your Max Particle Count and Texture Resolution sliders all the way to the right in the Options menu of the game and click "accept" at the bottom of the menu. (do not forget that
you will have to select custom graphics options first before you gain access to these settings)
HOW TO MAKE MANUAL ADJUSTMENTS IN-GAME FOR THE ADVANCED SHADERS:
While the Mod Launcher will allow you to choose between playing the Mod with or without the advanced shaders and effects. If you choose to start the Mod with them enabled. you can still toggle the use of the shaders in-game by using SHIFT+F12 on your keyboard. When you disable the shaders you can still see some of the special effects and it may make the environment appear excessively foggy or washed out. This can be corrected by going to the options menu and turning your brightness down. The best results are seen when you set the slider adjustment bar to around 4-8 notches. (the number of little green blocks highlighted) You will then be able to notice the effects more clearly and it may actually look almost as good as if the Shader 2.0 Mod was actually enabled.
SETTING UP & FINDING HAMACHI ONLINE NETWORK ROOMS FOR THE MOD:
1.) Download Hamachi on any site available (use Google for best results)
2.) Install and follow the configuration instructions with the program.
3.) Then once you see how Hamachi functions create or join a public Mod
network under this ID series:
and so on...
There is a limit of how many users are allowed into a Hamachi room so you will likely have to make multiple rooms if they are not already created. You can of course make your own designated rooms but you will have to tell other users how to access it. But if you want a public room it is best to
stick with the following network ID configuration described above for easy access.
However, you can still use Generals Online as the Beta Testing team has been quite successful playing the Mod through there as well.
RUNNING THE BATCH FILE (Launcher):
Open the Mod starter/launcher shortcut and press "Enter" twice and then it will
display a menu. This is where you can turn the Mod and Worldbuilder on
or off and adjust the new graphic effects. When you see *EVA CONSOLE
PROGRAM OPTIONS* it is working and you are on the right track. Just
follow the on screen instructions from there. Such as playing the
Mod... press "1" and press "Enter" and follow the instructions for
setting your LOD settings. The Mod will then activate!
PLEASE NOTE: The last settings you set will be saved when you click on the "exit" button in the Window. If you do this, the Mod may still be activated and when you go to play Zero Hour, Tiberian Dawn Redux may show up instead! Make sure to press "5" and "Enter" to clear the Mod from the Game Directory and exit the Console. The latest version of the launcher has a built in cleanup utility that makes sure Zero Hour gets restored.
I hope this information will help all of you out and answer many of your questions!
While it came as a surprise to many C&C Fans and Mod watchers, the C&C Tiberian Dawn Redux Development Team needs your help to test the Mod and has released a BETA v1.4 to the public as there is still much left to be done for the Mod!
Yes, I know this came as a complete surprise to many, as I have decided at the last minute to release a Public Beta for v1.4 because I have been really busy in my real life responsibilities this past year. When I had the free time I spent it to extensively polish up the Mod in both visual and gameplay aspects and so I released the Beta in its current state as I needed the public's reaction to the Beta v1.4 to help me make the needed adjustments and improvements it may require since most of us are also becoming far too busy with other things in life to devote time to properly test out the Mod.
At this point I have been the single workhorse of this project in the past year which also cuts back on testing time. So I need detailed feedback and concerns from members of the C&C Community who are willing to devote some time and support to test out this Mod more in order to see if I am heading in the right direction with Mod Version 1.4. I have once again pushed back development of the Campaign Missions as I need to get the core mechanics and visual aspects of the Mod squared away once and for all. By releasing this Public Beta I can further adjust things as needed more quickly so I can devote more time in the future for Campaign Mission Development as that has been the most difficult and time consuming aspect with designing and developing this Mod.
If you have seen the quality and accuracy of the existing missions, I think you can surely understand what I mean by this and why it is important to me to get everything working just right as there are only a handful of Mods in the C&C Community that have gone as far as to being a Total Conversion Mod while also creating an extensive singleplayer campaign for an existing C&C game.
THE v1.4 BETA FEATURES:
1.) Terrain, Water, & Lighting Updates
2.) New Volcano Effects
3.) New Particle Effects
4.) New Building Strobe Lights
5.) Special Visual Effects For Tiberium
6.) Retextured Models & Modified Animations.
7.) Specular Lighting Applied To Models
8.) New Base Defense: GDI RailGun Turret
9.) New Base Defense: Nod Black Hand Laser Turret
10.) New Stealth Tank "Lazarus Shield" Visual Effect
11.) Improved Skirmish AI
12.) Improved Framerate
13.) New & Improved Skirmish/Multiplayer Maps
14.) New Sound Effects
15.) APC's Can Auto Heal Nearby Infantry
16.) Engineers And Technicians Can Repair Vehicles
EASY MOD INSTALLATION:
Simply extract, copy and paste all the included files into the same installation directory that you installed C&C Generals Zero Hour into.
When you no longer wish to have in the Mod installed, you can just move or delete the respective files.
ALSO MAKE SURE TO MOVE OR DELETE YOUR SCRIPTS FOLDER IN THE ZERO HOUR GAME DATA FOLDER OR THE MOD SKIRMISH AI WILL NOT WORK PROPERLY!
(e.g. C:/Program Files/EA Games/Command & Conquer Generals Zero Hour/Data/Scripts)
THIS WILL NOT BE FOUND IN THE FOLDER LOCATED IN THE "MY DOCUMENTS" FOLDER! THIS IS WHERE THE ACTUAL GAME IS INSTALLED!
PLEASE NOTE THAT THIS VERSION WILL MESS UP YOUR ABILITY TO PLAY ZERO HOUR AND OTHER MODS SINCE IT DOES NOT INCLUDE A LAUNCHER! However, you can copy your whole Zero Hour Game Data Folder and rename it "Command & Conquer Tiberian Dawn Redux" and place the Mod files in there instead. Doing this will preserve your Original Zero Hour Game Data Folder and grant you the ability to play this Mod separately in a similar fashion that a standalone Mod would.
YOU CAN STILL USE THE IMPROVED LAUNCHER FROM VERSION 1.3!
If you wish, you can still use the Launcher Feature by downloading and using the v1.3 Improved Launcher System Available HERE as the file system in v1.4 is nearly identical to v1.3 and the Launcher Program should be able to read the Mod .big (or .tdr) files without errors.
ADDITIONAL ADDONS FOR THE MOD:
PLEASE REGISTER AND DISCUSS THE MOD WITH US AT OUR FORUMS HERE
We thank everyone for your continued support of this project!
We also wish everyone a wonderful holiday season and a Merry Christmas and a Happy New Year!
2010 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team