BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for over half a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods.

New units

BrewLAN version 0.5.8.1 adds 108 new playable units. 25 for Aeon (T1: 7; T2: 6; T3: 11; EXP: 1), 25 for UEF (T1: 7; T2: 3; T3: 13; EXP: 2), 27 for Cybran (T1: 4; T2: 5; T3: 15; EXP: 3), and 31 for Seraphim (T1: 7; T2: 6; T3: 15; EXP: 2). You can find more details by clicking each of these images:

New game modes and modules

In addition to the units, BrewLAN now also offers additional sub-module modifications for adding additional variance to game play, and has some optional extra features separated from the main mod. The first two offer new game modes with different starting or victory conditions, the second two offer small tweaks with big impacts on gameplay (that probably exist elsewhere almost identically, they are quite simple in concept), and the final two are specific to BrewLAN. They are as follows:

  • Crystal Hill: A King of the Hill style game mode, which features a large crystal in the center of the map. Capture the crystal by moving units near it, and if necessary, killing the units already there. Once it has been captured for the first time it starts a 20 minute countdown. At the end of this countdown, each player who isn't allied with the controller of the crystal, loses the game. If control of the crystal changes within the last 5 minutes, then the countdown resets to 5 minutes. Symmetrical maps with flat land in the dead center of the map work best. AI support for Crystal Hill is partial. They will send troops and drop ships to the area and scout it out, and sometimes camp it with small armies, but not much past that unless they would usually occupy the center on the chosen map.
  • Paragon Game: A few vs many asymmetrical style game mode. If teams are fixed, the player(s) on the smallest team(s) each start with an experimental resource generator with four tech 3 shields around it, and a Support Commander. If teams aren't fixed then everyone starts with them and it becomes like playing with nothing but time. This mod also adds 3 factional experimental resource generators, so Aeon don't get a home field advantage on Paragon access, and restricts access to them for players who didn't start with them, so only the players who started with them can ever build more. Additionally the Paragon was removed from the 'game ender' restriction unit list, so the other game enders can be restricted without breaking the game mode.
  • Metal World removes the build restriction from anything that would be built on a mass point, which is usually just extractors unless you have other mods, and removes mass points from the map. This breaks regular AI, although Sorian AI have some cheaty workarounds in place that make them work with this.
  • Waterlag adds aquatic abilities to each building that isn't a factory, wall, silo, or experimental. The amount of mileage the AI get out of this is based entirely on the map.
  • BrewUI adds the additional field engineers to the idle engineers tab. Its a UI only mod that checks if BrewLAN is active before doing anything, meaning if you play a game without BrewLAN for any reason you don't need to disable it to prevent it from being active. Its separate from the rest of BrewLAN because there are many other mods that alter that part of the UI, and it can cause compatibility issues.
  • BrewLAN: Gantry AIx 1 adds an extra level of difficulty to UEF Sorian AIx's. Use if regular AIx isn't enough to challenge you. For modders interested it also acts as a scripting side example of how to create mods for mods.

Multilingual support

BrewLAN 0.5.8.1 has full language support for English, and almost complete support for French, German, and Russian. These translations are only lacking for the unfinished Seraphim Experimental Resurrection Engineer, which was a prematurely released bonus in the Christmas release, but are otherwise complete. Of the sub-module mods Metal World, Waterlag, and BrewUI add no new text to the game, so as such will function as expected for any language. Crystal Hill on the other hand has new text notifications, which are available in English, German and Russian (0.6+). While Paragon Game only 3 words of new text (the names of the race specific Paragon alternatives), which are available in English and Russian (0.6+)

German localisation by 106.Bluebird, French localisation by asdrubaelvect29 and jaisse, and Russian localisation by theonewhonevergivesa. If you would like to see BrewLAN translated into your language you can help! The majority of the translating is done in this one document, the sub-mods have separate localisation documents. There are many benefits including your name on the credits, this mod being available in your language, and possibly even being able to name one or more units (especially in your own language).

No special installation is required for non-English language versions. If you are running the game in French, German, or Russian then you will see BrewLAN units in those languages. If you have any issues, bugs, spelling corrections, or anything else that requires my attention you can send me a message directly, or leave a comment below.

Early history

Development for BrewLAN began on the 26th of August 2009, under the very short lived name of the "Tech 1 Balance Mod", because that was initial inspiration to create the mod; to balance tech 1 after a particularly unbalanced-feeling vanilla tech 1 only match. The actual name "BrewLAN" was adopted from a LAN party of the same name, hosted at the home of Joshua Wilson (CHCJoe) within the first week of development, where the mod saw its first multiplayer usage. The LAN itself taking its name from the fact CHCJoe was notorious for his tea; his enjoyment of it, and his frequent offering of it. Shortly thereafter, the first public download of BrewLAN, version 0.2b, was released on 13th of October 2009 with a sum total of 16 new buildable units (17 if you count the modified Novax, 18 if you count the Novax satellite separately); around a seventh of the current unit count.

Recent releases

The latest public release is version 0.5.8.1, a hotfix for the 2014 Christmas surprise release; version 0.5.8. The download for 0.5.8.1 accidentally excludes the SCD file. Make sure to follow the installation instructions and download it. The BrewLANniversary edition, version 0.5, was released on the five year anniversary of the first public download; 13th of October 2014.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

The fourth and final section. Finally.

Aeon

Aeon units available in 0.5They get 6 units each at tech one and two, eleven at tech three, and a single experimental. (Although the Salvation gets re-listed as an experimental.) They get an entire 10 units with fully unique models (although 3 of those share the same custom model with different bits hidden), including one of only two walkers in BrewLAN; and the only one with a custom walk animation. This is mostly due to the fact that their art style is amorphous shiny sliced blobs, and are quite easy to make fully custom models for.

Tech 1

Field EngineerVivifier: Tech 1 Defense Engineer
"Tech 1 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Unlike the other races field engineers, the Aeon defense engineers don't come equipped with weapons, instead only featuring a shield. If you are paying enough attention to micromanage, they can still beat the other field engineers in 'combat' by reclaiming them.

Light GunshipRespirer: Tech 1 Light GunshipTech 1 Gunships
"Light Gunship. Primary role is base defense. Effective against low-level ground units."
The respirer, being one of the first ever units added to BrewLAN, is over five years old. I have always planned to give it a more unique appearance than that of a distorted slightly retextured version of the tech 2 gunship... yeah... eventually.

Light Artillery InstallationCharis: Tech 1 Light Artillery InstallationAeon Resource Base
"Light stationary artillery. Designed to engage low to mid-level units."

Pressure MineMolehill: Tech 1 Pressure Mine
"An all-terrain, low damage, pressure detonated, mine system. Visible only to Omni."
The molehill technically counts as one of the units with 'fully unique' models, but its just a round shiny blob (Like any other Aeon unit OOOH BURN). But its a mine, its there to exist and explode people.

Light Shield GeneratorAspis: Tech 1 Light Shield Generator
"Generates a protective shield around units and structures within its radius. Upgradable twice."
This unit was another named by CHCJoe. At the time he suggested the name to be for the Cybran tech 1 shield, but since my plan was to bump the ED1 down to tech 1, along with the very clear naming convention of Cybran shields, that wasn't to be. Similarly for UEF and Seraphim tech 1 shields, they both had very clear naming conventions I wished to follow. Leaving Aeon, where it fits almost perfectly. Incidentally, the name 'aspis' comes from the ancient Greek word for shield, so if you build more than one they would be 'aspides'.

Light Air Staging FacilityPedestal: Tech 1 Light Air Staging Facility
"Light air staging facility. Repairs and refuels individual aircrafts."
This was the first of the tech 1 air staging facilities completed, and for a while was the only one. Mostly because it was the only one I had a proper idea of what I wanted it to look like. For a while it was also unable to pay host to tech 3 aircraft. Since it can hold the same number of tech 3 aircraft as the tech 2 air staging facility its more space efficient, however it doesn't repair them as fast, but its a good option for bulk refueling, if population limit isn't a concern.

Tech 2

Field EngineerButler: Tech 2 Defense Engineer
"Tech 2 amphibious construction, repair, capture, reclamation, and mine layer unit. Equipped a personal shield and radar."
This is one of a parallel pair of tech 2 alternative engineers with names taken from the family names of people who attended the namesake LAN party. The other being the Cybran 'Wilson', of course.

Tactical BomberImpaler: Tech 2 Tactical BomberAeon Tech 2 Bomber
"Mid-level tactical bomber. Equipped with a light Quark bomb and radar."
The impaler is a rare case, in that it was one of the only units which has a completed appearance before anything else. All other units started out the other way round; with a specific slot or role in mind, often with specific statistics but with without a defined appearance. As for the unit itself, impalers are basically glass cannons; they are a force to be feared if unopposed, but a flak cannon or two will see them come tumbling out of the sky.

Energy StorageTech 2 Energy Storage
"Stores large amounts of energy. Construct next to power generators for adjacency bonus."
Not a particularly interesting unit, doesn't even have a name, and is one of the only units with a directly re-used models that I have no plans to change eventually.

Mass StorageTech 2 Mass Storage
"Stores large amounts of mass. Construct next to extractors or fabricators for adjacency bonus."
Unlike the energy storage, this is more than just a slightly larger version of its tech 1 counterpart; this one has a new texture. The texture is identical to the tech 1, but bigger so it doesn't look as pixelly.

Proximity MineMound: Tech 2 Proximity Mine
"An all-terrain, high damage, radar detonated, proximity mine system. Visible only to Omni."

Heavy Wall SectionTech 2 Heavy Wall SectionAeon T2 Wall
"Restricts movement of enemy units. Can sustain extreme amounts of damage."
Not as cool as the laser covered Cybran equivalent, but functionally identical.

Tech 3

Field EngineerBilmon: Tech 3 Field Engineer
"Tech 3 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Armored Assault Tank
Moldavite: Tech 3 Armored Assault Tank
Scarab: Tech 3 Mobile Strategic Missile Defense
"Heavily armored assault tank. Low rate of fire, designed as a heavy support unit."

Mobile Strategic Missile DefenseScarab: Tech 3 Mobile Strategic Missile Defense
"Mobile strategic missile defense. Build costs include first missile, however the vehicle lacks a fabrication suite to produce additional missiles unassisted."

Heavy Air TransportSolaris: Tech 3 Heavy Air TransportAeon Tech 3 Transport
"Heavy air transport. Armed with a powerful shield and heavy anti-air weapons. Can carry up to 72 units."

I briefly considered making the Solaris an experimental, or able to carry experimentals. Eventually decided against both.

Decoy PlaneBeguiler: Tech 3 Decoy Plane
"Lightly armored decoy plane. Equipped with powerful radar jamming equipment designed to create multiple false radar signals. Mimics air superiority fighter movements."

Shielded Mass ExtractorTech 3 Shielded Mass ExtractorAeon Shielded Mass Extractor
"High-end Mass extractor. Must be constructed on Mass deposits. It generates a shield dome large enough to cover itself and 4 small storages."
The shield doesn't take up any power, and can't be disabled.

Shielded Power GeneratorVon Mayer Reactor: Tech 3 Shielded Power Generator
"Large power generating structure. Possesses a powerful shield, which consumes a small portion of its operating output."

Shielded Mass FabricatorTech 3 Shielded Mass Fabricator
"Large mass fabrication structure. Possesses a powerful shield, which consumes additional power."

Nuclear MineMountain: Tech 3 Nuclear Mine
"An all-terrain mine armed with a full-yield nuclear warhead. Manual detonation required. Visible only to Omni."

Heavy Point DefenseAeon T3 Heavy PD, Anti-Armor PD, & Field EngineerOrbos: Tech 3 Heavy Point Defense
"Heavy defensive tower. Attacks land-based units, sea-based units, and low-altitude aircraft with a powerful laser. Does not engage high altitude aircraft, or submerged units."
One thing about the Orbos that you can't tell from the description is that it also comes with omni, and has a tendency to stare at random stuff. It can also miss sometimes. Less than 5% of the time.

Anti-Armor Point DefenseNihiloid: Tech 3 Anti-Armor Point Defense
"Very heavy defensive tower. Attacks land- and sea-based units with a powerful oblivion cannon."

Experimental

Experimental Siege TankAbsolution: Experimental Siege TankAeon Experimental Seige Tank
"Experimental hovering siege assault tank. Equipped with a powerful oblivion cannon and tactical missile defenses."
The tactical missile defense on the Absolution is one of the best in the game. Beyond that its basically similar to the Tempest.

BrewLAN 0.5.1 UEF unit overview

BrewLAN 0.5.1 UEF unit overview

News 13 comments

The third section of four of the BrewLAN version 0.5 and 0.5.1 units overviews.

BrewLAN 0.5.1 Seraphim unit overview

BrewLAN 0.5.1 Seraphim unit overview

News 4 comments

Continuing with the overview of units in the BrewLAN 0.5 beta; we go through the units Seraphim get.

BrewLAN 0.5 Cybran unit overview

BrewLAN 0.5 Cybran unit overview

News 2 comments

In lieu of posting the full change log since the last public release as I usually do I have chosen to post a general overview of the mod as a whole as...

BrewLAN 0.5 announcement

BrewLAN 0.5 announcement

News 0 comments

BrewLAN 0.5 release announcement. With screenshots of all available units.

RSS feed Files
BrewLAN 0.5.8.1 beta

BrewLAN 0.5.8.1 beta

Full Version 151 comments

I suggest downloading the development version of BrewLAN instead of this one. Read the full description for details. If you insist on downloading BrewLAN...

BrewLAN 0.5.1 beta

BrewLAN 0.5.1 beta

Full Version 17 comments

This is a hotfix for 0.5 beta. It directly fixes the X'treme Wars crash (caused by BrewLAN assuming the Fatboy could still build) and creates a workaround...

BrewLAN 0.5 beta

BrewLAN 0.5 beta

Full Version 27 comments

BrewLAN 5 year anniversary edition. Version 0.5 beta. BrewLANniversary. Remove previous versions of BrewLAN before installing, direct overwriting will...

BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Full Version 31 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Full Version 20 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

Comments  (0 - 10 of 415)
lordBADSANTA
lordBADSANTA

so ive installed this mod but nothing works everything that is in the mod itself is invisible and just says place holder any ideas?

Reply Good karma Bad karma+1 vote
Balthassar Creator
Balthassar

Did you install BrewLAN 0.5.8.1 or 0.7.5? Are you running Forged Alliance from Steam/retail or on FaF?

Reply Good karma+1 vote
lordBADSANTA
lordBADSANTA

I installed the 0.5.8.1 and im running FaF on steam
My bad i actually installed the development version

Reply Good karma Bad karma+1 vote
Balthassar Creator
Balthassar

0.7.5 from GitHub is the most stable version on FaF. Although you will need the global icon support mod for the icons to work on FaF. 0.7.5 also has additional code that should make it work even if it was installed where it didn't expect, to a degree.

Reply Good karma+1 vote
lordBADSANTA
lordBADSANTA

Thanks man
do you have a link i could use im having trouble finding it on github myself

Reply Good karma Bad karma+1 vote
Balthassar Creator
Balthassar

If you need help installing still, let me know and I'll walk you through it.

Reply Good karma+1 vote
Balthassar Creator
Balthassar Reply Good karma+1 vote
Oaks
Oaks

So far, I have tried everything. It was a blast.
Highly recommend playing with original supcom music mod, campaign mods enabler, seraphim acu campaign mod, enhanced AI/campaign allies/new optional objectives mod and of course with BlackOps mods and TM.

T1 shields does not crash the game.
Panopticon/Darkness/Chappa'ai are indeed baddass.
Since Aeon T2/T3 mobile shields are hover and amphibious, so should may be the Seraphim ones too.(Brewlan Seraphim T2 Athan is land only)
Wll there be T2/T3 walls and gates and turrets buildable on them for Aeon/Sera too?
T3 torpedo defenses for Aeon/Sera?
T2 guided missile/mobile bomb for other factions?
T2 Bombers(like Aeon Impaler, not just Fighter/Bombers) and Combat Fighters like Aeon Swift Wind for everyone?
T2 Engineering station for Aeon?
T2 heavy tank for Sera? (they got only stupid hover tank Yenzyne and classic Ilshavoh walker bot)
T2 Sniper bots for Aeon/Sera(if not everyone)
I have heard about balancing of Aeon T3 gunship Restorer, but all other T3 gunships could have finally good AA DPS too.
Well, theres no need for it with TM, but maybe Brewlab UEF could have experimental walker bot too(MonkeyLord/Megalith,Colossus,Ythotha)

Reply Good karma Bad karma+2 votes
Balthassar Creator
Balthassar

The Sera T2 shield not being amphibious was part of a weird horizontal symmetry thing of movement types across all factions mobile shields/stealths, which would be complete when I make the T1s. Might change it if needs be.
I am currently planning T2 gates for Aeon and Sera. May do turretable walls as a separate mod for them since the idea is popular, but I wanted to keep the aeon/Sera uef/cybran divide with T3 walls/shield walls.
Aeon already get a T3 torp defence. Sera are planned.
Not sold on mobile suicide weapons for all. May give uef or Sera a suicide boat though.
An interesting thing I could do with tactical bombers/combat fighters fighter/bombers which I may do, is have the game pick which you get at the start. I do believe they should be mutually exclusive though.
Aeon get an engi station in paragon game. I'm against anyone getting engine stations and paragon from the start.
T2 Sera heavy tank is a strong maybe. As with T2 snipers.
I have messed with restorer balance before, but lots of mods mess with it, and it messes with compatibility. So I removed it. Same for increasing the AA damage of the cybran and uef gunships. Used to, removed it for compatibility. It also had the weird effect of making them able to kill the restorers 1v1; since gunships can use their A2G weapons on other gunships.
Have always considered what to do for a uef experimental to fill that role. Problem is, I've never had a good idea about what I specifically want. It's on the list of things to do.

Thanks.

Reply Good karma+2 votes
Oaks
Oaks

No, I thank you, I insist xD

Ah,that interesting.
Yeah, overlooked Flash flood. Wow,suicide boat?
Yeah, it would help balance a lot with truly designated T2 air for everyone.
Always wanted a specific unit to be restricted.
Pity, but otherwise Aeon can get assist drones from TM T1 hydroplan or T3 BlackOps Advanced Air staging facility.
Walking fatboy in an image of crossbreeded overgrown Titan/Percival would do, I think. xD

Have no idea what LuckyDip mod is supposed to do or how it work.
TeaD mod really got me. Its fantastic, but there are no mexes,
no idea how to get to T2/T3.
Starts with very low resources. I guess it should run only whet set on sandbox,
otherwise theres normally enemy ACU and all.
The radar should also be a perimeter monitoring.

Reply Good karma Bad karma+1 vote
Balthassar Creator
Balthassar

Tital/Percival was my first thought, but closer to the Mammoth would probably fit better.

LuckyDip is for BrewLAN/BlackOps play for when you want both mods, but don't want to have all the duplicate similar units that you get with having both, like the Hades and the Manticore, the Solaris and the Illuminate. What LuckyDip does, is for each of those similar units, each player gets one of them at random. So you might get my Hades, and another player in the same game their Manticore.

TeaD is still very much a work in progress. You get the mass directly rewarded to you for killing the creeps from the gate instead of from mexes, and I've not gotten as far as implementing T2 & T3 for it yet. I've designed it with supremacy & no-fog in, but it shouldn't matter since the victory conditions are hard coded into it. I'll add additional visual range to the radar. I have a lot of other plans for TeaD, which I may write up at some point.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Supreme Commander
Developer
Contact
Send Message
Homepage
Github.com
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to BrewLAN by selecting a button and using the embed code provided more...
BrewLAN
Statistics
Last Update
Watchers
417 members
Files
9
Articles
12