BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in development by a team of one for since 2009. It adds a huge variety of new units for all factions, as well as offering several new game modes and features. It is available in 9 different languages, most of which were translated by humans; English, Russian, German, Czech, French, Spanish, Italian, Polish, & Chinese.
BrewLAN 0.8, not including any of the packaged sub-mods, adds around 150 new units. Including Bubble Tea, Caffe Corretto, and Research & Daiquiris (The 3 main extra units mods), BrewLAN adds 38 for Aeon (T1: 9, T2: 8, T3: 18, EXP: 4), 48 for UEF (T1: 11, T2: 9, T3: 22, EXP: 6), 48 for Cybran (T1: 8, T2: 9, T3: 24, EXP: 7), 46 for Seraphim (T1: 9, T2: 12, T3: 20, EXP: 5). Most, but not all, can be seen in the image to the right.
The sub-mods included with BrewLAN are subdivided by the categories Units, Gameplay, RNG, and Aesthetics, and modules.
Mods that you'll probably want active for most games.
Bubble Tea: Adds experimental shield structures for Aeon, Seraphim, and UEF.
Caffe Corretto: Adds a bunch of extra turrets, so far only for Cybran and UEF.
Research & Daiquiris: Overhauls how the game treats tech levels, and includes a large number of units to facilitate that, such as research centres. This does not function anything like Supreme Commander 2, and only affects how you get to the various tech, not what they consist of. This mod also serves as a location for me to dump my other units that don't fit into BrewLAN, Bubble Tea or Caffe Corretto.
Twists to standard gameplay. You may only want one or two from this category active at any given time.
Crystal Hill: King of the Hill game mode. Functions as it does in Age of Empires II.
Paragon Game: With locked teams, it gives the players on the smallest team(s) a starting Paragon, with a few shields, and support commander each. On unlocked teams everyone gets that.
TeaD: Replaces everything with a, currently quite basic, tower defence. Work in progress.
Antimass: Swaps mass and energy production. Have fun with those shields.
Corrosive Ocean: Water exposure deals exponentially growing damage over time.
Metal World: Maps spawn without mass points. Mass extractors have no limitations.
Waterlag: Lets buildings which aren't factories, walls, silos, or experimentals be built on water.
Mods that affect gameplay in random ways. Take or leave them as taste dictates.
Cost Variance: Randomly increases or decreases the costs and stats of some units.
Crate Drop: Command & Conquer style random crates appear on the map. Picking them up gives gifts. Has a hats-only option.
Lucky Dip: Tech demo mod for situations where multiple mods add similar units; per player it restricts all but one at random. Partially configured for BlackOps and BrewLAN.
Do-nothing mods, only Experimental Icons Overhaul, Baristas, and maybe Damage Numbers are recommended for regular use from his category.
Baristas: Tags each unit with the name of the mod it is from, listed as an ability. So you know what is from what.
Damage Numbers: Damage numbers float up from your units showing what they have dealt and are being dealt.
Experimental Icons Overhaul: Replaces the default circle strategic icons for experimental units with icons that actually mean something.
Pulchritudinousity: Increases the view distance of various things for the sake of taking better screenshots. Not recommended for regular games due to increase performance drain.
Expert Camo: Framework mod for custom skins for units. Functionally inert on it's own, and not currently used by any BrewLAN mod.
Debug Tools: Creates numerous log outputs for things, including unit locations, expected AI thread values, DPS, and other such things. For testing purposes only, not designed for use in real games. Causes severe lag when Cybran engineers build.
BrewUI: Adds the BrewLAN field engineer tab. Functionally inert without BrewLAN active.
BrewLAN: Gantry AIx: Additional difficulty for Sorian AIx, giving fairly severe hacks for the AI when they build an experimental factory. 3 variations exist. You can play them all together, but you probably shouldn't. The variations are:
So you may be aware that I have a tradition of glorious high-effort shitposts on April Fools. This year I was going to recreate the story of Supreme Commander 2 as a visual novel, but it ended up getting derailed completely for reasons I wont get into and instead I ended up making a word puzzle roguelike RPG.
There's a gameplay video here:
If you're interested, it's available on itch.io.
It's twosday my dudes. Here's the BrewLAN 0.8.9.9 changelog.
Where BrewLAN is now, what's changed since 0.7.5.5, and what to expect in the coming year.
The 10 year BrewLANniversary release. Version 0.8.9; half the additions you deserve, all the additions my old computer could handle.
BrewLAN 0.8. Revision 666. At long last, the beast is released.
why does it take so long to unzip the files from the mod folder?
nvm i used 7zip and it took a few seconds. Thanks for this awesome mod!!
i've been trying to figure out how to get the Chappa'ai to work but just can't seem to. the tooltip for the dial in says that it selects a target gateway, but it doesn't seem like any variety of clicking on one or between two actually connects them. i'm unsure if it's bugged or i'm just completely missing how you activate them
turns out it was the Nomads built-in mod for faf. no idea why
Nomads breaks a lot of things.
can you come to campaign development discord?
It's a pity that the mod was abandoned, for me it will forever remain the most favorite of the mods for SC/FA
It's not abandonned.
Hello. Can we consider making brewlan compatible with the latest FAF version? Current brewlan will cause FAF games to freeze after a while
idk if this was mention but the brewlan tea party for the Aeon battlecruiser for some reason doesnt allow the game to load. Ive tested several times and it seems to be this particular mod every time. Not sure why